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Overcompensation for federation

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited June 2010 in PvP Gameplay
"Quote" Powers
Cloak and Battle Cloak

When activated, your shields now immediately drop, but you will also immediately receive 25% to your defense rating.
It now takes 3 seconds for the cloak to engage.
Immediately after decloaking, you will now have a 15% damage buff for 5 seconds.
After decloaking your shields will also come back online, but your shield power will need to regenerate at your normal rate.
The strength of the cloak (the distance at which you can be seen) is determined by your starship's auxiliary power setting.
Battle Cloak now grants a Turn Rate and Impulse speed buff while cloaked."end Quote"

So for the feds who are totally inept at pvp these changes are put in place.
The "raider" as it is put in the release notes which should read as "Bird Of Prey" is really useless now just like the fed players wanted.

Where are the changes to "off sides" pvp????? or the spawning amonst the enemy ships in Ker'rat???? The federation players of course don't want that fixed because it lets them just sit there and fire away and of course the awesome spawn camping in the pvp maps.

Let's not bring those things up because it only affects players who primarily play Klingons.
The game CONTINUES to be StarFleet Online and does not reflect the image or imagination of the person responsible for it's creation and existance in the first place. There is no balance here at all.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    So, did you actually test this yet?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Lysander_X wrote: »
    So, did you actually test this yet?

    Did you? If so, you should know precisely whether the OP's concerns are founded or not. So are they?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    i dont know the PVP games i seen have been real close
    1st game today was a tie
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    The game CONTINUES to be StarFleet Online and does not reflect the image or imagination of the person responsible for it's creation and existance in the first place.

    QFT. STO is nothing like it was every supposed to be. Over time, and even more recently with this change, Cryptic is completely apathetic to their Klingon faction.

    But I have not played on Tribble, so I don't know what that wording means exactly. A fleet member said it means you have zero shields when coming out of cloak? If that's true, Cryptic put the final nail in the Klingon coffin. If it just means they regenerate normally (and not at zero when coming out of cloak), then there's nothing wrong. Which is it?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    To the point where PvP matches are about strict teamwork (I'm a pug'er) and takes ages now (nope I do not have alot of time on my hands) so, what else is there for me to do here? Nothing more. Time to move on.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Did you?

    No.

    But then, I didn't start a thread about it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Lysander_X wrote: »
    No.

    But then, I didn't start a thread about it.

    But you did reply in one, questioning the OP's credibility.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    But you did reply in one, questioning the OP's credibility.

    I didn't question his credibility. I asked if he had tested it, yet.

    I actually really do want to know what people who've used it think.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Nu-NRG wrote:
    To the point where PvP matches are about strict teamwork (I'm a pug'er) and takes ages now (nope I do not have alot of time on my hands) so, what else is there for me to do here? Nothing more. Time to move on.

    so you have not played yet then games are still under 20 mins
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    "Cloaking

    We have also made several fixes and tuning changes to Cloak and Battle Cloak, here is a comprehensive list of how cloaking works:

    When activated, your shields will immediately drop (Fixed), but you will also immediately receive 25% to your defense rating (Fixed). It will take 3 seconds for the cloak (stealth) to engage. Immediately after decloaking, you will now have a 15% damage buff for 5 seconds (New). Your shields will also come back online, but your shield power will need to regenerate at your normal rate. The strength of the cloak (the distance at which you can be seen) is determined by your starship's auxiliary power setting. Cloak can only be activated when you are out of combat. Only Battle Cloak (Tier 2 and above Birds-of-Prey) can be used during combat. Battle Cloak also grants a Turn Rate and Impulse speed buff while cloaked. "

    so if i understand this right about the cloak, when dropping out of cloak in to combat. your shields raise up, but they have to recharge. nothing I see wrong with that, in fact it makes for since because the cloak in tied in to the shield grid, and cloak would take a lot of energy,and that energy would need to recharge. ( so unless you have a ship bigger then a carrier with a perfect cloak, then your shields would have to recharge. )

    EDIt and i just got a good test. I was cloaked, and attacked. the shields came back online, but they were not full power ( about 75% shields ), they were back to full power in about 2 to 3 seconds. it doesn't seem that bad, at least you have cloak, we can't get it due to a treaty with a now dead empire. :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Is the 3 secs to cloak syaing that hitting the cloak button drops shields, but leaves you with no stealth(fully seen and targetable) for 3 secs? Or is it like its always been, you hit the button, shields drop and you are immedaitly granted a stealth buff which begins ramping up to full stealth by the 3 sec mark, resulting in you breaking weaker locks and transitioning to invisible immeadiatly?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    I'd suggest reading the powers changes and new passive abilities that the KDF received (hint: they're int he Engineering Report).

    I generally played an assault cruiser on Tribble. If I have a full healing/enemy damage debuff spec - I can take out most BOPs with little problem (I think in 1v1 combat, I died once for every 20 BoP kills - and that was stringing them one after the other).

    Here are some things many BoP captains miss:
    • Never fire energy weapons when you see the animation graphics for RSP. Use this time activate any buffs you have or engage the cloak.
    • Decloak as soon as it expires - you get a damage boost and my RSP should be cooldown.
    • Having a support vessel of any class debuffing all the FEd cruisers is a blessing - do this and there are abound to be sitting ducks for the BoP to demolish.

    There are quite few powers that were useless before that work great now. Target weapon subsystems, bring them down, and use Boarding Party.

    Many healers don't have tactical team to "cleanse" the new and improved boarding party. Without weapons, they're sitting ducks.

    If done while RSP II is active, you can essentially negate RSP's effects (you can't heal a shield subsystem that isn't available).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    I have never see ndecent klink players cloack while under fire anyway....


    This is just serving to weed out the terminally stupid.


    You should be grateful.

    Feds are stuck with kamikaze captains.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    • Never fire energy weapons when you see the animation graphics for RSP. Use this time activate any buffs you have or engage the cloak.
    • Decloak as soon as it expires - you get a damage boost and my RSP should be cooldown.
    • Having a support vessel of any class debuffing all the FEd cruisers is a blessing - do this and there are abound to be sitting ducks for the BoP to demolish.

    Another new option as a bop is Directed Energy Mod... if you use your LT. Cmd spot for an Enginer you can Use DEM II with Rapid Fire III.
    This Combo with Alpha... or a BEAM OVERLOAD 2 or 3 + DEM = DEAD fed with his precious green glow still glowing as he pops. Of course the poster mentions TSS as well which still works nicely on the green glow.
    I have never see ndecent klink players cloack while under fire anyway....

    On the OPs worries on the new Battle Cloak... I love the new cloak. With all the improved heals I havn't had any problem cloaking out of fire from 2 feds... hit hazard emiters and Aux to Struc... + Brace for impact if you have it... and you can take a string of quantums on the hull if you need to. Then you can turn re buff and decloak with the dmg bonus. (I'm sure more good players are going to start cloaking in and out durring long battles) I used to hit my cloak by accident once in awhile and get killed... that shouldn't happen now with all the hull resists running.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Husanak wrote: »

    On the OPs worries on the new Battle Cloak... I love the new cloak. With all the improved heals I havn't had any problem cloaking out of fire from 2 feds... hit hazard emiters and Aux to Struc... + Brace for impact if you have it... and you can take a string of quantums on the hull if you need to. Then you can turn re buff and decloak with the dmg bonus. (I'm sure more good players are going to start cloaking in and out durring long battles) I used to hit my cloak by accident once in awhile and get killed... that shouldn't happen now with all the hull resists running.

    Of course you are not having trouble, however that has nothing to do with the cloak and everything to do with stacking a lot of hull resists and lower damage from attacking craft which not the same as saying cloak is good.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Does anyone know if you still get the damage bonus if a fed (such as a science) detects you while under full cloak and fires at you?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    As soon as I read the minor changes to cloak, I knew the Klingons would be here crying.

    You really think they are pandering to the Feds? The only advantage in pvp that feds get is a 3000 point hull bonus (which pre-1.2 was a joke, now it's actually worth something) an extra console slot (Oh wait, that was taken away too, not that it made a difference), and an extra device slot on a couple ships (LOL).

    Do I really need to go into the enormous advantages of cloak?

    Universal bridge slots?

    Tighter turn radius?

    DHC's mounted on your battlecruisers?

    Even the feds "wonderful" hull bonus is trumped by the carrier; the largest hulled ship in the game.

    Do you want me to explain all the advantages of just cloak alone? No other mmo in history allowed unlimited cloak, there were always movement restrictions at the least, because they knew how big of a tactical advantage it was.

    What probably saddest is that you're crying about a relatively cosmetic change. The main advantages of cloak are still intact.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Izzx wrote:
    As soon as I read the minor changes to cloak, I knew the Klingons would be here crying.

    You really think they are pandering to the Feds? The only advantage in pvp that feds get is a 3000 point hull bonus (which pre-1.2 was a joke, now it's actually worth something) an extra console slot (Oh wait, that was taken away too, not that it made a difference), and an extra device slot on a couple ships (LOL).

    Do I really need to go into the enormous advantages of cloak?

    Universal bridge slots?

    Tighter turn radius?

    DHC's mounted on your battlecruisers?

    Even the feds "wonderful" hull bonus is trumped by the carrier; the largest hulled ship in the game.

    Do you want me to explain all the advantages of just cloak alone? No other mmo in history allowed unlimited cloak, there were always movement restrictions at the least, because they knew how big of a tactical advantage it was.

    What probably saddest is that you're crying about a relatively cosmetic change. The main advantages of cloak are still intact.

    Wow. Just... wow. :eek:

    The only response that I have to this is that you're either going to have to try it out (roll a Klink and see what we're talking about) or take our collective words for it. That being said, I doubt you will, since your statement above reads like an anti-Muslim commentary written by a Southern Baptist.

    Strong words? Not really any stronger than the disdain evident in yours.

    And as a side note, your comment about the Carrier neglects to mention that Carriers can't cloak. It's the only ship on the Klingon side that can't. Also, there are two different cloaks, the Battle Cloak, which can be used in combat, and the vanilla cloak, which can not. The BoP is the only ship (T3 - T5, the T2 doesn't have it) that has a Battle Cloak.

    And the "crying" that you mention isn't about any one thing, but a combination of the many things that Klingons don't get.
    Izzx wrote:
    Do I really need to go into the enormous advantages of cloak?
    Izzx wrote:
    Universal bridge slots?
    Izzx wrote:
    Tighter turn radius?
    Izzx wrote:
    DHC's mounted on your battlecruisers?
    Izzx wrote:
    Even the feds "wonderful" hull bonus is trumped by the carrier; the largest hulled ship in the game.

    Are any of these so-called advantages any compensation for the severe lack of content? For the bugged queues that we can't avoid? For the play-date style PvP that has no consequences in the game? For the complete lack of uniform/clothing options? For the fact that we only have access to 2 sector blocks? For the lack of DSE's? For the total lack of crafting? For the fact that we only have 2 variants of our T5 ships? For the fact that we only have four T5 ships? For the fact that we only have access to 1 station and 1 planet? For the fact that I never even saw my BOffs until they added our own bugged star clusters... of which there are only 4? For the fact that we won't get the incoming Diplomatic Missions? For the fact that we only have one planetary surface to walk around on? For the fact that Feds are getting the entire Solar System modeled?

    "But wait", you say... Klingons are getting story missions in Season 2! Yeah... 3 of them.

    So sure, I totally feel compensated. (Not!) How can anyone doubt the reference to the game as Starfleet Online? :rolleyes:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Are any of these so-called advantages any compensation for the severe lack of content? For the bugged queues that we can't avoid? For the play-date style PvP that has no consequences in the game? For the complete lack of uniform/clothing options? For the fact that we only have access to 2 sector blocks? For the lack of DSE's? For the total lack of crafting? For the fact that we only have 2 variants of our T5 ships? For the fact that we only have four T5 ships? For the fact that we only have access to 1 station and 1 planet? For the fact that I never even saw my BOffs until they added our own bugged star clusters... of which there are only 4? For the fact that we won't get the incoming Diplomatic Missions? For the fact that we only have one planetary surface to walk around on? For the fact that Feds are getting the entire Solar System modeled?

    "But wait", you say... Klingons are getting story missions in Season 2! Yeah... 3 of them.

    So sure, I totally feel compensated. (Not!) How can anyone doubt the reference to the game as Starfleet Online?

    Lets be fair here. No one is saying Klingons shouldn't get more content. We all know they need it desperately. This is specifically about the effect of cloak on PVP.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    1Gargoyle1 wrote:
    Lets be fair here. No one is saying Klingons shouldn't get more content. We all know they need it desperately. This is specifically about the effect of cloak on PVP.

    Actually, I read a bit more into the OP's statement. The cloak change is just one more thing on top of a slew of others.

    Taken individually, I don't think any of those things would be as serious. To really understand why some people feel that this change is an over-compensation, I think you (not you personally) need to look at the whole picture.

    The tip of the great Pyramid at Giza is just one shaped rock, but if you pull back you can see a mountain of them combine to make a a huge freakin' mass of stone. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Kinjiru wrote: »
    Are any of these so-called advantages any compensation for the severe lack of content? For the bugged queues that we can't avoid? For the play-date style PvP that has no consequences in the game? For the complete lack of uniform/clothing options? For the fact that we only have access to 2 sector blocks? For the lack of DSE's? For the total lack of crafting? For the fact that we only have 2 variants of our T5 ships? For the fact that we only have four T5 ships? For the fact that we only have access to 1 station and 1 planet? For the fact that I never even saw my BOffs until they added our own bugged star clusters... of which there are only 4? For the fact that we won't get the incoming Diplomatic Missions? For the fact that we only have one planetary surface to walk around on? For the fact that Feds are getting the entire Solar System modeled?

    "But wait", you say... Klingons are getting story missions in Season 2! Yeah... 3 of them.

    So sure, I totally feel compensated. (Not!) How can anyone doubt the reference to the game as Starfleet Online? :rolleyes:

    You're completely off topic. Cloak doesn't have anything to do with the craptacular lack of content. He made some good points, and even mentioned that the hull difference is more of an advantage now. And you went on a tirade that was way off base. I agree with your little rant, but it has nothing to do with gameplay balance or even cloak.



    As to the OP, I could say that the damage bonus, which I think is COMPLETELY bullcrap and unnecessary, is overcompensation for some **** poor ambushing skills. I don't need some artificial damage bonus to blow TRIBBLE up.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Otheym81 wrote: »
    You're completely ..

    Only qouting for the reference to the post, Otheym81, I saw your avatar. I don't know if eveyone knows what it says under Kirk, but it is funny as hell :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Otheym81 wrote: »
    You're completely off topic. Cloak doesn't have anything to do with the craptacular lack of content. He made some good points, and even mentioned that the hull difference is more of an advantage now. And you went on a tirade that was way off base. I agree with your little rant, but it has nothing to do with gameplay balance or even cloak.



    As to the OP, I could say that the damage bonus, which I think is COMPLETELY bullcrap and unnecessary, is overcompensation for some **** poor ambushing skills. I don't need some artificial damage bonus to blow TRIBBLE up.

    Silly... I just admitted that I read much more into the OP than what he says. (Right above your post).

    In short, yes, his OP is outwardly about cloak, but I maintain that the problem goes much deeper than that.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Kinjiru wrote: »
    Silly... I just admitted that I read much more into the OP than what he says. (Right above your post).

    In short, yes, his OP is outwardly about cloak, but I maintain that the problem goes much deeper than that.

    Ya notice the time. I was composing while you were. And then I got up for for a smoke, and posted afterward :)

    I don't agree with the OP's basic premise, how Feds "got their way" complaining bout cloak. If anything, I find no problem with the changes, and I find it even easier to B-cloak under the new patch.
    Bostish wrote:
    Only qouting for the reference to the post, Otheym81, I saw your avatar. I don't know if eveyone knows what it says under Kirk, but it is funny as hell :)

    Captain Kirk
    I'm sorry, I can't hear you over the sound of how awesome I am.

    Yes, agreed, it's an awesome pic :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Seems fine to me. All of the pvp ive been in recently is alot closer than it used to be, it takes longer but its funner.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Kinjiru wrote: »
    Wow. Just... wow. :eek:

    The only response that I have to this is that you're either going to have to try it out (roll a Klink and see what we're talking about) or take our collective words for it. That being said, I doubt you will, since your statement above reads like an anti-Muslim commentary written by a Southern Baptist.

    Strong words? Not really any stronger than the disdain evident in yours.

    Well, I think if you go back and reread the OP, you'll find that I used an equal amount of disdain and contempt as the OP did. I believe his words were "for the feds who are totally inept at pvp". It's this attitude that annoys me. The mentality that no klingon is inept, and that all feds suck at pvp, is why klingons win 9 out of 10 pug matches. The thought never crosses most klingon players minds that maybe all the unique traits, that only they get, might actually be what contributes to their easy wins.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Izzx wrote:
    Well, I think if you go back and reread the OP, you'll find that I used an equal amount of disdain and contempt as the OP did. I believe his words were "for the feds who are totally inept at pvp". It's this attitude that annoys me. The mentality that no klingon is inept, and that all feds suck at pvp, is why klingons win 9 out of 10 pug matches. The thought never crosses most klingon players minds that maybe all the unique traits, that only they get, might actually be what contributes to their easy wins.

    I'll be the first klink to claim the title of "inept" then.
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