In space, when you ran out of health, what if you were "disabled" instead of blowing up? At this point you could respawn or call for help in the way you do on ground missions. But someone could come along and "transfer" power to you (new skill, I guess).
But my main concern is NPCs and PvE.
I'm only thinking in terms of trekkie-ness here. Blowing up every ship that is hostile to a Federation officer seems awfully morbid. Disabling a ship and moving on should be an option for completing missions.
Of course, you could just toss a photon at a disabled ship to finish it off, if that's your style.
Just sayin!
EDIT: BTW, if any of you ever played Escape Velocity (top down, 2d space shooter type rpg game), you'll know what I mean. At a certain point a ship became disabled and you could just leave it there, board and loot it, or finish it off and watch it blow up.
In space, when you ran out of health, what if you were "disabled" instead of blowing up? At this point you could respawn or call for help in the way you do on ground missions. But someone could come along and "transfer" power to you (new skill, I guess).
But my main concern is NPCs and PvE.
I'm only thinking in terms of trekkie-ness here. Blowing up every ship that is hostile to a Federation officer seems awfully morbid. Disabling a ship and moving on should be an option for completing missions.
Of course, you could just toss a photon at a disabled ship to finish it off, if that's your style.
Just sayin!
EDIT: BTW, if any of you ever played Escape Velocity (top down, 2d space shooter type rpg game), you'll know what I mean. At a certain point a ship became disabled and you could just leave it there, board and loot it, or finish it off and watch it blow up.
yes this part of 0% hull = disabled id like to see..becouse blowing up all the time just dont feel like star trek!
Just make it so when a ship is at 0% hull it can do nothing and does not naturally regen its hull or shields, you could even zap its power all down to 0.
But if someone tosses the ship a heal that gives it back at least some hull points then the systems come back online and you can try to do what you can do with no power almost no hull and limited shields...
I posted about something like this, specifically about not blowing every enemy ship, or vaporizing enemy NPC's on the ground. There's a lot Cryptic can do to add STAR TREK immersion, but it seems to me they are currently focusing on making STO feel like an MMO first and foremost.
Not that that's a bad thing necessarily, but I hope balance will be restored later on...
I think something similar to this was discussed around the game's release. This is how I see it:
Fighting NPC ships:
The ship should be disabled and shouldn't be able to recover while you are doing the mission. The only reason I say this is because you could end up having 10 ships attacking you at once which is a bad idea.
Fighting NPC on the ground:
The current way it is set up is fine with me. Just because they fall to the ground and fade away doesn't mean they are dead, they could just be stunned for so many hours. Its all in your perspective.
Fighting PvP in space:
Again they can be disabled and either come back through help from a teammate or after a certain amount of "repair" time.
Fighting PvP on the ground:
Its fine the way it is. You normally get to respawn in an area where your enemies aren't around. True its not trek-like but it works.
EDIT: I just want to add that after the ship is disabled there should be an option to destroy it. The reason for this is because some missions may require it. For example a fight against a Undine ship might require its destruction but a fight against a Romulan ship might require it to be disabled so you can escape.
Just as long as there's an overkill point. If I fire my DBB and crit a ship at 50% hull for 40K damage, I should be seeing those beams going right through the ship as she goes kaboom.
I posted about something like this, specifically about not blowing every enemy ship, or vaporizing enemy NPC's on the ground. There's a lot Cryptic can do to add STAR TREK immersion, but it seems to me they are currently focusing on making STO feel like an MMO first and foremost.
Not that that's a bad thing necessarily, but I hope balance will be restored later on...
I kinda liked how Starfleet Academy handled this where a ship would become disabled but you could always fire again to blow it up.
Some enemies won't surrender. Borg. Klingons. Jem'Hadar. And you should blow them up because they will either repair and go back to what they were doing before or kill themselves.
But some enemies might. And some enemies might bargain for their freedom/lives in ways that might open up new missions/content and it could be a fun part of content to decide whether you trust an enemy who surrenders if they ask you to beam aboard their ship or they beam aboard yours as prisoners. There may be some enemies who you would learn have to be destroyed, at great cost and risk, some who you can deal with (Ferengi, almost always) and some who will just power back up and keep fighting, who can only be stopped by destroying their ship.
...Some enemies won't surrender. Borg. Klingons. Jem'Hadar. And you should blow them up because they will either repair and go back to what they were doing before or kill themselves.
But some enemies might. And some enemies might bargain for their freedom/lives in ways that might open up new missions/content and it could be a fun part of content to decide whether you trust an enemy who surrenders if they ask you to beam aboard their ship or they beam aboard yours as prisoners....
Personally, I like the blowing up of enemy ships. Heh, to each their own I suppose.
It just goes back to the ST canon where you rarely see a Starfleet captain using destruction of an enemy ship as their first choice. They would rather disable the ship and talk peace first. That's why people want the option. I don't think the OP isn't saying you shouldn't be able to destroy ships, just that there should be an option if you want to do it or not.
It just goes back to the ST canon where you rarely see a Starfleet captain using destruction of an enemy ship as their first choice. They would rather disable the ship and talk peace first. That's why people want the option. I don't think the OP isn't saying you shouldn't be able to destroy ships, just that there should be an option if you want to do it or not.
Actually... I'm fine with destruction. I'm just bored of all the core breaching. They have ejection systems for a reason. How else do you get derelict ships to salvage?
Hey -- glad to see I'm not alone on this topic. I'm hoping the devs might take this into consideration, since it would add an ENORMOUS amount of immersion.
Obviously not all ships will be sent adrift... ships being focus fired in STFs and what not will likely hit an overkill amount causing them to just explode, which is probably the way it should be. Mechanically, once a ship hits 0% it's power levels should drop to null and the player would be locked out of skills (just like on the ground when you go unconcious). Once at 0%, only the "transfer power" ability would be able to bring the target out of disabled mode... lest things like Hazard Emitters put people into the alive-dead loop
A new ability similar to the ground one, would be like "transfer power" (non-combat) which would allow a ship to bring a Player Character back where they went adrift.
5 or 10% of the target's total health would probably need to be the "overkill" value, so hitting them with a torpedo or a few phaser bursts would just finally destroy the ship entirely.
I hate to bring up an old game like Escape Velocity, but ships with weak hulls died pretty quick. It was actually hard to disable them (fighters and weaker ships) since their hull value was pretty small once you had a bigger ship. Big ships though, you ended up disabling them first usually and pounding the heck out of them to make sure they exploded.
This would change the way we play a little. When a ship is close to 0% hull, you'd have to be cautious not to send torpedos their way... lest you were intending for them to be disabled, then get nailed by the photon (or whatever) immediately after -- likely killing them.
I think it also poses an interest side effect of allowing looting (NPC only) to take things like energy credits or other common looted items that currently just drop from space encounters.
Currently ships "drop" stuff in space. Disabling then "boarding" the ship (or transporting from the cargo !) would obviously allow you to still loot if you were so inclined I could see that easily just bringing up the "F" key option to pick stuff up... in this case it would read "Transport Cargo" rather than "Take Item"
Actually... I'm fine with destruction. I'm just bored of all the core breaching. They have ejection systems for a reason. How else do you get derelict ships to salvage?
haha out of all the races, the only thing I know is that the Klingons don't eject the warp core, they fight with honor. Starfleet does when necessary, but it wouldn't make much sense in this game. They would have to devise a way for you to get the warp core back or to get a new one.
In space, when you ran out of health, what if you were "disabled" instead of blowing up? At this point you could respawn or call for help in the way you do on ground missions. But someone could come along and "transfer" power to you (new skill, I guess).
But my main concern is NPCs and PvE.
I'm only thinking in terms of trekkie-ness here. Blowing up every ship that is hostile to a Federation officer seems awfully morbid. Disabling a ship and moving on should be an option for completing missions.
Of course, you could just toss a photon at a disabled ship to finish it off, if that's your style.
Just sayin!
The Starfleet captain in me understands where you're coming from.....
...
But the Klingon Warrior in me says to kill them all!!!!
The Starfleet captain in me understands where you're coming from.....
...
But the Klingon Warrior in me says to kill them all!!!!
Well the great part is, you could do both! A disabled ship shouldn't be untargettable. The person shooting it would just have to decide... Hmm, stop now... or blow them out of the stars.
I reckon Klingons will often pick the explosions. Same with just about everyone, more than likely. But some might go for mercy.
It would play into the RP of at least one of my Starfleet officers to spare as many lives as possible.
haha out of all the races, the only thing I know is that the Klingons don't eject the warp core, they fight with honor. Starfleet does when necessary, but it wouldn't make much sense in this game. They would have to devise a way for you to get the warp core back or to get a new one.
I don't see any reason why a Klingon would choose not to eject the warp core and continue fighting on impulse reactor power, then auxiliary power, then batteries, then donning an EVA suit and fighting the enemy warships with hand phasers and bat'leths If anything, they'd just pay more attention to making sure they drop their breaching warp core right on the enemy's TRIBBLE.
What i would like to see is a "disable" option for weapons so that rather than seeing the beam animation they just reach the final frame of the damage animation and hang there drifting and spinning in space like they sometimes do in the missions.
Shouldnt be that hard for cryptic to implement.
I don't see any reason why a Klingon would choose not to eject the warp core and continue fighting on impulse reactor power, then auxiliary power, then batteries, then donning an EVA suit and fighting the enemy warships with hand phasers and bat'leths If anything, they'd just pay more attention to making sure they drop their breaching warp core right on the enemy's TRIBBLE.
hahahaha you make a very good point, I surrender to your genius
but there is still the problem of getting a new core
What i would like to see is a "disable" option for weapons so that rather than seeing the beam animation they just reach the final frame of the damage animation and hang there drifting and spinning in space like they sometimes do in the missions.
Shouldnt be that hard for cryptic to implement.
Well there are the 4 skills to disable weapons, shields, engines, and auxiliary. Of course they are temporary, but it makes sense that those system would be brought back online by the engineers.
Well there are the 4 skills to disable weapons, shields, engines, and auxiliary. Of course they are temporary, but it makes sense that those system would be brought back online by the engineers.
Yeah but i'm talking about 100% disabled ship.
Which actually does occur fairly often in the series, a ship is either targetted specificly and completely crippled or simply stops functioning because the battle damage is too great.
Against this. The series had plenty of ships blowing up. And to be honest, I think you and your BOffs should be able to be vaporized as well. And I think once you lose a BOff to vaporization, that BOff is gone for good.
What i would like to see is a "disable" option for weapons so that rather than seeing the beam animation they just reach the final frame of the damage animation and hang there drifting and spinning in space like they sometimes do in the missions.
Shouldnt be that hard for cryptic to implement.
I would definitely love that, in addition to the normal blow-up/vaporize animations.
Comments
yes this part of 0% hull = disabled id like to see..becouse blowing up all the time just dont feel like star trek!
Just make it so when a ship is at 0% hull it can do nothing and does not naturally regen its hull or shields, you could even zap its power all down to 0.
But if someone tosses the ship a heal that gives it back at least some hull points then the systems come back online and you can try to do what you can do with no power almost no hull and limited shields...
Add to it that being repaired by an other player prevents you from suffering any ship injuries/damage and voil
Not that that's a bad thing necessarily, but I hope balance will be restored later on...
Fighting NPC ships:
The ship should be disabled and shouldn't be able to recover while you are doing the mission. The only reason I say this is because you could end up having 10 ships attacking you at once which is a bad idea.
Fighting NPC on the ground:
The current way it is set up is fine with me. Just because they fall to the ground and fade away doesn't mean they are dead, they could just be stunned for so many hours. Its all in your perspective.
Fighting PvP in space:
Again they can be disabled and either come back through help from a teammate or after a certain amount of "repair" time.
Fighting PvP on the ground:
Its fine the way it is. You normally get to respawn in an area where your enemies aren't around. True its not trek-like but it works.
EDIT: I just want to add that after the ship is disabled there should be an option to destroy it. The reason for this is because some missions may require it. For example a fight against a Undine ship might require its destruction but a fight against a Romulan ship might require it to be disabled so you can escape.
I have killed MILLIONS or humans. Disabling thier ship seems more honorable.
Putting it in present day, I have commited genocide.
How....
honorable.
Once that's done, they should add a rez mechanic to space like on ground and suppress respawn for both until the whole group goes down.
I kinda liked how Starfleet Academy handled this where a ship would become disabled but you could always fire again to blow it up.
Some enemies won't surrender. Borg. Klingons. Jem'Hadar. And you should blow them up because they will either repair and go back to what they were doing before or kill themselves.
But some enemies might. And some enemies might bargain for their freedom/lives in ways that might open up new missions/content and it could be a fun part of content to decide whether you trust an enemy who surrenders if they ask you to beam aboard their ship or they beam aboard yours as prisoners. There may be some enemies who you would learn have to be destroyed, at great cost and risk, some who you can deal with (Ferengi, almost always) and some who will just power back up and keep fighting, who can only be stopped by destroying their ship.
It just goes back to the ST canon where you rarely see a Starfleet captain using destruction of an enemy ship as their first choice. They would rather disable the ship and talk peace first. That's why people want the option. I don't think the OP isn't saying you shouldn't be able to destroy ships, just that there should be an option if you want to do it or not.
Actually... I'm fine with destruction. I'm just bored of all the core breaching. They have ejection systems for a reason. How else do you get derelict ships to salvage?
Obviously not all ships will be sent adrift... ships being focus fired in STFs and what not will likely hit an overkill amount causing them to just explode, which is probably the way it should be. Mechanically, once a ship hits 0% it's power levels should drop to null and the player would be locked out of skills (just like on the ground when you go unconcious). Once at 0%, only the "transfer power" ability would be able to bring the target out of disabled mode... lest things like Hazard Emitters put people into the alive-dead loop
A new ability similar to the ground one, would be like "transfer power" (non-combat) which would allow a ship to bring a Player Character back where they went adrift.
5 or 10% of the target's total health would probably need to be the "overkill" value, so hitting them with a torpedo or a few phaser bursts would just finally destroy the ship entirely.
I hate to bring up an old game like Escape Velocity, but ships with weak hulls died pretty quick. It was actually hard to disable them (fighters and weaker ships) since their hull value was pretty small once you had a bigger ship. Big ships though, you ended up disabling them first usually and pounding the heck out of them to make sure they exploded.
This would change the way we play a little. When a ship is close to 0% hull, you'd have to be cautious not to send torpedos their way... lest you were intending for them to be disabled, then get nailed by the photon (or whatever) immediately after -- likely killing them.
I think it also poses an interest side effect of allowing looting (NPC only) to take things like energy credits or other common looted items that currently just drop from space encounters.
Currently ships "drop" stuff in space. Disabling then "boarding" the ship (or transporting from the cargo !) would obviously allow you to still loot if you were so inclined
haha out of all the races, the only thing I know is that the Klingons don't eject the warp core, they fight with honor. Starfleet does when necessary, but it wouldn't make much sense in this game. They would have to devise a way for you to get the warp core back or to get a new one.
The Starfleet captain in me understands where you're coming from.....
...
But the Klingon Warrior in me says to kill them all!!!!
Well the great part is, you could do both! A disabled ship shouldn't be untargettable. The person shooting it would just have to decide... Hmm, stop now... or blow them out of the stars.
I reckon Klingons will often pick the explosions. Same with just about everyone, more than likely. But some might go for mercy.
It would play into the RP of at least one of my Starfleet officers to spare as many lives as possible.
I don't see any reason why a Klingon would choose not to eject the warp core and continue fighting on impulse reactor power, then auxiliary power, then batteries, then donning an EVA suit and fighting the enemy warships with hand phasers and bat'leths
Shouldnt be that hard for cryptic to implement.
hahahaha you make a very good point, I surrender to your genius
but there is still the problem of getting a new core
Well there are the 4 skills to disable weapons, shields, engines, and auxiliary. Of course they are temporary, but it makes sense that those system would be brought back online by the engineers.
/signage.
Yeah but i'm talking about 100% disabled ship.
Which actually does occur fairly often in the series, a ship is either targetted specificly and completely crippled or simply stops functioning because the battle damage is too great.
But that makes the game harder....
That way everyone gets more of what they want and as long as it furthers the game.
But if you only disable, you leave yourself open to further attack once the enemy "fixes" the ship.
Complete the mission faster
True. Or they could make it part of the mission: "Disable, but don't destroy, all four ships orbiting planet"
You would deny them a warrior's death?