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The obvious missing stat from cap and hold is...

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited May 2010 in PvP Gameplay
... time spend capping.

DPS and healing are important (obviously) but face it, those are just a means to an end because what wins the game is capping the points... and so can we please see a "time on cap" stat to show who contributed that way?

All your bases are belong to me :cool:

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    The Devs did a horrible job of prioritizing actual objectives, contributions to those objectives and rewards.

    Basically PvP/combat only rewards damage and existance. So everything is DPS or sitting in a corner waiting for it to end so you can get your "quest" reward.

    Who the heck makes dying a certain numbers of times a quest? What the heck did they thing such an objective and reward was going to encourage?
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