Excerpt from the upcoming changes
Ability Stacking and Duration vs. Recharge
Significant changes have been made to ability stacking and the recharge duration ratios of abilities. Abilities now have smaller system shared cooldowns (15 seconds for most) but a larger global ability cooldown that affects all versions of that ability across all officers (using Engineering Team I puts all Engineering Team abilities into a global ability cooldown). This global ability cooldown is 2:3 of the abilitys recharge time, which means that slotting two copies of the same ability is helpful in that it can be used more frequently, but the same ability will no longer be able to be stacked by a single player.
Duration vs. Recharge is related to the ability stacking issue. Each ability now conforms to a Duration/Recharge category (1-5), which indicates the ratio between its duration and recharge values.
Category 1 has a 2:3 ratio (duration to recharge)
Category 2 has a 1:3 ratio
Category 3 has a 1:6 ratio
Category 4 has a 1:9 ratio
Category 5 has a 1:12 ratio
Note that Category 1 abilities have a ratio that matches the global ability cooldown, which means that these abilities can have a 100% uptime if two copies of the same ability are slotted.
So my question is this: What?
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