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Tribble 1.2 test bugs (so far)

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited May 2010 in PvP Gameplay
Please check the following problems:

  • Full impulsse speed control in Solar Wind: never leaves full impulse mode
  • Queue system not functioning properly: allowing 2v5 startups regularly
  • Cloaking vs Perception: please check this again. cloak within 10k enemy range = low probability
  • Please check premade fed vs premade klingon: re defence imbalance


From my point of view, this patch makes it harder for klingons to kill feds, and harder for klingons to survive fed premades. The problem is still thus: the difference between high damage and low damage is too great. The changes will tip the balance further in favor of fed premades.

Battles do last longer. This appears to be a short term fix, as soon the feds will increase their PvP knowlege and then the balance is destroyed.

Please add your comments/observations below ...
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Cedryk_ wrote:
    Please check the following problems:

    • Full impulsse speed control in Solar Wind: never leaves full impulse mode
    • Queue system not functioning properly: allowing 2v5 startups regularly
    • Cloaking vs Perception: please check this again. cloak within 10k enemy range = low probability
    • Please check premade fed vs premade klingon: re defence imbalance


    From my point of view, this patch makes it harder for klingons to kill feds, and harder for klingons to survive fed premades. The problem is still thus: the difference between high damage and low damage is too great. The changes will tip the balance further in favor of fed premades.

    Battles do last longer. This appears to be a short term fix, as soon the feds will increase their PvP knowlege and then the balance is destroyed.

    Please add your comments/observations below ...

    I'm not sure I follow you. You mean premade vs. premade? What is it about feds that's making their defense better than klingon defense?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Cedryk_ wrote:
    Please check the following problems:


    Battles do last longer. This appears to be a short term fix, as soon the feds will increase their PvP knowlege and then the balance is destroyed.

    What balance are you speaking of ? Klingons have advantages, use them. At Ra5, fed players have been PvPing for months. I do not believe that is why klingons win(because they PvP more that bull). there is a small pool of klingons player, they work together more often but they are not necessarily better. it is four month after launch and the klingons players win most pug matches. But with that said i do not think they should have nerfed at all.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    I disagree with Champ. Buffs like the BOP getting bonus damage while exiting cloaking should provide long-term balance between both factions.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    I think this is the wrong forum for tribble feedback and might be overlooked - make sure to repost it in the tribble bug report forum.
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