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Will the ready rooms have a purpose?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Admins posted a preview of the ready rooms in one of the new polls. It's pretty sweet.

I wonder though if we'll have a reason to go to them. Anyone have any good ideas for how the ready rooms can be functional.

I have a few ideas:

1. Captain's logs are made in the ready rooms
2. We can access a research database.
3. Review crew performance and make suggestions on promotions and transfers of non BOFFs.
4. Contact Starfleet for new missions. This is pretty standard Trek canon. Most communications between admirals and captains happen in the ready rooms behind closed doors. In order to get new missions, we have to contact Starfleet from our ready rooms.
5. Play flute.
6. Look at fish
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    of course. Where else will you play poker?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    of course. Where else will you play poker?

    Come on Zoot, be constructive!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Kirkfat wrote: »
    Come on Zoot, be constructive!


    How is that de-constructive? I understand that it's exactly what you will be able to do in your ready room.

    I've been playing Champions all day ( first time apart from a brief and unhappy look at the demo tutorial ) and as a result i have a whole host of things to say, in a constructive manner. But I think that's for another post :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    How is that de-constructive? I understand that it's exactly what you will be able to do in your ready room.

    I've been playing Champions all day ( first time apart from a brief and unhappy look at the demo tutorial ) and as a result i have a whole host of things to say, in a constructive manner. But I think that's for another post :)

    Does it give you a perspective on what to expect and not to expect for STO in the next 6 months?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Kirkfat wrote: »
    Admins posted a preview of the ready rooms in one of the new polls. It's pretty sweet.

    I wonder though if we'll have a reason to go to them. Anyone have any good ideas for how the ready rooms can be functional.

    I have a few ideas:

    1. Captain's logs are made in the ready rooms
    2. We can access a research database.
    3. Review crew performance and make suggestions on promotions and transfers of non BOFFs.
    4. Contact Starfleet for new missions. This is pretty standard Trek canon. Most communications between admirals and captains happen in the ready rooms behind closed doors. In order to get new missions, we have to contact Starfleet from our ready rooms.
    5. Play flute.
    6. Look at fish

    1) I really don't make any Captin's logs since the missions are automatically done for me. I guess it could be an interesting feature as long as its not restricted to the ready room.

    2) I'm not sure what you mean.

    3) Sure why not. I might not do it unless it had an actual purpose but some people might like it.

    4) As long as I'm not forced to do it from the ready room. If I want to contact Starfleet from here I should be able to see the person on my little view screen.

    5) Or any other instrument of our choosing. Guitar Hero in the ready room anyone? lol

    6) That's fine with me.

    As an extension to number 3 I would like to add this. Right now when we promote a BO we have to do it from the UI, which is fine. Maybe we can also do it from the ready room. Invite the person in and promote them. Either that or have a ceremony in the mess hall. That would actually be awesome, I would LOVE that. Still it should be optional.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Kirkfat wrote: »
    Does it give you a perspective on what to expect and not to expect for STO in the next 6 months?

    No, it just gives confuses me that these people can be in the same building and be so far apart. I'm more impressed than I thought I would be with champions ( even so, I'm selling the other 19 copies on ebay rather than cashing them in for the 30 days and 400 cryptic points because I reckon I'll be done in about a week. )
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    I would like all the on-ship locations to have a purpose. Spending a few minutes with your bridge officers in your ready room could, for instance, provide you with a temporary leadership or morale buff. Spending some time in engineering could lead to a temporary performance boost to your ship's power levels. That sort of thing.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Combadge wrote:
    I would like all the on-ship locations to have a purpose. Spending a few minutes with your bridge officers in your ready room could, for instance, provide you with a temporary leadership or morale buff. Spending some time in engineering could lead to a temporary performance boost to your ship's power levels. That sort of thing.

    Hear Hear!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Kirkfat wrote: »
    Admins posted a preview of the ready rooms in one of the new polls. It's pretty sweet.

    I wonder though if we'll have a reason to go to them. Anyone have any good ideas for how the ready rooms can be functional.

    I have a few ideas:

    1. Captain's logs are made in the ready rooms
    2. We can access a research database.
    3. Review crew performance and make suggestions on promotions and transfers of non BOFFs.
    4. Contact Starfleet for new missions. This is pretty standard Trek canon. Most communications between admirals and captains happen in the ready rooms behind closed doors. In order to get new missions, we have to contact Starfleet from our ready rooms.
    5. Play flute.
    6. Look at fish

    1. I agree captain's logs definitly
    2. This I think should be reserved for sickbay and engineering
    3. That could also be a cool idea, or a place to start off for a crew member story arc
    4. Definitly like this too, have contact starfleet disabled in all areas but the ready room.
    5. That might be a bit beyond their scope
    6. YES!
    of course. Where else will you play poker?

    Actually I was thinking poker would be played right on the top of the warp core housing, maybe inside the nacells.

    Also I tried Champions again recently after about a five month break. I have to say they really did improve it, but not as much as I hope they're going to improve STO. Really when I got back into the game I noticed about 4-5 more missions at my level than when I had left and they'd patched up some of the bad power sets and stuff. Not a huge improvement but I think STO is much more important to them since Champions was never going to be going anywhere super fast.

    haha, get it? Super fast? Like the Flash or Quicksilver or somebody?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    No, it just gives confuses me that these people can be in the same building and be so far apart. I'm more impressed than I thought I would be with champions ( even so, I'm selling the other 19 copies on ebay rather than cashing them in for the 30 days and 400 cryptic points because I reckon I'll be done in about a week. )

    Oh, will you ever check it out again or just be done for good?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Oh, will you ever check it out again or just be done for good?

    Oh I'm pretty sure I'll be done for good. I've played a day and it's been interesting, fun in parts but I'm level 14 ( nearly ) and i believe it's a lvl 40 cap? I'll be done with it. I just thought it was worth £2.99 to see ( in fact I thought it was worth £59.80 because I bought 20 copies but that's for my 11 year old son's fledgeling ebay shop ) and for 30 days ( or a week's in reality ) play plus 400 Cryptic points ( bonus I knew nothing about ) it has turned out a bargain. :)
    It's much better than Star trek although it's still aimed at kids and very crudely done.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Oh I'm pretty sure I'll be done for good. I've played a day and it's been interesting, fun in parts but I'm level 14 ( nearly ) and i believe it's a lvl 40 cap? I'll be done with it. I just thought it was worth £2.99 to see ( in fact I thought it was worth £59.80 because I bought 20 copies but that's for my 11 year old son's fledgeling ebay shop ) and for 30 days ( or a week's in reality ) play plus 400 Cryptic points ( bonus I knew nothing about ) it has turned out a bargain. :)
    It's much better than Star trek although it's still aimed at kids and very crudely done.

    If it's better than STO they must have made more changes since I checked back. It was a lot better than at launch but 5 month from launch it was still a pretty big mess. More content and fixed power sets but totally broken crafting and really bad instances.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Oh I'm pretty sure I'll be done for good. I've played a day and it's been interesting, fun in parts but I'm level 14 ( nearly ) and i believe it's a lvl 40 cap? I'll be done with it. I just thought it was worth £2.99 to see ( in fact I thought it was worth £59.80 because I bought 20 copies but that's for my 11 year old son's fledgeling ebay shop ) and for 30 days ( or a week's in reality ) play plus 400 Cryptic points ( bonus I knew nothing about ) it has turned out a bargain. :)
    It's much better than Star trek although it's still aimed at kids and very crudely done.

    Oh wait, did you mean done for good with STO as well or just CO? I'm personally done with CO just because hoping and waiting for STO to get good is still better than no STO at all. For me anyway. Not to mention the forums are almost worth the price of admission anyway.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Oh wait, did you mean done for good with STO as well or just CO? I'm personally done with CO just because hoping and waiting for STO to get good is still better than no STO at all. For me anyway. Not to mention the forums are almost worth the price of admission anyway.

    I'll be done with CO after the 30 days and I'll be done with STO at the end of June ( I gave it a second chance as I promised ) but nothing promised or perceived will make me pay any more money.
    It does not conform to my idea of an mmo ( regardless of it being Star Trek because unlike many I don't care if Star Trek dies a death in all forms tomorrow ) and the community, both participants and management are broken in many ways.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    If it's better than STO they must have made more changes since I checked back. It was a lot better than at launch but 5 month from launch it was still a pretty big mess. More content and fixed power sets but totally broken crafting and really bad instances.

    I'll tell you why I think it's better.

    It has more to do in any one place than I expect STO ever will. Seriously if you can make a whole area full of varied and overlapping quests in one game did it not cross your mind to do it again instead of click 5 things and go away never to return?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    I'll tell you why I think it's better.

    It has more to do in any one place than I expect STO ever will. Seriously if you can make a whole area full of varied and overlapping quests in one game did it not cross your mind to do it again instead of click 5 things and go away never to return?

    I agree, the instanced system of zero persistant areas doesn't fit well for this, even if it does feel very much like TOS, Voyager or Next Generation to do so. They almost never revisited the same place twice, although dstahl said they were trying to get persistand mission areas in the new sector block I'm not sure how well this will work. I can't imagine, especially since a lot of the developers for CO were brought over to STO, that they went into this with zero imagination and the plan to make "click 5 things" missions. I actually remember one mission in CO where you had to actually walk around an office and read whiteboards to find a passcode for the door. Much better than "press F to hack door".

    The missions themselves even have a higher production quality and better story, although the latter might be because CO is set in a comic book universe. I admit I won't stay with it forever, season 2 will have to impress me. If they just say "Hey, we dropped the one new episode a week thing, added a ton of non functional interiors and 5 new missions in our ****** new sector block!" then I'm leaving right there.

    On a side note if their engine can handle massive areas like MC or Canada than there is definitly hope for larger ground areas being opened up.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    I agree, the instanced system of zero persistant areas doesn't fit well for this, even if it does feel very much like TOS, Voyager or Next Generation to do so. They almost never revisited the same place twice, although dstahl said they were trying to get persistand mission areas in the new sector block I'm not sure how well this will work. I can't imagine, especially since a lot of the developers for CO were brought over to STO, that they went into this with zero imagination and the plan to make "click 5 things" missions. I actually remember one mission in CO where you had to actually walk around an office and read whiteboards to find a passcode for the door. Much better than "press F to hack door".

    The missions themselves even have a higher production quality and better story, although the latter might be because CO is set in a comic book universe. I admit I won't stay with it forever, season 2 will have to impress me. If they just say "Hey, we dropped the one new episode a week thing, added a ton of non functional interiors and 5 new missions in our ****** new sector block!" then I'm leaving right there.

    On a side note if their engine can handle massive areas like MC or Canada than there is definitly hope for larger ground areas being opened up.

    Canada. I'm there now after finishing the Desert.
    That's exactly my point. Why are the story-line scripted missions not on a huge world like this where you spend a lot of time on a lot of overlapping missions instead of "go to space, shoot things, beam down, click and or kill things, go back to space, shoot things exit"

    I just can't believe the narrow-mindedness of anyone who thinks that's a good idea when they have a team next door doing huge areas of multi-missions with variety and underground boss instances to boot. I really think that someone took this route on purpose as a personal vision and has utterly dropped the ball but is probably too important to admit it and change direction.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Canada. I'm there now after finishing the Desert.
    That's exactly my point. Why are the story-line scripted missions not on a huge world like this where you spend a lot of time on a lot of overlapping missions instead of "go to space, shoot things, beam down, click and or kill things, go back to space, shoot things exit"

    I just can't believe the narrow-mindedness of anyone who thinks that's a good idea when they have a team next door doing huge areas of multi-missions with variety and underground boss instances to boot. I really think that someone took this route on purpose as a personal vision and has utterly dropped the ball but is probably too important to admit it and change direction.

    I don't even think they could change direction if they tried. What would they do? Make all the new content in the game take place on 3 persistant maps? Well that might be okay once they double the amount of content in the game, before that it wouldn't mean hardly anything.

    The other thing is some poor developer put a lot of work into some of those areas, things like the first real planet you go to and fight klingons on, or the sand filled, ash raining skies of the Gateway world. How do those guys feel knowing that nobody will ever see that more than once and have all that work wasted. Just imagine how big STO would be if you put every single ground map together on a big grid. I'm not sure how much exploration content you've done but there actually is quite a large variation in areas depending on where you go to.

    For sure it's bigger than CO, I'm 100% certain of that. Now THAT could have been truely epic. Just take 16 of the larger ground maps, put them in a 4*4 grid and see how big that area is. You could have done anything with that. What would have been really great is opening up every planet to be available for beaming down onto. Even after you've completed the mission there, and have secondary missions populating the area. Ones that you cant contact SFC for, you need to go searching for them. That definitly would be cool.

    EDIT: actually come to think of it I saw on STOked recently a hidden mission in a fleet action. If you skip the first section, fly around all the enemy ships and head over behind a hidden asteroid you can beam down to a ship that's being boarded and liberate it. Stuff like that is great.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    I'm not suggesting that everything is huge, but that when you fly down to a planet in the linear story why could it not be a planet full of 20 missions instead of jerky combat ( they can't even et that the same ) shooting 5 bands of the same old thing?

    I'll have to shut up now because I'm at the stage of feedback that's knocking down someone's door just to say "what the **** is wrong with you?" because I can't understand how these things are allowed to happen.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    I'm not suggesting that everything is huge, but that when you fly down to a planet in the linear story why could it not be a planet full of 20 missions instead of jerky combat ( they can't even et that the same ) shooting 5 bands of the same old thing?

    I'll have to shut up now because I'm at the stage of feedback that's knocking down someone's door just to say "what the **** is wrong with you?" because I can't understand how these things are allowed to happen.

    Haha, I wish I could do that too. It's probably some people thinking that the same planet would get boring after a while. In reality it gets boring seeing new things all the time and then never explored in great depth. There are actually some cool ideas, like some planets I've found floating tree jellyfish, or planets with really wierd green patterns on the ground. Sadly before you can find out what those are or what they do you're taken off again to see a new planet, never to revisit it again.

    Gah, if the new sector block has 3 planets with 5 episodes each on them it would go a long way to making this game better. That and fixing sector space, seriously all I did was fly to the top and point my camera away from the blue lines and lolipops and it looked so much better.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    I'm not suggesting that everything is huge, but that when you fly down to a planet in the linear story why could it not be a planet full of 20 missions instead of jerky combat ( they can't even et that the same ) shooting 5 bands of the same old thing?

    I'll have to shut up now because I'm at the stage of feedback that's knocking down someone's door just to say "what the **** is wrong with you?" because I can't understand how these things are allowed to happen.

    ZootCadillac, I totally understand you.

    I started the whole Explore the System idea because I saw how massive the regions were in Champions. If they could randomly generate large planet and spacescapes like that - I'd be rather impressed by Exploration content.

    I forget if you contributed to that thread but the improvements to Champions were exactly why I thought bringing larger instances to STO was in order.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    The purpose will be to serve as an area to complete "Chew out your Boffs" missions. Where you will choose from a selection of demoralizing things to say to make your officers feel like they are half your size.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    1) Zoot is crazy ... just sayin

    2) please tell me the fishtank is optional

    3) ops suggestions for uses of ready room are great but leaning towards the RP side of things . make them an option not a requirement

    4) wheres my orion slavegirl ?

    5) lets have an interact to sit desk rather than an emote to sit desk please cryptic

    that is all
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    All those important communications with the Starfleet Admiralty used to go to the computer in that room, It could at least be used to unlock a contact reflecting something of that nature. It would not even have to be missions, a special contact could be used to offer rewards, or tell you they expect more from you first.

    ---
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