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Accolades Need Tuning

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Wall incoming

ACC's feel right as an e-peen meter, like I said on the podcast, but when you start rolling XP gains and stat increases linked to these ACC's, of which you are going to get anyway from just normal play of the game, you make a mechanic where as everyone just gets these stat bonus because through the course of leveling up you WILL kill 100 klinks or take 100,000 cumulative disruptor damage. Nothing Special.

(I based that on the fact that I did nothing special but when I transfered my captain to tribble I have a bout 2 solid minutes where I was handed literally half of the awards)

This doesn't make us unique, and it doesn't make the awards unique. I makes achieving the ACC mean less to me.

But I offer a solution: Up the amount of cumulative damage taken or dished out and up the amount of specific alien species you have to kill beyond what is normally achieved by just playing the game as normal. Make it so we actually have to WORK to kill enough klinks instead of just being the 100 you will have killed while leveling through that zone. Make the damage you have to rack up with (ex.) Anti-protons be high enough that it take a few months to hit that goal.

I remember playing wow and having an achievement for making 500 frostweave bandages. It took me 6 mo of normal play to gather the amount of cloth to finally process that many. I was checking my goal meter every time I made one. I had to remember not to sell any of the cloth that dropped. I achieved that goal and I made damn sure a friend was online when that announcement went out.

Thats the feeling we need attached to this system. And on top of that the people who strive for the ACC's will be rewarded but those who do not reach for the stars will not be rewarded as the current system allows.

Wall, out.
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