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Sick And Tired

SystemSystem Member, NoReporting Posts: 178,019 Arc User
I am sick and tired of getting into a party with 5 people to do the admiral missions and the entire team cant even kill one thing we final killed 1 tactical cube in KA i thought that u put the difficulty slider in there to make it better i tell you what u should do is make it easier on those missions when i was leader of the party and i had the game set to the default setting for the difficulty level from the way it was when i started this game i love sto i love star trek but cryptic really needs to scale the difficulty level back for those mission in the easier setting
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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    I am sick and tired of getting into a party with 5 people to do the admiral missions and the entire team cant even kill one thing we final killed 1 tactical cube in KA i thought that u put the difficulty slider in there to make it better i tell you what u should do is make it easier on those missions when i was leader of the party and i had the game set to the default setting for the difficulty level from the way it was when i started this game i love sto i love star trek but cryptic really needs to scale the difficulty level back for those mission in the easier setting

    The difficulty slider doesn't affect the STFs, I believe. They are just hard, from what I hear. I've not played them yet though.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    there a pain in the back side it is like playing with the difficulty level at max
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Cryptic has always prematurely jumped every time a basement dweller has cried it's too easy.
    This is why STF are borked
    This is what caused the War on fun in CO

    They really need to understand that not everything that is whined about on these forums is for realz. :rolleyes:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Cryptic has always prematurely jumped every time a basement dweller has cried it's too easy.
    This is why STF are borked
    This is what caused the War on fun in CO

    They really need to understand that not everything that is whined about on these forums is for realz. :rolleyes:

    From what I hear, the waves and waves and waves of enemies in the STFs are insane. Have you played them?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Kirkfat wrote: »
    From what I hear, the waves and waves and waves of enemies in the STFs are insane. Have you played them?

    They are basically frustrating zerg fest
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    They are basically frustrating zerg fest

    This is true
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Don't they take like 3 hours to do, while requiring that all 5 players stay committed to a 3 hour zerg fest. I imagine that it's difficult to complete one. Please tell me you get more than an engine battery.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    It's all about knowing your team and knowing what needs to be done to complete the STFS

    Infected can be done in less than an hour, our fleet goes for time trials there all the time, and we can do it because we all work together and compliment each others skills/kits.

    Cure is just a pain, but again, you need to know how to run and who to run with.

    KA was a beast when we finished it the first time. I think we edged 3.5 hours but that was mostly because we were wary of the mission bugging out and the final ship at the end is built to defend against pure dps. After a few more runs we're able to figure out the best way take it down.

    You just REALLY need to know your stuff, as well as your teammates in order to attempt, much less complete any STF
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    dude i know my whole team we have been friends and playing games together for years so i KNOW my team it is just they have made the stuff to insanely hard
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Kirkfat wrote: »
    Don't they take like 3 hours to do, while requiring that all 5 players stay committed to a 3 hour zerg fest. I imagine that it's difficult to complete one. Please tell me you get more than an engine battery.

    I've seen a lot of people asking to do just certain sections of STFs. Things that will only take 45 mins to an hour, or around there.
    Once a section is done, the mission name changes, and you are free to pick it up from there.
    This way you can break up a 3-4 hour STF into digestible pieces.
    I however, have yet to do anything but Infected. So I can't say for sure what the others are like.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    does any one agree with me
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    STFs are designed for one difficulty: to be the most challenging content in the game.

    While we many not agree with how Cryptic has designed those challenges (i.e. zerg-fests), they still represent the most challenging content for a reason.

    With that in mind:
    No, I don't believe you'll find many people that would agree with you outside of bugfixes for the STFs.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Saying this only having done Infected and part of KA... I did not find infected difficult at all outside of bugs, just a bit boring due to too much trash. I would have liked to see 2 more bosses with unique fights in place of some of that trash leading up to the first boss. All I can really agree on is that the STFs are too long due to too much trash and overuse of zergs as a mechanic. Give me some more interesting game play mechanics which vary between STFs and some less trash... and I will be a happy camper.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    I am sick and tired of getting into a party with 5 people to do the admiral missions and the entire team cant even kill one thing we final killed 1 tactical cube in KA i thought that u put the difficulty slider in there to make it better i tell you what u should do is make it easier on those missions when i was leader of the party and i had the game set to the default setting for the difficulty level from the way it was when i started this game i love sto i love star trek but cryptic really needs to scale the difficulty level back for those mission in the easier setting

    This is set to soon get much worse. In fact KA on tribble actually can't be completed. The space bits in infected now take between 30 – 60mins and the cure space bits take an hour and a half combined. This new MEAG-NERF they are going to launch in a couple of weeks has more holes in it than a Swiss cheese, but the devs just seem to completely miss these holes when they are pointed out.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    does any one agree with me

    Had to go back and practice my Super Mario Brothers block jumping skills to get ready for the plasma pool in Infected. :rolleyes: Spent more time rezzing team mates who went swimming than killing the boss.

    Yes, I find the STF ones a wee bit impossible.
    Of course, I'm not awesome an awesome player. (I'm happy if I'm not the worst player in the group. :D)
    And always just PUG them, so never know if the others know what they are doing...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    STFs are designed for one difficulty: to be the most challenging content in the game.

    While we many not agree with how Cryptic has designed those challenges (i.e. zerg-fests), they still represent the most challenging content for a reason.

    With that in mind:
    No, I don't believe you'll find many people that would agree with you outside of bugfixes for the STFs.

    I totally disagree. The trend in games like WoW is now to have multiple difficulty settings for raids, the easier one generally being a fairly casual, puggable form.

    I think the days of raids being for the top 5-10% of players are over. If nothing else because it forces developers to find more things for non-serious raiders to do.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    I totally disagree. The trend in games like WoW is now to have multiple difficulty settings for raids, the easier one generally being a fairly casual, puggable form.

    I think the days of raids being for the top 5-10% of players are over. If nothing else because it forces developers to find more things for non-serious raiders to do.

    Having done quite a lot of higher end raiding (Full clear 10 and 25 man Hard modes in WOTLK and full Sunwell clear in TBC), the pattern blizzard seems to be following is... 10 and 25 man on normal are difficult for about 60% of the people who try them for a few months and their respective Hard Modes are Difficult for everyone but the top 10% or so.... then after a few months or sometimes weeks, they start nerfing the raid zones and it makes them easier for for more people... they don't really nerf the hard modes too often... They make them more difficult at their launch so that the top guilds in the world can compete for "glory", as there are entire websites and communities based around unbiased tracking of guild progression through raid content. Making them hard at the start helps make the top ultra competitive raiding guilds happy... and making them easier later makes the second wave of people happier as they get to experience the story and have an experience more tuned to their ability level.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Well... I am curious to see what happens to the existing STFs once the level cap raises in July.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Well... I am curious to see what happens to the existing STFs once the level cap raises in July.

    Well they probably won't purposefully retune them... but rather just clear out some of the zerging/trash and fix bugs... which will essentially retune them to make them easier...

    That being said... I do think that after the complaints about Terradome and the response from the guy who made it.... they know that we want less zerging... i.e. like as a mechanic that is to be used sparingly and less drastically for dramatic effect...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    I totally disagree. The trend in games like WoW is now to have multiple difficulty settings for raids, the easier one generally being a fairly casual, puggable form.

    I think the days of raids being for the top 5-10% of players are over. If nothing else because it forces developers to find more things for non-serious raiders to do.

    On second though, my post made it sound like I wouldn't appreciate multiple difficulty options. I do support multiple difficulty options.

    If STFs could reasonably implement a difficulty slider (they'd need to be toned down or no one would be able to do Elite Khitomer or Terradome). Perhaps, to answer the OP concern - they could have the difficulty of a normal ST be toned down and then ramp it back up on Advanced/Elite.
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