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Give Each Fleet a Star System to Upgrade and Customize

SystemSystem Member, NoReporting Posts: 178,019 Arc User
How about they open up an area like the exploration clusters where each fleet can take ownership of a system. They each get a random planet to terraform (it can be kept simple such as, sandy, grassy, rocky) with a large building in the centre.

sing credits/merits/badges they can buy a starbase to put in orbit and then items can be added like consoles/vendors/shipyards/tailors etc to kit your starbase and planet out how you want.
Trophies and stuff could also be displayed, as the members of the fleet achieve more the planet and starbase grows more impressive.

As you enter the cluster a list of all the fleets open up and you can enter anyone to have a look around at what other people are doing.

Somewhere down the line they could open it up so that two starbases can pvp in a wargames style event or a fed vs klingon fleet battle, starting with a space battle until someone hits a certain score then a ground battle on the station then finally the planet.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    I like everything you suggested, right up until you started talking about PvP.

    I'll take the first half, and you can shove the PvP somewhere really dark. ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    How about they open up an area like the exploration clusters where each fleet can take ownership of a system. They each get a random planet to terraform (it can be kept simple such as, sandy, grassy, rocky) with a large building in the centre.

    sing credits/merits/badges they can buy a starbase to put in orbit and then items can be added like consoles/vendors/shipyards/tailors etc to kit your starbase and planet out how you want.
    Trophies and stuff could also be displayed, as the members of the fleet achieve more the planet and starbase grows more impressive.

    As you enter the cluster a list of all the fleets open up and you can enter anyone to have a look around at what other people are doing.

    Somewhere down the line they could open it up so that two starbases can pvp in a wargames style event or a fed vs klingon fleet battle, starting with a space battle until someone hits a certain score then a ground battle on the station then finally the planet.

    I think there should be one system in each sector that takes care of fleet bases. The fleet leader can determine which sector to have their main base. So if fleet members want to go the base they could either transwarp over, or go to the fleet specific system. When entering the system it takes them right to their fleet's base. If a person is not in a fleet they will enter into a default base similar to DK7. Of course people can invite others to visit their fleet base, or have open invitations where a person is free to come and go as they please even if they are not part of the fleet.
    I like everything you suggested, right up until you started talking about PvP.

    I'll take the first half, and you can shove the PvP somewhere really dark. ;)

    PvP is and always will be optional. They won't force PvP in fleet specific areas.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    I am not sure why but my first reaction is this wouldn't be 'Star Trek'. This is my gut reaction immediately after reading the op's suggestion.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Eyejon wrote: »
    I am not sure why but my first reaction is this wouldn't be 'Star Trek'. This is my gut reaction immediately after reading the op's suggestion.

    Neither is customizable uniforms and ships exteriors, or declining a mission from an Admiral yet in game you don't have to do any mission given to you.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    I like everything you suggested, right up until you started talking about PvP.

    I'll take the first half, and you can shove the PvP somewhere really dark. ;)

    i can take the pvp or leave it, just an idea to make it more interesting

    i should have put pvp is optional, if two fleets decide to attack one another there could be a pvp instance and a non pvp instance for those people that dont want to get involved
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    I think its a good idea.
    At the moment, capped players don't have anything to spend their energy credits on.
    Allowing fleets to use them building a Space Station or colony is a great idea.
    Such colonies could be placed in the Exploration clusters which would address any concerns about impacting the canon STO world.
    Allow fleets to pass the access code/location of the system so its encounterable by others.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    In my opinion, this concept is what could make this game last for years. Thank you so much for bringing it up again. This is so much more appealing than stf's infinitum.

    Here's some stuff on my mind, sorry that it's long.

    I like the idea of using the exploration nebulae for colonization. During exploration you might locate an unclaimed system and be given its coordinates in space. If you are maxed level Admiral, BG you then have the option to claim the system or sell the coordinates to another player/fleet. If you're below max rank you could still sell/trade the info. This could be a time-sensitive decision so as to reflect the competitive nature of exploring. One could have a week to decide before coordinates become invalid. You could trade this info like Boffs, each system would have biological diversity, mineral wealth, tech ratings in unique combinations. Planets could provide real commodities used in player manufacturing, ship building, and research and could be slightly modified by the career path of our characters. A tac officer may have a slight edge in planetary defense, engineering in production efficency and science officers in developing more specialized uses for resources.

    You could give the individual, "care bear" type player the option of holding up to say 5 locations, and fleets could choose to pool their assets and choose a capital world (assigning member RA5's BG's to govern no more than 5 systems each as they become claimed). Each nebula would have a default influence rating based on proximity to cannon homeworlds. If the influence level determined by the devs was of sufficient degree, that would be the power we pay taxes to if alligned, or risk more frequent pve attacks from if opposed. If a particular fleet became dominant they would get the taxes. So they could live side by side w/ carebears, getting their tax money rather than annihilating them, and focusing their pvp rage on other fleets, or canon empires that they are trying to depose locally.

    PvP planetary raids could happen if an explorer of one fleet stumbled across another fleet's territory and launched a raid. A successful raid that led to the capture of the computer core on that world might give coordinates to one other flleet world. Capture of a capital might give info on many of that fleets locations or MAYBE even a percentage of the losing fleets bank money as ransom. You should only be able to enter a systems coordinates if it's discovered through exploration, you can't return to a planet you just attacked or lost to another fleet w/o finding it again via exploring. So just like colonizing, you'd have a time window to choose to attack or not before data is void.

    If a colony is discovered by another non pvp player, you could have them down as guests, make new friendships and establish trade? The explorer could seek permission to land that would also last a set amount of time like a week in case the planet owner was offline. If you become friends you could grant docking permits that wouldn't require you find the place over again.

    You could even have immigration based on the planet ecosphere type, proximity to canon worlds, your affiliation if you are loyal to the Federation or Klingon Empire and maybe even selective recruiting, ammeded by prosperity. We could also be visited by or discover neighboring races that create pve problems or contribute diversity.

    If you choose to pay taxes to the Federation or another Empire, you may get perks such as reinforcements during attacks, random tech/equipment, extra colonists or advisor types, and the overall revenue might show up in sector space perks for those still leveling up.

    As for not feeling Star Trek... I believe I've seen a few Admirals sent out to administer law to colonial regions and others that retire to such locales. Didn't one join the Maquis? Face it, the Klingons and the Romulans are actively colonizing and claiming territory, the Federation can't rely on pre-existing civs to join at a rate that would keep pace. Also, many of our current explore missions are about procuring resources and paving the way for permanent bases, seems logical to me.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Sweet! SquidHeadJax posted a similar idea in the Starbase thread (summary in post 122).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    I like everything you suggested, right up until you started talking about PvP.

    I'll take the first half, and you can shove the PvP somewhere really dark. ;)

    THis... 100% this.
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