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The expendable redshirt lives on

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Hello all, I'm relatively new to the game, just made Lt. Cmdr 6. As soon as I started playing the game I instantly kicked all difficulties to max. Why? Because I love a challenge and I like having an incentive to stay alive. But I am not here to debate to pros and cons of a death penalty.

I'm here to tell the tale of Ensign John Mosher of the starship Excalibur. One of the missions I had was to rescue scientists that were being held as hostages by Klingons. You see, the Klingons didn't round up the hostages and force them into a building, instead they surrounded each hostage with about three guards, one targ handler (minimum) and occasionally either a munitions officer or a swordmaster. Despite setting up several successful ambushes in the past, on this particular mission no matter what I did, my away team kept getting SLAUGHTERED. Not a close match, mind you, but a through and complete butt kicking with my boys totally on the losing end.

In desperation to complete the mission, I resorted to the old Planetside game tactic. Run in, kill one person, get slaughtered. Repeat until finished. This was on the Elite difficulty, suffice it to say injuries mounted up quickly. It was only after this mission that I did a little research in the forums and found out that some enemies were rediculously overpowered. That made me feel better, as I was beginning to think that I was just a lousey tactician and should consider swapping my capatin's chair for a McDonald's cap.

Anyhow, I'm not grummbling about the bugs, I have no doubt the folks at Crypic are well aware and will correct them shortly. However, in the meatime, most of my bridge officers are recovering from multiple injuries of all types, but none took the cake more than Mr. Mosher who ended up with a total 27 critical, 19 major and 12 minor injuries. (14 head traumas, which I think reduce his overall damage by 10% each, you do the math.)

In the end, I realised it would be far more cost effective to let Mr. Mosher croak on the operating table than waste the energy trying to heal him.

BUT, I am okay with it. Because A.) I enjoy a challenge. B.) I like having an incentive to stay alive. And finally C.) It just wouldn't be Star Trek if some random security guard didn't bite the dust.

May he rest in peace.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    RIP Mr. Redshirt

    I have had alot of troubles doing ground missions on elite also. I have no trouble if I am grouped with at least one other person(at least the b'tran dailies)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Let us have a moment of silence for Mr. Redshirt.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    (14 head traumas, which I think reduce his overall damage by 10% each, you do the math.)

    ... so, he was healing the enemy when he fired.

    No wonder you let him die on the table. Heck, i would have applied liberal use of a pillow.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    This brought a tear to my eye.

    Bless you, John Mosher... bless you.

    (lol)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    /bump. Just to keep it fresh. =)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    My next starship will be called the USS John Mosher, gone but not forgotten.:(

    Now someone gimme a couple hundred thousand credits so I can buy a new ship and remember the dearly departed.:cool::rolleyes:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    That was a good story. Oh, the selfless bravery of the Starfleet officer!

    Rest in peace, John Mosher.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    /bump. Just to keep it fresh. =)

    AHHH! Zombie thread!

    It's a good story. But since we have had two season updates since then, is it still valid?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    RCSlyman wrote: »
    ... so, he was healing the enemy when he fired.

    Nope. Let's say his base damage is 100 (to make the math easy). Subtract 10%, and you get 90. Now, subtract 10% again. You get 81. The following shows the progression (all 14 levels of it):

    100
    90
    81
    72.9
    65.61
    59.049
    53.1441
    47.82969
    43.046721
    38.7420489
    34.867844
    31.3810596
    28.2429536
    25.4186583
    22.8767925

    So as you see, it actually only reduced him to about 23% his original damage capacity. Yes, I know, completely geeked you out here, but it bothers me when people try to make such an uninformed joke. :p

    (Yes, I know this was a necro.)
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