I would like to see it made possible to target more than one enemy and fire different weapons at different enemies. For example you have two enemy ships and maybe fire one phaser at one enemy and cannos at the other. Just a thought
agreed! maybe a drop down menu with stuff like: 1st target 60% 2nd target 40% so the we could tell the game how to balance our dps?
Possibly one main targe (for skills to be aimed at)t with up to two side targets to distribute damage to. that way you could fire at ships both in front of and behind you
be great for someone to be able to take aggro, like cruiser should since they are 'tanks'
Was think of this fighting borg cubes, why can't they shoot at more then one of us. they didn't win wolf359 by killing one ship at a time...maybe they did, I wasn't there...
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Possibly one main targe (for skills to be aimed at)t with up to two side targets to distribute damage to. that way you could fire at ships both in front of and behind you
Was think of this fighting borg cubes, why can't they shoot at more then one of us. they didn't win wolf359 by killing one ship at a time...maybe they did, I wasn't there...
He said, target, not shoot once :rolleyes:
Oh and agreed
Ok then just let me use B:FaW every 3 seconds. Then I might consider it. B/c that's the only way that skill could ever be useful.
Simply it would fire more... say one or two shots to each targeted foe at 100% distribution to each?
This here is my thread. It's a couple pages long, so feel free to bump it, maybe a GM finally notices it.