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[Suggestion] target multiple enemies

SystemSystem Member, NoReporting Posts: 178,019 Arc User
I would like to see it made possible to target more than one enemy and fire different weapons at different enemies. For example you have two enemy ships and maybe fire one phaser at one enemy and cannos at the other. Just a thought
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    agreed! maybe a drop down menu with stuff like: 1st target 60% 2nd target 40% so the we could tell the game how to balance our dps?

    Possibly one main targe (for skills to be aimed at)t with up to two side targets to distribute damage to. that way you could fire at ships both in front of and behind you
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Excellent idea, having two targets will definately increase the chanse for the feds to actually focus fire. :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    be great for someone to be able to take aggro, like cruiser should since they are 'tanks'

    Was think of this fighting borg cubes, why can't they shoot at more then one of us. they didn't win wolf359 by killing one ship at a time...maybe they did, I wasn't there...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Beam: Fire at WIll...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Dalnar wrote:
    Beam: Fire at WIll...

    He said, target, not shoot once :rolleyes:

    Oh and agreed :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Dalnar wrote:
    Beam: Fire at WIll...

    Ok then just let me use B:FaW every 3 seconds. Then I might consider it. B/c that's the only way that skill could ever be useful.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Phoenixace wrote: »
    Ok then just let me use B:FaW every 3 seconds. Then I might consider it. B/c that's the only way that skill could ever be useful.

    Simply it would fire more... say one or two shots to each targeted foe at 100% distribution to each?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    /Agreed hitting the tab button to select new targets and do all the other balancing I need an extra hand !
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    This idea gets more and more support. That's a great thing!

    This here is my thread. It's a couple pages long, so feel free to bump it, maybe a GM finally notices it. :)
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