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Think all this Hype about Subsystem Targetting

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited June 2010 in PvP Gameplay
Has made PVP much easier. So many people have wasted Tac slots on Target Subsystem Shields and Target Subsystem Engines that overall Damage from feds have been reduced.

I know there are some real effective people using them, and using them real well. But it seems the cookie cutter mold has leaked out the general population. Yes they can disable, but they can't follow through with the KILL part.

Also, since more people are paying much more attention thier power levels it's affect is even less of a problem. About the only people I notice now are the TssSIII people, just cause the affect is so dramatic.

Just a little adjustement to power levels, and most of the wannabee's don't know what to do. Even with even power levels i can whip around and destroy them. Sorry to inform you, it isn't a I.W.I.N maneuver. Sure, its good for the giggle, but wait respawn point isn't very funny.

I guess what I' trying to say, if you don't know what your doing, save the TSS for the people who know what they are doing, and get back the basics of eliminating your enemy.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Theres this one fleet that accuses everyone of laming TSS against them. It's particularly annoying because THEY use tss themselves. The old excuse "you only won because of exploits" is dumb, stale, and boring. Whats funny is that I've facerolled their premades in pugs before, thats how bad they are. That fleet knows who they are, maybe if they stopped accusing people of exploiting and would actually bother to improve they would see better results :rolleyes:.

    182 doesn't even use TSS anymore, our escorts push insanely high DPS and don't need it to kill someone. 3 seconds is the longest you can last against one of our escorts without getting healed/rsp'd up. Why bother with TSS when you can push enough DPS (with a single person) to overpower extend shields 3? When the escorts combine attacks, you better hope that the healers have their heals off cooldown because that target is going to be Vaporized.

    Our healers also know how to fight TSS. We save our EPS power transfers for the escorts because they get drained the most. Staggering healing and not healing the same person at the same time is key when fighting against high DPS enemies. Healing, though, wow. No one ever heals in pugs. Holy TRIBBLE, you don't need TSS to beat someone without healers when you have healers. Your healers can just keep your team alive long enough to kill their team easily.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Bostish wrote:
    Has made PVP much easier. So many people have wasted Tac slots on Target Subsystem Shields and Target Subsystem Engines that overall Damage from feds have been reduced.

    I know there are some real effective people using them, and using them real well. But it seems the cookie cutter mold has leaked out the general population. Yes they can disable, but they can't follow through with the KILL part.

    Also, since more people are paying much more attention thier power levels it's affect is even less of a problem. About the only people I notice now are the TssSIII people, just cause the affect is so dramatic.

    Just a little adjustement to power levels, and most of the wannabee's don't know what to do. Even with even power levels i can whip around and destroy them. Sorry to inform you, it isn't a I.W.I.N maneuver. Sure, its good for the giggle, but wait respawn point isn't very funny.

    I guess what I' trying to say, if you don't know what your doing, save the TSS for the people who know what they are doing, and get back the basics of eliminating your enemy.

    I use target engines III to great effect on my engineer/rap build. Granted my tac/bop doesn't require it as pure dps does the job alone.

    Most people still don't understand what to do if hit and drained. Quite funny to watch.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    i dont have any BTsX either on my bop, but i never had VM when that was good either. However i do have Shields and Engines on the Escort, but then you have so many slots to fill i really dont think it should be lowering anyones dps by any noticable amount.

    I will probably still carry a BTsX once the changes go live tho
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Faithborn, Cpt_Duck, and Ardept,

    You all have pretty much summed up how I feel about it too.

    Faithborn, thank you for the details, as usual well written. Since, all I do is pretty much pug, it can be a mixed bag. I solidy agree with all of the points, expecially that escorts can push more dmg even with just Omega, [Beam Overload, CRF], HY.
    I think the announcement on how to counter Target Subsystem Shields by the unnamed fleet, brought too much attention to make people wonder what the big deal was. I think people missed the biggest point, it's COUNTERABLE. Granted, stacking should be getting fixed, but stacking isn't a problem in a general pug.

    Duck, I try to tell people I see caught by the trap the options they have to resolve it. After just a minor thought process they have to go through, does it make more sense to put power into you shields and live with lower dps for a little while or die.. They usually come around. But your right, for those caught in the trap I'm sure it is ROFL LOL, and maybe it should be like that, adjust power levels :)

    Ardept, depends on levels of drain of course. When you start choosing the BTsX's (good acronym btw, ty) and haven't given thought to how to kill the person is pretty much where I was going with my post. Like I said some people are effective, but seems most just load the ability without much thought other than it's suppose to make the uber.



    Target Subsystem is not a salvation, in fact it could be considered a crutch.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    TSS can be a very effective tool when used in cooperation with others. Now that it has been around for awhile i see more and more average joe's picking it up, and some of the less prominent pvp fleets...however some of the moreadvanced fleets are starting to shy away from it....I find for me it is much morepersonally effective to stack certain attack patterns and damage combinations.

    I can easily down a cruiser....with rsp up...in less than5 seconds when the right circumstances are met....and thats without TSS. I still carry TSS II on my hotbar to help stack when i am playing with teamates or fleetmates who also carry it....but surprisingly we dont use it as much as we used to by a significant difference.

    Although really the only way to kill an RSP stacking cruiser in any kind of efficient maner is most certainly tss stacking. and thats just the truth.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Thank you Xigent seems a common theme is appearing umong the seasoned pvp'rs. TSSII wouldn't eat a good Tac slot, without being in game I think that would be HY II, or Beam Overload II, or CRF1 not a bad loss for a utility ability. Though, i would just as well fly without it :) I rather have my HY II

    Isn't RSP being addressed in the patch, least the ability to chain it?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Xigent wrote:
    Although really the only way to kill an RSP stacking cruiser in any kind of efficient maner is most certainly tss stacking. and thats just the truth.

    correct me if I am wrong, but stacking of tss is being stopped soon? Only the highest drain will be applied.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Cpt_Duck wrote:
    correct me if I am wrong, but stacking of tss is being stopped soon? Only the highest drain will be applied.

    pretty much, and with Engineering team completely removing the debuff (and being thrown around like candy) there's little reason to bring it now.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    once again an ensign lvl skill trumps a Ltcmdr skill
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    poor tss-x... i mean this is still one of the most flavorful and logical abilities in the game. now comes the "beam-me-in-scotty-fix-in-0,1seconds-while-you-fix-my-hull-and-improve-my-ship-for-30seconds!"...:D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    ET is primary used for healing and resist, and tribble balance patch gonna make tss total useless because of this skill that have the free benefit of removing system debuffs. :/
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    faithborn wrote:
    Theres this one fleet that accuses everyone of laming TSS against them. It's particularly annoying because THEY use tss themselves. The old excuse "you only won because of exploits" is dumb, stale, and boring. Whats funny is that I've facerolled their premades in pugs before, thats how bad they are. That fleet knows who they are, maybe if they stopped accusing people of exploiting and would actually bother to improve they would see better results :rolleyes:.

    Any chance that fleet might've been Sto'vo'kor? :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Engineering Team and Science Team on Tribble no longer apply resistance buffs of any sort.

    Their window of effect for debuff dispelling and blocking is 5 seconds long.

    Subsystem targeting still works great, just not in the way it used to before.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    ObieKenobi wrote: »
    Any chance that fleet might've been Sto'vo'kor? :D

    no

    jog on :cool:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    faithborn wrote:

    182 doesn't even use TSS anymore, our escorts push insanely high DPS and don't need it to kill someone. 3 seconds is the longest you can last against one of our escorts without getting healed/rsp'd up. Why bother with TSS when you can push enough DPS (with a single person) to overpower extend shields 3? When the escorts combine attacks, you better hope that the healers have their heals off cooldown because that target is going to be Vaporized.

    I'm going to stick my neck out on the chopping block here and say that I'll be glad when a single escort can't kill a cruiser in 3 seconds. I've got two friends in my fleet who are a couple of the best escort pilots in the game. And I honestly feel sorry for anybody in their sites. They rarely realize how much damage they're taking until it's too late. The smart player hits RSP before even the first shot hits them. It's sad when ES doesn't even work against one of these pilots, let alone two.
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