... time spend capping.
DPS and healing are important (obviously) but face it, those are just a means to an end because what wins the game is capping the points... and so can we please see a "time on cap" stat to show who contributed that way?
All your bases are belong to me :cool:
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Basically PvP/combat only rewards damage and existance. So everything is DPS or sitting in a corner waiting for it to end so you can get your "quest" reward.
Who the heck makes dying a certain numbers of times a quest? What the heck did they thing such an objective and reward was going to encourage?