I have been away from the game awhile and come back sine they supposedly fixed shields reduction of damage. It would seem that the survivability of my shields has increased less than .01 seconds. A BoP coming out of cloak can still rip my entire shield facing to 0 in less than 2 seconds(quicker if using tetryon), and get most of my health before I have a chance to react.
Was there really a fix for shields, or did I completely misread?
that is normal. and if u are bad, he will continue to chew u up and destroy u. if u know what u are doing then there are multiple things u should be doing at this point depending on the ship type and class u play.? but these things can be done by just about anyone:
1 redistribute shield power
2 give juice to shields
3 JS the BoP (this will give u time to keep reacting)
4 feed the BoP new shield facings to chew on by turning your ship.
5 deal out a heavy hit preferably to his forward shield facing
these are general tips, when u consider ur class and ship specific abilities there are a lot more things u can do. u could for instance Target subsystem weapons, SNB, RSF, EptS etc to cripple his attack.
and if all else failse there is still RSP
the only thing u need to consider is the speed at wich to react. the realy realy realy fast kills are nothing but luck and u can not defend against the draw of the luck. but most of the times u will get a couple seconds to respond. use those well and u can survive.
one last thing, most BoP use cannons, cannons do massive damage from close range. try to get out of his close range. above 5k that will also increase ur survivability. use EM for this.
edit: forgot this one but popped in my mind again: when fighting klinks ALWAYS AND AT ANY TIME expect the klinks to jump on you. u see feds coming from a mile away (from 25 actualy) so u know whats going to happen. with klinks u never know so u should always be on alert. i for one keep my finger hovering above my RSP at all times in my escort and EptS on my cruiser when fighting against klinks.
RSP is my "alpha strike buffer". If I realize I'm under massive spike damage, I pop RSP to buy me time to hit other countermeasures (or to keep me alive until they come off cooldowns), then hit Rotate Shields, EPtS, and keep a heal on standby (HE or ET). Also you can up your shield power if you find it happening consistently.
And yeah, you kind of learn the general tactics of Klingons as well over time. EPS Transfer your sci, let him pop Sensor Sweep (or whatever it's called) to try and locate nearby cloaked ships. If not, kind of expect the tactics. If there's a carrier coming in from the front, there's probably a BoP or a Raptor behind you waiting for you to engage the others before unloading alpha strikes on you. And sometimes the tactic is to wait for certain powers before striking.
One good Klingon tactic sometimes is one BoP/Raptor targets an escort, forcing cruisers to pop Extend Shields and or heals on it. Then others unload on the cruisers since they can't pop RSP to counter the alpha spike, and have to rely on shield strength, Rotate shields, EPtS, etc. So you kind of have to watch out for that tactic, and if you have multiple cruisers, to make sure you're not double-stacking heals/buffs (good communication) since you may need them shortly.
It would seem that the survivability of my shields has increased less than .01 seconds. A BoP coming out of cloak can still rip my entire shield facing to 0 in less than 2 seconds(quicker if using tetryon), and get most of my health before I have a chance to react.
wow you really seem to have an awesome feeling for time, if you can seriously feel the difference between a guy using tetryon and a guy using phasers. i mean serious? i think that guy in tetryon was about 0.176 seconds faster than the other guy^^ LOL...
I've been hit with JS and totally taken out in barely a second or two, too little time to barely know I've been JS'd, yet alone react to it.
as soon as you notice this start turning your ship. its the torps that kill you. when torps hit a shield facing they do no damage, and u will not be killed. keep a close eye on it. and expect it to happen when u are going up on a 1vs1. its the most usefull skill for that, also the easiest countered.
It's the same for me.. if you meet somone who optimised his ship you can't save your bud with something else then RSP. You can jam or scamble him but most times that won't save you as he use his science team to counter it. (I do so regulary as a Klingon) For Klingons who can choose witch target to atomise that's simply a huge advantage and one ship down means more often .. your side lost.
Nearly 90% of my klingon sessions run with following sheem and there is neraly nothing fed can do against it.
I decoloak (i'am the tank) and attack main target, mostly the escort, my team kill that poor guy in less then two seonds even in a PuG. Sometimes i got killed because i can't take the enemy fire and i'am to stupid to activate RSP or it's still on cool down but as firepower wins the battle it's mostly a good exchange.. the tank against the escort.
very rarely i meet a setup there the ship can be saved.
I think that's lame also even as a Klingon.. in the moment it's all abaout fire power. I guess 98% of all ships run with 100% weapon power that's says enougth. I tired to run a pesty science ship but i always feel useless i can't prevent my team mates to be slaugtherd or if i realy stress the enemy team a little i gut just targeted and blown up in seconds.
(ignore my spelling )
edit: Sure you regulary have a team that simply don't has that guy/firepower but that's not removing the problem.
It's the same for me.. if you meet somone who optimised his ship you can't save your bud with something else then RSP. You can jam or scamble him but most times that won't save you as he use his science team to counter it. (I do so regulary as a Klingon) For Klingons who can choose witch target to atomise that's simply a huge advantage and one ship down means more often .. your side lost.
Nearly 90% of my klingon sessions run with following sheem and there is neraly nothing fed can do against it.
I decoloak (i'am the tank) and attack main target, mostly the escort, my team kill that poor guy in less then two seonds even in a PuG. Sometimes i got killed because i can't take the enemy fire and i'am to stupid to activate RSP or it's still on cool down but as firepower wins the battle it's mostly a good exchange.. the tank against the escort.
very rarely i meet a setup there the ship can be saved.
I think that's lame also even as a Klingon.. in the moment it's all abaout fire power. I guess 98% of all ships run with 100% weapon power that's says enougth. I tired to run a pesty science ship but i always feel useless i can't prevent my team mates to be slaugtherd or if i realy stress the enemy team a little i gut just targeted and blown up in seconds.
(ignore my spelling )
not true mate. there are many things u can do to save a teammate. so long as that teammate stays within 5k he can be kept alive. its gona be a freaky crit that goes throug multiple heals. also if u are able to take out an escort at first, the escort isnt doing it right and he should die for his transgressions. if i see a nice big klink target in front of me inviting me to attack, first thing i do is change cameraview to my rear and keep JS ready. i got a sneaking suspicion. that couple BoP's are gona decloak behind me. most of the time i get the jump on them (TSS weapons is on my aft for this reason, so JS one TSSW the other, Buff to the max EM to bring my cannons to bear and rip those BoP's a new one ) it doesnt always work, but the days i was a helpless target to a klink alpha are long gone.
the only thing u need to consider is the speed at wich to react. the realy realy realy fast kills are nothing but luck and u can not defend against the draw of the luck. but most of the times u will get a couple seconds to respond.
You know, that's a good point. I've seen crits at 30, 40, even 50k+. Maybe there should be a hard cap to the amount of damage that a crit will do? Just have a limit of no more than a certain multiplier of the base damage?
You know, that's a good point. I've seen crits at 30, 40, even 50k+. Maybe there should be a hard cap to the amount of damage that a crit will do? Just have a limit of no more than a certain multiplier of the base damage?
Beam Overload can crit for up to 47,000. That's enough to take down a Cruiser with 100% hull in one hit.
Beam Overload can crit for up to 47,000. That's enough to take down a Cruiser with 100% hull in one hit.
Redonkulous.
WWII: Bismarck VS Hood: hood gets oneshotted. draw of the luck. why do u feel that luck should not be a factor in the game. it is part of everything. i think its good that we can have insane crits. but this should be the exeption instead of the rule. i see no problem with that.
WWII: Bismarck VS Hood: hood gets oneshotted. draw of the luck. why do u feel that luck should not be a factor in the game. it is part of everything. i think its good that we can have insane crits. but this should be the exeption instead of the rule. i see no problem with that.
Sure, there's a historical precedent. And yeah, it makes sense in a way.
But think about it from the perspective that this is a game, and take into account what type of game this is. There shouldn't be the equivalent of 'headshots' (unless there is a thorough explanation of how you managed to bypass shielding and such to directly attack the warp core), especially with huge starships.
Sure, there's a historical precedent. And yeah, it makes sense in a way.
But think about it from the perspective that this is a game, and take into account what type of game this is. There shouldn't be the equivalent of 'headshots' (unless there is a thorough explanation of how you managed to bypass shielding and such to directly attack the warp core), especially with huge starships.
this is especialy true because its game. the historical presedent is just that a presedent we never seen before. it just shows that it should be a possibility to 'one shot' an enemy. BTW one shotting isnt a one shot in this game. cannons fire multiple bolts folowed by multiple torpedoes. the moves we got just speeds up the proces of combat. btw if u didnt have those abilitys u would never come close to cannon. ever seen the enterprise fire a single torpedo? one other thing. the entrerpise had 3 torpedo bay, and 27 phaser beam arrays. this is a game, u can not implement real things into a game. that would bring unbalance.
so im all for one shotting the guys that do not know how to handle that kind of damage.
one other thing. most people that QQ about this kind of damage never stop to wonder how this was done, never ask the player that just nuked him how he did that or how he can possibly defend against it.
i for one dont get into trouble before i encounter multiple heavy damage dealing players. (or one very supre heavy one)
Most entertaining precedent I had happen while on my klingon with 9 points in tricobolt:
Guy A was barking in zone chat during a cap & hold small on "How are you gunna kill us We're OP!"
I flew in top speed, Dropped a tricobolt on him, killed him in one shot, the AOE dropped another fed down really low in hull, and his warp core took the other guy out. To which I responded "LIKE THAT!"
So if that sort of a thing can happen, why complain that it does? Could I ever get that to happen again? Probobly not. But was it cool that it happened? Sure was. Do I wish I had it Frapsed or Screen shotted? Sure do.. But hey, the memory of it was enough to make me smile every time I think back on it. Good Times..:D
Most entertaining precedent I had happen while on my klingon with 9 points in tricobolt:
Guy A was barking in zone chat during a cap & hold small on "How are you gunna kill us We're OP!"
I flew in top speed, Dropped a tricobolt on him, killed him in one shot, the AOE dropped another fed down really low in hull, and his warp core took the other guy out. To which I responded "LIKE THAT!"
So if that sort of a thing can happen, why complain that it does? Could I ever get that to happen again? Probobly not. But was it cool that it happened? Sure was. Do I wish I had it Frapsed or Screen shotted? Sure do.. But hey, the memory of it was enough to make me smile every time I think back on it. Good Times..:D
I still prefer the full impulse ramming speed one shot. I was in a C&H, an enemy ship had just engaged an ally ship at a cap point, and he had his back to me. So I kept coming in at full impulse while he was engaged, hit evasive maneuvers and brace for impact, then ramming speed. BOOM, went right through him for like 20-30K damage, healed up with an engineering team, and capped the point with the other guy.
My fave was yesterday morning in a 5v5 fvk game. I got in late to play and the combat had already started. Spotted a heavily outfitted cruiser (judging from his string of buffs displayed) going toe -to- toe with another BoP. While he was distracted, I flew within 1km and decloaked for a wonderful kill shot. It looked awesome and left me feeling warm inside, Though I imagine others will complain that two on one is unfair.
Comments
1 redistribute shield power
2 give juice to shields
3 JS the BoP (this will give u time to keep reacting)
4 feed the BoP new shield facings to chew on by turning your ship.
5 deal out a heavy hit preferably to his forward shield facing
these are general tips, when u consider ur class and ship specific abilities there are a lot more things u can do. u could for instance Target subsystem weapons, SNB, RSF, EptS etc to cripple his attack.
and if all else failse there is still RSP
the only thing u need to consider is the speed at wich to react. the realy realy realy fast kills are nothing but luck and u can not defend against the draw of the luck. but most of the times u will get a couple seconds to respond. use those well and u can survive.
one last thing, most BoP use cannons, cannons do massive damage from close range. try to get out of his close range. above 5k that will also increase ur survivability. use EM for this.
edit: forgot this one but popped in my mind again: when fighting klinks ALWAYS AND AT ANY TIME expect the klinks to jump on you. u see feds coming from a mile away (from 25 actualy) so u know whats going to happen. with klinks u never know so u should always be on alert. i for one keep my finger hovering above my RSP at all times in my escort and EptS on my cruiser when fighting against klinks.
And yeah, you kind of learn the general tactics of Klingons as well over time. EPS Transfer your sci, let him pop Sensor Sweep (or whatever it's called) to try and locate nearby cloaked ships. If not, kind of expect the tactics. If there's a carrier coming in from the front, there's probably a BoP or a Raptor behind you waiting for you to engage the others before unloading alpha strikes on you. And sometimes the tactic is to wait for certain powers before striking.
One good Klingon tactic sometimes is one BoP/Raptor targets an escort, forcing cruisers to pop Extend Shields and or heals on it. Then others unload on the cruisers since they can't pop RSP to counter the alpha spike, and have to rely on shield strength, Rotate shields, EPtS, etc. So you kind of have to watch out for that tactic, and if you have multiple cruisers, to make sure you're not double-stacking heals/buffs (good communication) since you may need them shortly.
wow you really seem to have an awesome feeling for time, if you can seriously feel the difference between a guy using tetryon and a guy using phasers. i mean serious? i think that guy in tetryon was about 0.176 seconds faster than the other guy^^ LOL...
b) go into options find keybinding go to slot and bind key to whatever you want
c) go fight
d) push fat finger on said button
e) win.
as soon as you notice this start turning your ship. its the torps that kill you. when torps hit a shield facing they do no damage, and u will not be killed. keep a close eye on it. and expect it to happen when u are going up on a 1vs1. its the most usefull skill for that, also the easiest countered.
Nearly 90% of my klingon sessions run with following sheem and there is neraly nothing fed can do against it.
I decoloak (i'am the tank) and attack main target, mostly the escort, my team kill that poor guy in less then two seonds even in a PuG. Sometimes i got killed because i can't take the enemy fire and i'am to stupid to activate RSP or it's still on cool down but as firepower wins the battle it's mostly a good exchange.. the tank against the escort.
very rarely i meet a setup there the ship can be saved.
I think that's lame also even as a Klingon.. in the moment it's all abaout fire power. I guess 98% of all ships run with 100% weapon power that's says enougth. I tired to run a pesty science ship but i always feel useless i can't prevent my team mates to be slaugtherd or if i realy stress the enemy team a little i gut just targeted and blown up in seconds.
(ignore my spelling
edit: Sure you regulary have a team that simply don't has that guy/firepower but that's not removing the problem.
not true mate. there are many things u can do to save a teammate. so long as that teammate stays within 5k he can be kept alive. its gona be a freaky crit that goes throug multiple heals. also if u are able to take out an escort at first, the escort isnt doing it right and he should die for his transgressions. if i see a nice big klink target in front of me inviting me to attack, first thing i do is change cameraview to my rear and keep JS ready. i got a sneaking suspicion. that couple BoP's are gona decloak behind me. most of the time i get the jump on them (TSS weapons is on my aft for this reason, so JS one TSSW the other, Buff to the max EM to bring my cannons to bear and rip those BoP's a new one
I agree with you that i'am a little one sided and i don't want to water down PvP to .. snowball fight but it should be toned down a little.
You know, that's a good point. I've seen crits at 30, 40, even 50k+. Maybe there should be a hard cap to the amount of damage that a crit will do? Just have a limit of no more than a certain multiplier of the base damage?
Beam Overload can crit for up to 47,000. That's enough to take down a Cruiser with 100% hull in one hit.
Redonkulous.
WWII: Bismarck VS Hood: hood gets oneshotted. draw of the luck. why do u feel that luck should not be a factor in the game. it is part of everything. i think its good that we can have insane crits. but this should be the exeption instead of the rule. i see no problem with that.
Sure, there's a historical precedent. And yeah, it makes sense in a way.
But think about it from the perspective that this is a game, and take into account what type of game this is. There shouldn't be the equivalent of 'headshots' (unless there is a thorough explanation of how you managed to bypass shielding and such to directly attack the warp core), especially with huge starships.
this is especialy true because its game. the historical presedent is just that a presedent we never seen before. it just shows that it should be a possibility to 'one shot' an enemy. BTW one shotting isnt a one shot in this game. cannons fire multiple bolts folowed by multiple torpedoes. the moves we got just speeds up the proces of combat. btw if u didnt have those abilitys u would never come close to cannon. ever seen the enterprise fire a single torpedo? one other thing. the entrerpise had 3 torpedo bay, and 27 phaser beam arrays. this is a game, u can not implement real things into a game. that would bring unbalance.
so im all for one shotting the guys that do not know how to handle that kind of damage.
one other thing. most people that QQ about this kind of damage never stop to wonder how this was done, never ask the player that just nuked him how he did that or how he can possibly defend against it.
i for one dont get into trouble before i encounter multiple heavy damage dealing players. (or one very supre heavy one)
Guy A was barking in zone chat during a cap & hold small on "How are you gunna kill us We're OP!"
I flew in top speed, Dropped a tricobolt on him, killed him in one shot, the AOE dropped another fed down really low in hull, and his warp core took the other guy out. To which I responded "LIKE THAT!"
So if that sort of a thing can happen, why complain that it does? Could I ever get that to happen again? Probobly not. But was it cool that it happened? Sure was. Do I wish I had it Frapsed or Screen shotted? Sure do.. But hey, the memory of it was enough to make me smile every time I think back on it. Good Times..:D
I still prefer the full impulse ramming speed one shot. I was in a C&H, an enemy ship had just engaged an ally ship at a cap point, and he had his back to me. So I kept coming in at full impulse while he was engaged, hit evasive maneuvers and brace for impact, then ramming speed. BOOM, went right through him for like 20-30K damage, healed up with an engineering team, and capped the point with the other guy.
My fave was yesterday morning in a 5v5 fvk game. I got in late to play and the combat had already started. Spotted a heavily outfitted cruiser (judging from his string of buffs displayed) going toe -to- toe with another BoP. While he was distracted, I flew within 1km and decloaked for a wonderful kill shot. It looked awesome and left me feeling warm inside, Though I imagine others will complain that two on one is unfair.
One guy explodes near another guy with 12% hull, he explodes. Then a cloaked ship nearby explodes, then I explode... it was /lol for everyone.