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A D.o.b. P.s.a.

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited May 2010 in PvP Gameplay
We thought we would make a video to help out all the people that simply just need help understanding how the game mechanics operate.
This is the D.O.B. Public service announcement on Beam Target Sub-System Shields.
Part 1
http://www.youtube.com/user/IpigiEpos#p/a/u/1/ak9B9hTJ5qA

Part 2
http://www.youtube.com/user/IpigiEpos#p/a/u/0/aFgL-vNzuQo

Please pay attention to the details and if you still have questions on how to counter TSS please feel free to watch it again.
Keep in mind this is one person countering 3 people stacking TSS at all levels at once, if in a team and you still die it is simply due to TRIBBLE teamwork
Post edited by Unknown User on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Some good info in there.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Well I agree that the TSS dosn't need to be changed I like using it and I'm fine when I get hit with it. It is a valid power and there are counters.
    Lots of new players just aren't too familier with the power portion of the game... the devs could do a better job explaining them early in the game. (mabey give some low level PvE Klinks TSS I or something) Too many new players start PvP At Ra and have no idea what the power settings do.
    Really though unning with 5-10 Sheild power for a few seconds gives you Zero defensive bounus or regen.

    One thing on the TSS stack though... if 3 ships stack it on you... your being foucusd they don't need TSS to kill you. ;)

    I hope they tame down the current tribble build nerfs so we can still enjoy PvP.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Husanak wrote: »
    One thing on the TSS stack though... if 3 ships stack it on you... your being foucusd they don't need TSS to kill you. ;)

    I hope they tame down the current tribble build nerfs so we can still enjoy PvP.

    They wont; people don't like the idea of dieing when 3+ ships target you.. Captain Kirk didn't die 1v3!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Let me start off by saying that I only have two problems with TSS. The first problem I have with TSS right now is a single ship stacking multiple versions of it (escort w/ TSS3 and TSS2, sci w/ TSS2 and TSS1) simply because the suspension of disbelief disappears. I just don't see a starship captain saying, "Target their shields," a bridge officer responding, "Sir, I've thrown everything I have at their shield subsystem, it's not coming down," only to have the captain say, "Well...umm...try again." And the other problem is simply a lack of availability of TSS3 officers.

    I would, however, like to point out that the TSS1+TSS2 stack at the beginning of your video wasn't a stack. It was one after the other had expired.

    And all of those TSSes were weak compared to what they can actually do. IIRC TSS3 can drain for something like 90, TSS2 for something like 65 and TSS1 for something like 45. Yours were 82, 41 and 30 respectively. Which may be how DOB rolls, but that's not the upper limit of what each of those powers is capable of. All of them properly specced and kitted out (grandfathered consoles) is capable of hitting for more drain than an EPtS 1 and an EPS power transfer is capable of taking care of.

    So while your video is good at demonstrating the easy ways to counter some basic TSS stacking, I think a better one would explain and show getting EPS transfers from teammates, using batteries, and hull cross-healing maybe as kind of an advanced version.

    Good videos, though.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Let me start off by saying that I only have two problems with TSS. The first problem I have with TSS right now is a single ship stacking multiple versions of it (escort w/ TSS3 and TSS2, sci w/ TSS2 and TSS1) simply because the suspension of disbelief disappears. I just don't see a starship captain saying, "Target their shields," a bridge officer responding, "Sir, I've thrown everything I have at their shield subsystem, it's not coming down," only to have the captain say, "Well...umm...try again." And the other problem is simply a lack of availability of TSS3 officers.

    I would, however, like to point out that the TSS1+TSS2 stack at the beginning of your video wasn't a stack. It was one after the other had expired.

    And all of those TSSes were weak compared to what they can actually do. IIRC TSS3 can drain for something like 90, TSS2 for something like 65 and TSS1 for something like 45. Yours were 82, 41 and 30 respectively. Which may be how DOB rolls, but that's not the upper limit of what each of those powers is capable of. All of them properly specced and kitted out (grandfathered consoles) is capable of hitting for more drain than an EPtS 1 and an EPS power transfer is capable of taking care of.

    So while your video is good at demonstrating the easy ways to counter some basic TSS stacking, I think a better one would explain and show getting EPS transfers from teammates, using batteries, and hull cross-healing maybe as kind of an advanced version.

    Good videos, though.

    I agree that there is much more that you can do to counter TSS, and I also agree that a player fully specced in TSS can drain for more than shown in this video. But after recording this very basic explanation, I think it should give most players the ability to survive a TSS3, even if it hits 90 drain. As someone else mentioned, 3 on 1 probably doesn't need to stack TSS to kill someone, unless that person constantly pops RSPs that is...

    Also, it is almost impossible for the same player to stack TSS1+2 or 2+3. What Rev was trying to do was stack both, but the duration is too short for one player to stack both, hence why we got BountyXP to come in so we could have TSS1+2+3 all going at once. I assume, that under PERFECT conditions, 1+2 or 2+3 could be stacked for 1-3 seconds on the same player.

    I like your idea of the teamwork video you mentioned. Perhaps next time we can get 10 people together, we can do a demonstration of how a team supporting you can be the difference. 5 players using teamwork have a much better chance at winning than 5 players on the same team who play individually. This is not a new concept, it is usually a factor in sports like hockey, soccer and football.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    My TSS drain is at the Maximum of an Fleet Escorts capability of -83 with fully specced into sensors, the very rare Tachyon Deflector and 2 Grandfathered consoles.

    If i would use my Advanced Escort and put in another Grandfathered console i have it would be at -90.

    But i think -83 is sufficient enough.

    Most of the time in pvp you get hit at most with 2 different stacks of TSS. I know i do get hit quiete often with it and most of the time a simple rerouting powers to shields is enough to bring them back up. If not i use a shield battery or use the red matter capacitor. Or of course i get an EPS Flow in a team game.

    There are counters, you just have to react fast and use them.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    I'd be happy to volunteer for such a video.

    WRT the stacking, under a typical battle circumstance, yes it's hard to stack. But one can be preloaded in order to stack both simultaneously. Unless something has changed the system cooldown is tied to power activation rather than power use, so you can fire up TSS3 20 seconds before you get into battle, fire, immediately activate TSS2, fire again.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    If this helps anyone... this is what I do in my Fleet Escort to protect myself from TSS... and Damage in General.

    /bind Q "+Power_Exec Distribute_Shields $$+TrayExecByTray 3 0 $$+TrayExecByTray 3 1"

    On that tray I have Emergency Power to Shields II and SHeidls I... so I nail the Q as I fly around disributing my sheilds and engaging the Powers as they come up.

    They end up overlapping and my power looks like this for 10 seconds (119 Weapons / 110 Sheilds / 60 Engines)

    I haven't used this bind on my Sci... but I guess wtih the Defense bounus it would work well.

    PS This makes Regen Sheilds very usable... they fill up in no time with high power.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    The issues with it are the stacking of same type through different means by two players, so a TSS3 from a Phaser DBB and a TSS3 from a Plasma SB (rear) from two players is 150-180 lost shield power over a much longer duration than 3s a battery would provide. With 112 Base shield (Cruiser with investment into shield system) EPtS 3 of 34 Power, and EPS of 22 power you would be at 168 giving you a chance to have shields only at the lowest setting of the enemy stack.

    Now if we move over to a science ship or a carrier manned by a science officer and go against a single prepped Advanced Escort with TSS2/3 who has 18s+/- to prime his TSS2 you can easily be looking at ~140-160 shield drain, again much longer than the 3s the battery will help (hopefully time to run and hope you don't get followed by a patient escort willing to prime for another round). Your solutions would be EPtS 2 (best case) +28 shield power added to your likely 108 base bringing you to 136 shield power and giving you absolutely no chance to have shields available against an even modestly equipped though properly skilled up stack.

    As a Carrier pilot, I almost always have TSS2 on prime so as to stack 1/2 on any opponent I encounter, I presume, based on cooldowns, that any reasonably aware player would do the same. Essentially what you are doing is setting up a supreme one-two punch that only an Engineer in a Cruiser has a chance to counter.

    However this is not a whine, but a statement of fact, I have no problem with how it works now, I really don't care if one ability is supreme above all others, I do care that one faction has little chance of acquiring the above skill, due to rarity and low population.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    There is no real need for a TSS 3, we have not used TSS at any level in the past week in preparation for the nerf patch..I mean next patch. But for klingons right now that lack TSS3 it is as simple as stacking the same TSS 2 from different weapon types.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    well good video but you are kind of saying its worthless. by its self it is not a game breaker. but if 3 people stack TSS 3 then there is no counter. Also if used with energy siphon or tykens rift or a polaron proc, it can still be deadly.

    But the game needs deadly thing so i say no to the nerf. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    keep in mind Ipigi did not even use a Shield battery to counter at all. Witht he new Battery timer (which is one good thing) they are a more reliable counter then they are currently.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    akumarev wrote:
    keep in mind Ipigi did not even use a Shield battery to counter at all. Witht he new Battery timer (which is one good thing) they are a more reliable counter then they are currently.

    And they dropped the cooldown... I have not been on tribble in a couple days I think they repair a downed system as well.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    The issues with it are the stacking of same type through different means by two players, so a TSS3 from a Phaser DBB and a TSS3 from a Plasma SB (rear) from two players is 150-180 lost shield power over a much longer duration than 3s a battery would provide. With 112 Base shield (Cruiser with investment into shield system) EPtS 3 of 34 Power, and EPS of 22 power you would be at 168 giving you a chance to have shields only at the lowest setting of the enemy stack.

    Now if we move over to a science ship or a carrier manned by a science officer and go against a single prepped Advanced Escort with TSS2/3 who has 18s+/- to prime his TSS2 you can easily be looking at ~140-160 shield drain, again much longer than the 3s the battery will help (hopefully time to run and hope you don't get followed by a patient escort willing to prime for another round). Your solutions would be EPtS 2 (best case) +28 shield power added to your likely 108 base bringing you to 136 shield power and giving you absolutely no chance to have shields available against an even modestly equipped though properly skilled up stack.

    As a Carrier pilot, I almost always have TSS2 on prime so as to stack 1/2 on any opponent I encounter, I presume, based on cooldowns, that any reasonably aware player would do the same. Essentially what you are doing is setting up a supreme one-two punch that only an Engineer in a Cruiser has a chance to counter.

    However this is not a whine, but a statement of fact, I have no problem with how it works now, I really don't care if one ability is supreme above all others, I do care that one faction has little chance of acquiring the above skill, due to rarity and low population.

    i just like to add something, TSS alone is not a huge problem, because if you are smart enough you are going to realize that's the best way to counter it is hull tank + team heals, not trying to keep your shield up. it really works when you are on a 1:1, about being target by 3 people, you don't expect to win alone do you? My question is, how do you counter tss3, tws3, tes3, photonic shockwave, and you have 2 escorts a cruiser and 2 sci ships nuking you, i want to see that video posted =] and i'll be silent for the rest of my life. ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Luepert wrote: »
    well good video but you are kind of saying its worthless. by its self it is not a game breaker. but if 3 people stack TSS 3 then there is no counter. Also if used with energy siphon or tykens rift or a polaron proc, it can still be deadly.

    But the game needs deadly thing so i say no to the nerf. :)

    Its not worthless, otherwise we wouldn't be getting so much bad rep for using it. The video was showing people how to counter it properly and showing that it is not uncounterable.

    EPtS will repair a disable shield facing, just as game text says it is supposed to do, but it will not magically make the power drain go away.

    The stacking of TSS when using different weapon types should have been fixed a long time ago.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    anyone else find the predictive closed captioning thingy hilarious?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Probably a very noobish question, but: how could fed ships fire at an other fed ship?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Mr.Benign wrote:
    Probably a very noobish question, but: how could fed ships fire at an other fed ship?

    fed vs fed pvp.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Honestly I not yet managed to reach RA and never could get into any FvF matches (there are not enough people for this at the lover levels). But the video shows they are in Ker'rat system. Is it possible to do FvF in Ker'rat too? Or only at RA level?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    I don't normally post things in the forumns, but after reading this i have to reply.

    It's funny to read Khreed of all people try and tell others what team work is.

    Look if team work means, having everyone on the team use the same exact thing knowing it's quite overpowered, knowing it's the "I win" set up of the month. Then go for it. I don't care which angle you look at it, there's no skill involved in utilizing something that knocks out someone's shield completly and ganking that individual. You can sit here and say yea there's counters for it, and yes there is, but the fact remains, it stacks and you won't be able to counter tss3, tss2 with grandfathered consols quick enough with the amount of fire your taking. I know, cause I usually can counter it if i get hit with one or two, but more than that I'm quite vulnerable.

    D.O.B gets a bad rep for two reasons.

    1. Your obnoxious when you win, very much so especially when all you guys use is the "I win" set up of the month. For example.., before SNB, VM, and the 400% FBP was nerfed that is all you guys would use.., and then your smack talk begins. As invidiuals you guys would be torn apart. Your little tricks don't work nicely unless you stack.

    2. You guys have such ego's that you even post your victories.., I will admit that your healers are outstanding, and there are only a few D.O.B. members that ruin it for the rest of you. You show good team work, but little in the skill sense and only flow with what you know is a complete advantage. You guys ruin the game for the new players just reaching admiral and want to pvp, your not teaching anyone anything but the fact that "man, I just died in 2 sec and I don't know how" hence they just quit pvp'ing. Not everyone has tss3, not everyone has those grandfathered consols. So who are you kidding with this video of how to counter TSS3.

    If this game ever, ever goes into open pvp, and if fleets can declare war on each other.., D.O.B will be my flavor of the day, everyday I log on. With the amount of obnoxiousness you guys throw around, D.O.B deserves to be hunted down.

    good luck after this nerf, and I'm sure your all searching through the forumns for the next "I win" set up.

    Godfather,
    "I have majority of you on my ignore list"

    This post has been edited to remove content which violates the Cryptic Studios Forum Usage Guidelines ~Your Pal, Indigofyre
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    I would like to take a moment and say that our Premades do NOT revolve around TSS III. Yes we use it, it is part of the game and you have the advantage of using it as well. QQ - You guys have way too many credits and can actually afford that TRIBBLE...

    There are alot of ways to make cash flow in this game, figure some out and im sure if you had the cash to buy TSS III you would do it in a heartbeat...the fact is that our premades revolve around teamwork and communication...If you listen to our videos, youll notice several things, we are constantly calling out focus targets, we are constantly calling out heals and debuffs, and everyone pitches in to help heal, buff, and mitigate dmg as much as possible.

    Alot of what we do is common sense...sadly many people can't seem to wrap their heads around this idea. No matter. But before you try and paint with a broad brush over an entire fleet you should think about why youre really crying. Not because we use a certain skill or whatever you want to rant about. But because we have a tight setup in communication and assists.

    There are certain people and fleets out there that enjoy the world of roleplay. Let me ask you this....roleplayers...if the feds had an advantage over their enemies that was effective and efficient...do you think they would hesitate to use it? Or for that matter would anyone in a combat scenario? The answer is no, they would use it at a moments notice.

    The fact that these skills are avilable to anyone in the game levels the playing field as far as crying about them. So sack up and bring your best game, because we continually bring ours.

    I dont apologize for the ******* nature of this post...i am in fact an *******...so at least im being honest.

    Love,
    Xigent
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    There is one additional element to countering a TSS stack that is hard to show in this otherwise excellent video.

    Situational Awareness.

    As this video shows, countering TSS isn't hard but you need to react quickly. A "James Kirk" thats focused solely on his target rarely knows what hit him. Train yourself to automatically react when that little orange icon appears and put your survival above killing your target.

    Ash
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    It is possible to drain more shield power than what is shown in the video. Much more.

    But it was a good basic explanation on something that will soon be fixed in an upcoming patch. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    hmm, last time 182 fought lafamilia we faced tss stacking. Pot meet Kettle
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    faithborn wrote:
    hmm, last time 182 fought lafamilia we faced tss stacking. Pot meet Kettle

    aye, faced them recently in a semi pug grp twice one match after another and they used it on me in my bop, didn't cause any real problems and they lost 15-0 and 15-3, tho only 4 of the 5 were laughfamila
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Even more astounding to me, Godfather the person who was *****ing a few posts up about TSS III was just in a cap and hold with me not 20 minutes ago, guess what he wass using?

    Thats right ladies and gentlemen, TSS III, talk about foot in mouth.

    Love,
    Xigent

    This post has been edited to remove content which violates the Cryptic Studios Forum Usage Guidelines ~Your Pal, Indigofyre
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Ardept wrote: »
    aye, faced them recently in a semi pug grp twice one match after another and they used it on me in my bop, didn't cause any real problems and they lost 15-0 and 15-3, tho only 4 of the 5 were laughfamila

    Lafamilia or w/e doesn't run good premades... they are just bad.

    They call D.O.B. exploiters after 15-0's for using TSS; then the load-out their ships with TSS - and still get 15-0'ed.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    inaphase wrote: »
    I don't normally post things in the forumns, but after reading this i have to reply.

    It's funny to read Khreed of all people try and tell others what team work is.

    Look if team work means, having everyone on the team use the same exact thing knowing it's quite overpowered, knowing it's the "I win" set up of the month. Then go for it. I don't care which angle you look at it, there's no skill involved in utilizing something that knocks out someone's shield completly and ganking that individual. You can sit here and say yea there's counters for it, and yes there is, but the fact remains, it stacks and you won't be able to counter tss3, tss2 with grandfathered consols quick enough with the amount of fire your taking. I know, cause I usually can counter it if i get hit with one or two, but more than that I'm quite vulnerable.
    Well I can easily say that your fleet uses the same exact skills we do, I am sorry that for some reason you as a leader lack the ability to call targets like we do or you lack the knowledge to counter the skills wehen they are being used against you and that your healers do not have the reaction time ours do. But if you actually watch the video you will see that we used old science consoles and ipigi still counters the drain from all +30 consoles. Please feel free to rewatch the videos, both of them. In fatc honestly I would host a fleet meeting and get all your fleet to watch it so they can all see hwo it works. Also make your hewaler take notes as to what it looks like when a person is getting focus fired so they can learn to heal that person.
    inaphase wrote: »
    D.O.B gets a bad rep for two reasons.

    1. Your obnoxious when you win, very much so especially when all you guys use is the "I win" set up of the month. For example.., before SNB, VM, and the 400% FBP was nerfed that is all you guys would use.., and then your smack talk begins. As invidiuals you guys would be torn apart. Your little tricks don't work nicely unless you stack.
    1st off we neevr used FBP in a 5v5 map, why? it was worthless outside of a CnH map due to the lack of beamboats, as faar as VM and SNB...let me make this very clear. I would be the ONLY science officer that was in matches against your fleet and I was the only persopn carrying VM and we could get told that we were all science officers, Sorry I had a build that I came up with that was amazing. It takes skill to create those type of builds and see the usefullness of it. On your behalf it would take teamwork and skill to counter it, both of which lafamilia lacks. As far as us as individual players go; I would dare to say that individual skill is only complimented by teamwork. So when you have a player that is good solo that very same person would be amazing in a team, well we are filled with it. Our players are great 1v1 and in team play, our record VS lafamailia shows that easily.
    inaphase wrote: »
    2. You guys have such ego's that you even post your victories.., I will admit that your healers are outstanding, and there are only a few D.O.B. members that ruin it for the rest of you. You show good team work, but little in the skill sense and only flow with what you know is a complete advantage. You guys ruin the game for the new players just reaching admiral and want to pvp, your not teaching anyone anything but the fact that "man, I just died in 2 sec and I don't know how" hence they just quit pvp'ing. Not everyone has tss3, not everyone has those grandfathered consols. So who are you kidding with this video of how to counter TSS3.
    First there is nothing we do as a team that no other team can not do as well. Sorry you lack the coordination that it takes to be good at PVP in STO since it is a "team based PVP system". As far as new players quitting becasue of us, well honestly those peopel often apply to DOB, feel free to go to our forums and see the weekly applications we get, read why they want to join us. Mostly you will see "because you guys are amazing at PVP and work as a team and I want to be apart of that". So new players that quit the game are more than likely quitting for many reason other than "boohoo DOB beat me in PVP, I'm quitting". If there are players like that then believe me I am all for them leaving the game becasue they woudl elave no matter who it was that beat them.
    As far as not everyone having TSS3 or grandfathered consoles, sorry sucks that you waste money on stupid things but feel free to level alts to farm for the officer that has it, not going to be easy but at least you might get it that way. Grandfathered consoles are easy to come by still to this day, it takes credits which in this game are as valuabale as the peso. And to answer your question, yes we are serious with the video, please rewatch it you obviously did not watch it all and understand it.
    inaphase wrote: »
    Khreed your a complete loser and if this game ever, ever goes into open pvp, and if fleets can declare war on each other.., D.O.B will be my flavor of the day, everyday I log on. With the amount of obnoxiousness you guys throw around, D.O.B deserves to be hunted down.
    good luck after this nerf, and I'm sure your all searching through the forumns for the next "I win" set up.
    LOL, bitter personal attacks, I love it. See godfather I work all day and when I play games I want to have fun, seeing you this angry over the fact you have NEVER beat DOB premades and really at the rate your fleet is getting better at PVP you prolly never will, makes my day. As far as open PVP and allowing fleet wars I would welcome that day, DOB has some of the best if not thee best PVPers in the game, You and your fleet will die over and over to us to the point where you are forced to log off. Think if that type of PVP was allowed right now. Lafamalia woudl not stand a chance against us. We get 15-20 DOB members online at peak hours and it is GG for your little fleet.
    BTW as far as thenext patch goes...keep in mind we don't search for "i WIn buttons" we create them.
    Ohh ya feel free to get a 5 man team and challange us. Or even get 7 if your fleet even has that many active PVPers and we can set up a CnH map and just fight in the middle of space to see who quits first.
    either way thanks for making my day with yor angery bitter rampage.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    inaphase wrote: »
    I don't normally post things in the forumns...

    With posts like this I can see why...:rolleyes:
    inaphase wrote: »
    It's funny to read Khreed of all people try and tell others what team work is.
    inaphase wrote: »
    You show good team work...

    Make up your mind...which one is it?
    inaphase wrote: »
    Look if team work means, having everyone on the team use the same exact thing knowing it's quite overpowered, knowing it's the "I win" set up of the month. Then go for it. I don't care which angle you look at it, there's no skill involved in utilizing something that knocks out someone's shield completly and ganking that individual. You can sit here and say yea there's counters for it, and yes there is, but the fact remains, it stacks and you won't be able to counter tss3, tss2 with grandfathered consols quick enough with the amount of fire your taking. I know, cause I usually can counter it if i get hit with one or two, but more than that I'm quite vulnerable.

    The real benefit of TSS isn't dropping the opponent's shields. One strafing run from a well-played Escort will chew through a shield facing in seconds. It's not in defeating Reverse Shield Polarity. Subnucleonic Beam will completely strip RSP and all other currently applied buffs. The true benefit of TSS is that the inexperienced, the unskilled, and the ill prepared all have the same reaction to having shield energy drained...a reaction akin to having your towel ripped off in a crowded locker room.

    These players....much like yourself...panic, react poorly, give up, or just plain lose control of the situation because they feel their only line of defense (shielding) has been removed. The real shame is that they do not realize that not only are shields not as important as many think, but that hull tanking and team healing are far better attributes than the best Covariant Shields.

    Case in point...DOB defeating another team 5v5 with absolutely no shields equipped:

    http://www.youtube.com/watch?v=96sM2rashXs

    If the above video isn't proof that shields are overrated in the average players minds, i don't know what would be.
    inaphase wrote: »
    D.O.B gets a bad rep for two reasons.

    Another common misconception. Simply because you may feel ill will towards us or because a few fleets do not like us and have never been able to beat us or even be mildly competitive in a match doesn't mean everyone else shares that opinion. Our constant applications for membership, in-game acknowledgment of skill, and competitor's respect on both the Federation and Klingon side speak volumes in and of itself. I know because you have all this hate burning you up inside you want others to feel the same way so you're not alone. Sadly my friend, you can play the water boy serving Haterade to the rest of your team in hopes that sooner or later everyone turns as bitter as you or you can just man-up and realize there's nothing you can do about it.

    inaphase wrote: »
    1. Your obnoxious when you win, very much so especially when all you guys use is the "I win" set up of the month. For example.., before SNB, VM, and the 400% FBP was nerfed that is all you guys would use.., and then your smack talk begins. As individuals you guys would be torn apart. Your little tricks don't work nicely unless you stack.

    I love this continuous search for excuses to avoid the issue of your poor gameplay. I know I have faced your fleet many times and have never lost. Since Beta, DOB has had one Science Officer in a Science Vessel. Yet, he's so good at crowd control and locking people down that we would often be accused of having "all science ships" or "hacking multiple copies of VM III" constantly. Quite hilarious.

    I also remember the unskilled players who would end every match with "wait till they nerf VM" or "wait till you have no Subnuc...you're all going down" and similar post-game comments. Guess what? Big 3 got nerfed and where are we? That's right...still on top. Now you get the "TSS is a hack and exploit" and repeats of the eerily familiar lines of the past such as "wait till the next patch...you're all going down." If I had a dollar for every time we hear of our imminent demise after an upcoming patch and then our continued dominance afterwards, I'd be a very wealthy man indeed. Best part is we no longer use TSS...and haven't for weeks...preparing our next post-patch dominance build. I'm sure that will be called a "Flavor of the Month" build as well once everyone begins to follow our example yet again and continue to misunderstand game mechanics...:rolleyes:
    inaphase wrote: »
    2. You guys have such ego's that you even post your victories.., I will admit that your healers are outstanding, and there are only a few D.O.B. members that ruin it for the rest of you. You show good team work, but little in the skill sense and only flow with what you know is a complete advantage. You guys ruin the game for the new players just reaching admiral and want to pvp, your not teaching anyone anything but the fact that "man, I just died in 2 sec and I don't know how" hence they just quit pvp'ing. Not everyone has tss3, not everyone has those grandfathered consols. So who are you kidding with this video of how to counter TSS3.

    Since I can count on one hand (and have fingers to spare) the number of times one of the three 5-man DOB teams has lost since Beta, it'd be hard to post any video that wasn't a win...;)

    Our healers are indeed outstanding, as are our target acquisition and focus firing leaders. Our teamwork is unsurpassed and our ability to adjust to different tactics and strategies both before and during the match are keys to victory. Not reliance on a skill. But since unskilled players view their own game from that perspective they automatically assume those with more skill are as dependent on their power trays as they are.

    The only people responsible for "ruining" the game for new RA PvP'ers is Cryptic who prepares them in no way for the violence of action and pace of combat experienced in high level PvP. They offer no separate PvP ranks or queue structure. So a player who has never been in a PvP match could be faced against a team of players who have been competing for months. Sound fair? It isn't. But complain to Cryptic. In the immortal words of that legend of Hip-Hop: "Don't hate the player...hate the game."
    inaphase wrote: »
    f this game ever, ever goes into open pvp, and if fleets can declare war on each other.. With the amount of obnoxiousness you guys throw around, D.O.B deserves to be hunted down.

    This is another common request I hear...Open PvP. You can barely muster one kill against us in 5v5. What do you think will happen when all 17 to 20 of us roll into Sol System all at once and see arrayed before us a mass of the usual PvP and forum QQ'ers plus a bunch of starter ships and lower ranked players? Or better still, what if we team up with 182nd or Section 31 and warp in together? You guys would have to crash the server to stop that armada. But by all means...please push for Open PvP so we can utterly roll entire instances and have the space dock changed to DOB Station #1.
    inaphase wrote: »
    D.O.B will be my flavor of the day, everyday I log on.

    Judging by the way you're constantly nut-swinging from us, I'd say we already are the flavor in your mouth everyday...;)
    inaphase wrote: »
    good luck after this nerf, and I'm sure your all searching through the forumns for the next "I win" set up.

    Godfather,

    Same thing that has been said before every previous patch and we have dominated continuously. We already have begun employing our latest post-patch build in anticipation of the horrible Tribble build going live. So what will happen is the game will be patched...we will continue to wipe up instanced space with your fleet and the similar space clowns...and then players from fleets such as yours will continue to scour the threads for clues and tips on how to copy our builds and find the next "I Can Use This But Still Can't Win Like DOB" setup.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    here is a great convo i had with a particular "father of gods"

    This post has been edited to remove content which violates the Cryptic Studios Forum Usage Guidelines ~Your Pal, Indigofyre

    all talk no walk
    I am back on his ignore list WOOT
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