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Subsystem proposed changes...

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited June 2010 in PvP Gameplay
- Auxiliary Subsystem will now provide resistance to hull damage in the same way as Shield Subsystem provides resistance to shield damage. 100 auxiliary will offer 20% hull resist.

- Whenever a Subsystem is disabled(not drained), the other 3 subsystem gets the overflow of unused power.


These changes would not break star trek 'canon'.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    I like the idea of making all 4 power levels equally important and right now there just aren't many situations where auxiliary power is seriously considered. I thought I'd heard that Auxiliary was at one point or another involved in crew and hull regeneration but I either made that up or it has no significant effect. I think the resist rate is a good idea and increases the importance of power management.

    Why pump excess power into a disabled system? Redirecting it to the other 3 makes sense to me. Of course, I don't really agree with a 25% minimum to all systems either. I wonder what it would it do to the game if people could sit with Weapons and Shields at 100% but with Engines and Auxiliary at 0% or 5%?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Wait, AUX now gives a bonus to hull resist?

    Awesome!

    Not that I doubt you, but could you link the dev post? Or was this observed by monitoring your resistance levels while adjusting your AUX power in tibble?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Raso wrote:
    Wait, AUX now gives a bonus to hull resist?

    Awesome!

    Not that I doubt you, but could you link the dev post? Or was this observed by monitoring your resistance levels while adjusting your AUX power in tibble?

    It's a wishlist not-so-cleverly disguised as a fake patch note. These changes are not real, only proposed by the OP, who is not a dev.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    He got us good. Yes he did.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Edgecase wrote: »
    It's a wishlist not-so-cleverly disguised as a fake patch note. These changes are not real, only proposed by the OP, who is not a dev.

    Man that sucks. I was one of a few people to seemingly independently come up with the idea about AUX and hull resistance too, so I was kinda stoked about it coming to fruition.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Raso wrote:
    Man that sucks. I was one of a few people to seemingly independently come up with the idea about AUX and hull resistance too, so I was kinda stoked about it coming to fruition.

    It would just be nice to see, considering they took out turn rate from auxiliary system.

    And many times during Star Trek series, auxiliary was used to boost the hull.
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