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Cryptic Kicks Us in the Nodes... again!

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Yes, this is rant thread. And no, that is not a typo: "nodes" is correct, as in Borg Interlink Distribution Nodes, Undine Power Nodes, etc.

Fair warning: if you can't handle criticism of your beloved STO, then this is not the thread for you. Click back on your browser and read a different thread. Many of us don't want to see a hoard of die-hard fans coming in here to talk about how easy STF X, Y, or Z was, or how they completed it in XX minutes, or how Cryptic is the second coming. :p Yes, our fleet completed all of them a few times too except Terrordome, and no, it was not easy, nor was it pain-free even to this day.

At any rate, this is a rant about the direction Cryptic has gone with STF in comparison to everything else in-game. Why we think things are getting worse rather than better (ie: Terrordome), and why none of us in my fleet will probably bother with Terrordome again. I don't pretend to talk for everyone in my fleet, but certainly the majority of members who've been here a while will probably echo a good number of my sentiments on Cryptic and the direction of end-game "raiding".

On a side note, I certainly believe there is a good chunk of STO which is enjoyable. Looking past the bugs, clunky UI, and awkward ground combat, there is plenty of fun to be had. At least until end-game, where STO transforms from an easy, level-up-fast, plenty-of-upgrades, grouping-optional game into a kick-you-in-the-groin, repeatable-grind-fest, ridiculously-diminishing-returns, grouping-focused-face-rolling of a raidisode-time-sink game.

I will parallel this by outlining all of mistakes recently made by a 5-man group within my fleet while planning and running Undine Terrordome.

==[ WALL OF TEXT RANTING ]==

Mistake #1: We trusted Cryptic about the Space to Ground ratio.
Space combat is one of the few things STO has going for it that can actually be fun. Some people might have complaints here or there on the forums, but when asked which is more fun, almost everyone agrees ship combat is better than ground combat. And Cryptic claims there's a good balance of space and ground combat in their STF missions. Yet for every STF we've all seen, space combat is a small fraction of the time we spend in any STF. I'm always scratching my head trying to figure out upon what Cryptic is basing that 40/60 ratio. Is it the time they spent in development on each? Because it sure as heck isn't a ratio about the amount of time spent or how many mobs we have to kill.

And we fell for Cryptic's fuzzy math again with Terrordome. A somewhat enjoyable bit of space combat in the beginning, followed by a zerg-fest, face-rolling bulk of time spent in ground combat. Was Terrodome some sort of 'Gozer's Last Revenge' on us? We weren't amused.

Mistake #2: We took the Tribble server Terrordome reviews too lightly.
We admit it. We laughed about some of the reviews that called Terrordome a zerg-fest, poking fun at Cryptic for their overzealous zerg-fest excuse for challenge. But we thought it wasn't a big deal since we called most of Infected, The Cure, and Khitomer Accord a zerg-fest. We were in for a surprise with Terrordome.

But this was like no zerg-fest we've seen before. This was a face-rolling, epicly stupid zerg-fest that makes the original Starcraft zerg rush look like child's play. Yes, the Undine spawn like crazy, but even with the spawning nodes out of the way, the number of Undine in some rooms is just silly. We were laughing in Vent at the absolute absurdity of it all. It's all we could do to stop ourselves from face-palming at the thought that it took Cryptic this long to release this cr*p.

To give an example at one room (entrance to a new level), if we didn't all travel at one time, those arriving first would be steamrolled. And of course everyone's Internet connection is identical, so everyone loads at the same time, right? :rolleyes: Well, I'm sure Cryptic devs didn't have this problem since they're all on the same LAN. But in the real world, I ended up getting steamrolled while I waited for group members to load the new room/level. So why zerg-fests at entrances? At least this was a spawn point, where we respawned, shot a few shots, and then died again. It was only when we could get around the zerg-fest for a second that we saw respawn nodes and power nodes. The zerg-rush was so bad that the Undine blocked our vision from seeing anything else on-screen.

Mistake #3: We assumed that Cryptic's "brief" run through test of Terrordome meant that is was playable.
Ha! We should have remembered that Cryptic can't release anything without a flood of new bugs. The number of bugs and shoddy gameplay is no different than any other bug-ridden STF released by Cryptic. We are convinced that Cryptic has absolutely no Q/A, nor cares about releasing near bug-free anything. And we're not talking about small bugs. There's certainly nothing wrong with some graphical glitches, typos, or slightly-bugged content since it can be polished over time. Instead we're talking game breaking bugs that might as well be punching you in the face.

On the final room of Terrodome we had to reset to read-up on strategy/tactics posted online. We needed to know how to spot the real Sulu. The problem is, when respawning to try the room again, members of our group would have their cameras bug-out to the point of constantly spinning or getting stuck in one direction. The only way to get rid of this for some was to alt-tab out the client, wait a bit, then get back into the client. For another member, this never worked. They had to log out of the game and log back in (which also puts them further back where they have to run to us from the last spawn point). This is pretty darn annoying, but not completely game-breaking. The game-breaking part was that the final room would reset and start without us, while members tried to fix their cameras. By the time we got in, the final boss would drop right away, or Sulu would be dead or near-death.

That leads me to other face-rolling issues with the final room.

Mistake #4: We assumed the final battle would be interesting, and *gasp* playable.
So we have to find the right Sulu. But the only clue you're given is that he screams "ARGGG!" when you hit him. Yet any other mob hitting him doesn't prompt him to scream. And worse, looking for that line of text in a room with too much visual noise is annoying (easy, but just annoying). It doesn't stop there, though. Once you found out which Sulu is the real one, you have to convey that to your other party members (better be using Vent or some other VoIP). Unfortunately, Cryptic put no target marking in STO at all. That's right, zero target marketing. Just about any other MMO with real end-game raiding has target marking. This is yet another sign that Cryptic has no clue how to make a decent MMO. So when you shout over vent, "here's the real Sulu, right next to me", hopefully your group can pick the right one out of the 9 others if they missed Sulu's scream while trying to take out the spawn nodes on the ceiling.

But it gets worse... once you've located the right Sulu, you have to get him to safety. So instead of yelling at him to follow you, we have to rifle-butt him or repel/knockback weapon him into a safer area (so that the boss doesn't nuke him with the gas AoE that kills everything in a few hits).

And worse... you can't heal him at all. He's shown as being aggressive, so you can't heal enemies. Have fun keeping him alive.

And EVEN worse... make sure tactical officers don't call for security team reinforcements, since those NPC morons will attack the real Sulu.

And the kicker: do this all while taking out as many spawn nodes as possible, keeping yourself alive, and keeping the Undine from firing on the real Sulu. If he dies, the whole final room resets.

So why couldn't Cryptic turn him blue (into an ally) when you discover the right one, and have him follow whomever discovered him? Is that too much to ask?

Mistake #5: Like other STFs, we thought having others join us later in the mission would be doable.
But no, someone joining us in Terrordome just doesn't seem possible. They have to start the mission from the beginning even though the team leader started/entered the mission first, and even though they're in the same instance, have the mission, etc. It works with Infected and The Cure from first hand experience.

So if a group member gets so POed about the Terrordome face-rolling zerg-face that they just give up (or in our case, it's taking way too long and a member in the UK needs to get to bed before work), we can't get another to help us and the mission is a complete bust?

Mistake #6: We initially gauged Terrordome by its pretty cover.
Ok, here's some positive feedback about Terrordome among all of the negative ranting. We actually enjoyed the space combat in the beginning. We enjoyed the little bit of storyline. We also enjoyed the unique objective of finding and identifying real people among the NPCs according to their coin flip emote. And even holding off the Undine while slow-poke engineers work on consoles was a little fun.

It was Quark's bar and the ensuing zerg-fest that helped us pull off the pretty cover and peer into the same old cr*p gameplay as all of the other STFs. This zerg-fest continued all the way to the end. Four freakin' map levels of it too. What was even funnier was the fact that we could skip past some areas thanks to skirting around the edges in two different places (3rd/4th level if I remember correctly)... at least once we met the objectives of killing X number of Y nodes.

So we were already too deep into the mission to think about bailing when we found the zerg-fest. Cryptic, you successfully fooled us into thinking Terrordome was going to be something different. To me and the others in my group, it felt just like fighting borg in other STFs with different models and different artwork. The face-rolling was no different.

(continued next post)
Post edited by Unknown User on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    (CONTINUED)...

    Cryptic, most, if not all of my fleet, is tired of these horrible excuses for raiding that you call STF raidisodes. They're nothing by zerg-fests. For Infected and The Cure, it's just timers to add "challenge" (poor excuse for dynamic/diverse gameplay challenge). And for Khitomer Accord, it was actually an interesting and enjoyable challenge surrounded by more zerg-rushing.

    We want end-game content to do that is fun, that is worth logging in for, and that can be done in any size group. The existing solo/any-size group content is tediously mundane for severely diminishing rewards, while the "raiding" content is excessively frustrating and face-rolling for your average player, while at the same time a boring zerg-fest for the hardcore raiders. I personally have no problem doing some of the challenges, and same with many from my fleet, but when we bring in new players, the learning curve for raidisodes makes the experience frustrating for all. Terrordome is even worse. It's not a matter of challenge, it's a matter of a buggy content with poor AI and silly objectives.

    STO better change or you'll see most of our Red Squadron members playing something else and paying for subs elsewhere. No, that's not a threat, it's a promise of what will happen to subscribers when they're so POed over cr*ppy gameplay from a developer unable to fix more bugs than they create. Pushing out slightly buggy, slightly lower-quality content is one thing (if it's at least a little fun), but pushing out face-rolling, game-breaking bugs and poor content design is another.

    I believe that content needs to be pushed out ASAP at this moment in STO's lifecycle, even if it has a few bugs. But Terrordome, even beyond the bugs, is completely flawed in design. A lot of us from Red Squadron are going to be playing SWTOR when it's launched, and even if Bioware/EA have some issues with it, we'll at least know they'll have exponentially more playable content from beginning to end-game. Many of us have STO lifetime subs, so we'll be back to check new content, but we're certainly not going to be here much if Terrordome is the best you have to offer.

    To make it BLATANTLY clear, here's where we're at:


    ████████████████████
    ████████████████████
    ████████████████████
    ████████████████████
    ████████████████████
    ████████████████████ ..... █████████████████
    ████████████████████ ..... █████████████████
    Level of Frustration ..... Enjoyment of Game


    It should be obvious to see that the "fun" doesn't outweigh the disappointment of STO. But there are always going to be complaints and frustrations with any MMO, correct? Sure. But these levels would be much more tolerable:


    .......................... █████████████████
    ████████████████████ ..... █████████████████
    ████████████████████ ..... █████████████████
    Level of Frustration ..... Enjoyment of Game


    I hope that graph was simple enough for Cryptic devs/project leaders/management to understand? :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    You really should replace a whole lotta "we" with "I".
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Chat wrote:
    You really should replace a whole lotta "we" with "I".

    Nope, "we" is correct. Everyone in my group that ran Terrordome felt the same way when I said "we". At least that's what was relayed over Ventrilo when we ran it. And my fleet has many similar complaints about Cryptic, even stronger than I, but not all of them are as vocal as I am on the forums.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Nope, "we" is correct. Everyone in my group that ran Terrordome felt the same way when I said "we". At least that's what was relayed over Ventrilo when we ran it. And my fleet has many similar complaints about Cryptic, evne stronger than I, but not all of them are as vocal as I am on the forums.
    People don't ever feel the "same".
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Chat wrote:
    People don't ever feel the "same".

    We did. And they'll probably post in this thread to echo that. We were all b*tching and moaning about Terrordome from Quark's bar on. They're my fleet members, not yours, so I'm certainly inclined to hear what they save over Vent more so than you.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Everything he said was ENTIRELY correct. I spend 5 FREAKING HOURS on this on Friday, and apparently go no where near the finish. For me, this was the straw that broke the camel's back. I canceled my subscription after that fiasco. What did it for me was the realization that after taking two characters to admiral, I had the choice of seeing the entire game all over again with a third toon, or suffer through more of these boring zerg-fests. That was easily the most un-fun experience I've ever had in a MMO. Its pretty obvious that the developers aren't playing their own game -- no one in their right mind could consider that "fun."
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Then simply quit.

    No need to leave an overly long rant.
    Even the OP as a LT can quit. You can uninstall, remove bookmarks delete it all.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Chat wrote:
    You really should replace a whole lotta "we" with "I".
    Chat wrote:
    People don't ever feel the "same".

    chat offering no self reference? chat must be ill. oooo poor chat. :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    MightyIsis wrote:
    Everything he said was ENTIRELY correct. I spend 5 FREAKING HOURS on this on Friday. For me, this was the straw that broke the camel's back. I canceled my subscription after that fiasco.

    Thanks. And I'm so sorry you had to experience that zerg-fest. I had high hopes for STO. I patiently waited, and still am since I'm lifetime. You're not alone. I complain because I want to see some change out of Cryptic, but no matter how much subscribers complain on the forums, Cryptic doesn't change.
    MightyIsis wrote:
    That was easily the most un-fun experience I've ever had in a MMO. Its pretty obvious that the developers aren't playing their own game -- no one in their right mind could consider that "fun."

    Very true. And my team running it tonight was asking the EXACT SAME question... why would anyone consider this fun?

    I think we need to create a STO support group for those so utterly disappointed with it. ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    chat offering no self reference? chat must be ill. oooo poor chat. :D
    Was there a need for it in those posts?
    No. :rolleyes:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Chat wrote:
    Then simply quit.

    No need to leave an overly long rant.
    Even the OP as a LT can quit. You can uninstall, remove bookmarks delete it all.

    I have a lifetime. I can't "quit". I am an integral part of a fleet here, so for the sake of others who can still find enjoyment here, I'm not turning my backs on them.

    And complaining is the only way to tell Cryptic over and over again that many are not happy with STO.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    And complaining is the only way to tell Cryptic over and over again that many are not happy with STO.
    Then do so in a relatively well mannered way.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    MightyIsis wrote:
    Everything he said was ENTIRELY correct. I spend 5 FREAKING HOURS on this on Friday, and apparently go no where near the finish. For me, this was the straw that broke the camel's back. I canceled my subscription after that fiasco. What did it for me was the realization that after taking two characters to admiral, I had the choice of seeing the entire game all over again with a third toon, or suffer through more of these boring zerg-fests. That was easily the most un-fun experience I've ever had in a MMO. Its pretty obvious that the developers aren't playing their own game -- no one in their right mind could consider that "fun."

    Granted I have not run any STF since I'm under level, but from what I understand they all overly hard to the point that they are not fun. the problem is they started doing those instead of episodes, I think they are finally coming around to seeing that. ( from the engineering reports ) but they are finishing up the STF. ) your best bet is to take a break, and watch the game, wait for them to release new stuff., and then come back. season 2.0 looks like it mite be a good one. ;)

    *edit* there is also *gag * PVP. well I'm out of here. got to go level soon.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    haven't even bothered to try KA or Terradome because of all the reviews online. is it to much to ask for some in-between level of gameplay between the leveling content difficulty and the endgame content difficulty? I really wouldn't mind being interested and moderately challenged by gameplay while leveling, and I would certainly like to be able to finish raids in a normal amount of time, with some good rewards....really, I would, I promise
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Chat wrote:
    Then do so in a relatively well mannered way.

    And making posts on forums to complain about what I dislike with the game and what others in my group/fleet dislike is not?

    Excuse me, mr/mrs/ms fan, but the forums are open to all subscribers to praise and complain. It's how Cryptic gets feedback.

    As for bug reports/e-mail, the support system is broken. My GM tickets floated around for days before they were answered. And a friend in my fleet had his Fed characters stuck in limbo for a week before they answered and fixed it.

    Yeah... "well mannered way", lol. Do you want me to sugar-coat my complaints and serve them on a silver platter for you? :p Please, try to criticize me another way. You're doing such a good job of attacking others instead of talking about the issues already.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Although you said it was a rant, I honestly think there are some valid complaints to be had from that first post.

    Hopefully people can read into it and echo some of their own feedback about STF's.

    Like you, wishing there was more actual SPACE combat/objectives to complete rather than a huge ground pound most of the time.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    caseman417 wrote: »
    haven't even bothered to try KA or Terradome because of all the reviews online. is it to much to ask for some in-between level of gameplay between the leveling content difficulty and the endgame content difficulty? I really wouldn't mind being interested and moderately challenged by gameplay while leveling, and I would certainly like to be able to finish raids in a normal amount of time, with some good rewards....really, I would, I promise

    Yeah, I know. With Cryptic it's all easy-as-pie content that's mostly space oriented until you get to end-game, where the STFs are polar opposites. Cryptic has been criticized about this ever since the first STF Infected was released.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Thanks. And I'm so sorry you had to experience that zerg-fest. I had high hopes for STO. I patiently waited, and still am since I'm lifetime. You're not alone. I complain because I want to see some change out of Cryptic, but no matter how much subscribers complain on the forums, Cryptic doesn't change.

    you cant just stop the bus for one or two people. there are many more along for the ride and paid as well. slamming on the breaks to fix a few tings will cause injury to other people on board. sometimes one has to think of others and not just the self or few selfs involved in the stf.

    cryptic is aware, they have stated it many times as well. they do read the forums, and have taken actions where they felt the majority of the player base wanted to see corrective measures put in place. and the engineering reports offer insight as to steps being taken in the future.

    i think the stfs are fun, and a challenge. too long perhaps, but i like them.

    not saying your post is invalid in any way, as we all experience it different and have different views. but just remember, your views do not represnt everyone.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Kyias wrote: »
    Although you said it was a rant, I honestly think there are some valid complaints to be had from that first post.

    Hopefully people can read into it and echo some of their own feedback about STF's.

    Like you, wishing there was more actual SPACE combat/objectives to complete rather than a huge ground pound most of the time.

    Thanks. I realize not everyone is quite as enraged as me about it, but at the same time want some changes. I do hope Cryptic does a 180 for their end-game content with more space and less ground zerg-fest.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Chat wrote:
    Was there a need for it in those posts?
    No. :rolleyes:

    my bad...was just havin fun..ill go back under my rock now... ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    you cant just stop the bus for one or two people. there are many more along for the ride and paid as well. slamming on the breaks to fix a few tings will cause injury to other people on board. sometimes one has to think of others and not just the self or few selfs involved in the stf.

    cryptic is aware, they have stated it many times as well. they do read the forums, and have taken actions where they felt the majority of the player base wanted to see corrective measures put in place. and the engineering reports offer insight as to steps being taken in the future.

    i think the stfs are fun, and a challenge. too long perhaps, but i like them.

    not saying your post is invalid in any way, as we all experience it different and have different views. but just remember, your views do not represnt everyone.

    I respect your opinions on it. I'd agree they're too long as well. Cryptic stated that they were going to have many save points along the way so that people with smaller amounts of time could play it in sections. I still feel the end room is just constant face-rolling thanks to the bugs with respawning to try it again.

    Unfortunately for Terrordome, there are no viable save points on ground for how long it is, only respawn points. This is going in the other direction from the original Infected which had one save point on the ground (The Cure is the same as Terrordome for this).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    And making posts on forums to complain about what I dislike with the game and what other sin my group/fleet dislike is not?

    Excuse me, mr/mrs/ms fan, but the forums are open to all subscribers to praise and complain. It's how Cryptic gets feedback.

    As for bug reports/e-mail, the support system is broken. My GM tickets floated around for days before they were answered. And a friend in my fleet had his Fed characters stuck in limbo for a week before they answered and fixed it.

    Yeah... "well mannered way", lol. Do you want me to sugar-coat my complaints and serve them on a silver platter for you? :p Please, try to criticize me another way. You're doing such a good job of attacking others instead of talking about the issues already.
    1: Not a fan of the game. Nor a hater. Neutral stance in between.

    2: Mainly because a lot people tend to send in tickets the wrong way. Bug reports as GM tickets and reversed.

    3: Why comment on issues that doesn't affect Chat? Not done any of STFs yet. Why? Not enough time, no desire just don't feel like it.
    And attacks? Getting attacked a lot 24/7 because Chat tends to correct the ones who hate the game(which usually are the ones with the wrong info)... So yeah...


    Addition: People can do a whole lot of things when they take a deep breath and relax. Mainly getting their point across without aggression.
    my bad...was just havin fun..ill go back under my rock now... ;)
    Keep your regular job k? :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Chat wrote:
    3: Why comment on issues that doesn't affect Chat? Not done any of STFs yet. Why? Not enough time, no desire just don't feel like it.
    And attacks? Getting attacked a lot 24/7 because Chat tends to correct the ones who hate the game(which usually are the ones with the wrong info)... So yeah...

    ROFLOL. I didn't even need to respond to this. You've argued away your own validity, thank you. :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Chat wrote:
    Addition: People can do a whole lot of things when they take a deep breath and relax. Mainly getting their point across without aggression.

    Oh? Did someone verbally threaten you in a thread and you're confusing it with this one? Aggression?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    ROFLOL. I didn't even need to respond to this. You've argued away your own validity, thank you. :D
    What validity?

    This is about you getting your point across with a rant. Not if one has done a STF or not.
    Oh? Did someone verbally threaten you in a thread and you're confusing it with this one? Aggression?
    Multi quotes are such a killer sometimes...

    Point of that was that a rant is a rant...
    Speaking violently. Rage on!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Chat wrote:
    This is about you getting your point across with a rant.

    And what is wrong with that? Are people not allowed to voice their frustrations in threads you read?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Chat wrote:
    1: Not a fan of the game. Nor a hater. Neutral stance in between.

    2: Mainly because a lot people tend to send in tickets the wrong way. Bug reports as GM tickets and reversed.

    3: Why comment on issues that doesn't affect Chat? Not done any of STFs yet. Why? Not enough time, no desire just don't feel like it.
    And attacks? Getting attacked a lot 24/7 because Chat tends to correct the ones who hate the game(which usually are the ones with the wrong info)... So yeah...


    Addition: People can do a whole lot of things when they take a deep breath and relax. Mainly getting their point across without aggression.


    Keep your regular job k? :)

    I want to point out something you said above:

    "Why comment on issues that doesn't affect Chat?"

    Then you go on to say: "Chat tends to correct the ones who... are... with the wrong info."

    Chances are, Ms 'Iambetterthenthou, in this case, since you have not played them, you are the one with the wrong information.

    Of course, anyone with the ego and arrogance to constantly refer to themselves in the third person lacks the wisdom to realize that they are the ones making the room smell like the wrong side of a cow.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Chat wrote:
    Multi quotes are such a killer sometimes...

    Yeah, it's funny how you edited yours to add the second quote. Killer.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    And what is wrong with that? Are people not allowed to voice their frustrations in threads you read?
    What is nicer.

    Having someone shout at you what they feel is wrong.
    Or...
    Having someone getting their point across minus the rant?
    Yeah, it's funny how you edited yours to add the second quote. Killer.
    Dislike doing double posts.
    NemoSD wrote:
    I want to point out something you said above:

    "Why comment on issues that doesn't affect Chat?"

    Then you go on to say: "Chat tends to correct the ones who... are... with the wrong info."

    Chances are, Ms 'Iambetterthenthou, in this case, since you have not played them, you are the one with the wrong information.

    Of course, anyone with the ego and arrogance to constantly refer to themselves in the third person lacks the wisdom to realize that they are the ones making the room smell like the wrong side of a cow.
    Did Chat say he was wrong anywhere?

    Dar we go with the attacks. ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    NemoSD wrote:
    Chances are, Ms 'Iambetterthenthou, in this case, since you have not played them, you are the one with the wrong information.

    Thank you. I'm glad someone read that as well and I didn't have to point that out in another quote. :) For chat hasn't played these yet he/she is here to attack the complainers about it any ways.
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