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Memory Alpha- What I like about it

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Ok, plenty of negative threads about Memory Alpha. I don't speak for everyone, but this is my take on the update.

- Classifying research between General, physical, energy, etc. was easy to understand.

- Using a table rather than running around to a specific NPC in order to "craft" an item was much better.

- Speaking of the table, when I want an item and submit the required data + common item, a progression bar appears to make it "feel" like crafting. Much better.

- Vendors have been added so we can purchase common white items needed for "crafting".

- Before it was about 5,000 points we needed in each tier in order to advance... now it is only 500.

- The amount of data required for an item has been cut in half.

- Our progression across tiers is well marked and easy to understand.

Much, much, much better :) Before, you had no clear progression across tiers, it cost a ridiculous amount of points to advance, and the amount of data required was simply too much for someone who plays an average of 5-10 hours a week.

What needs to be added. Again, I do not speak for everyone.

- Purple items to be crafted.

- Items for our new ship interiors/ ready room. (value should be purely cosmetic)

- Items should be broken apart to reveal "encoded data", "alien artifacts", "biological samples", "unkown alloy", etc.

-More items/consoles/weapons

This last bit is something of a long shot but something I wish could be added.

- The ability to buy recipes for items, so we can craft specific items whenever we want without having to travel all the way to memory alpha. A crafting table should be added to the Egineering section of our ship interiors. :):):) Again, a long shot but I gotta admit... I would be blown away if this happened.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    - Vendors have been added so we can purchase common white items needed for "crafting".

    In my opinion, this takes away from the experience.

    Part of the "fun" in crafting is gathering materials. You can run around finding them cheap or you can lazy your way out by paying inflated prices on the Auction House/Exchange. That's the way it is in just about every game.

    Now, you need a mat? Just run to the vendor 4 feet away and buy it!

    That's ridiculous.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    ramp4ge wrote: »
    In my opinion, this takes away from the experience.

    Part of the "fun" in crafting is gathering materials. You can run around finding them cheap or you can lazy your way out by paying inflated prices on the Auction House/Exchange. That's the way it is in just about every game.

    Now, you need a mat? Just run to the vendor 4 feet away and buy it!

    That's ridiculous.

    Don't we have to run around to find anamalous data? Right now I need to find 5 more unkonwn alloys before I can continue in the tactical tier. That will probably take me several days to do... several months to collect as much as I need to unlock all tiers. But then, I am a casual gamer.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    ramp4ge wrote: »
    In my opinion, this takes away from the experience.

    Part of the "fun" in crafting is gathering materials.

    did you not notice the anomalies?

    STO:
    Gatherables: Anomalies
    Purchasables: the common items

    WoW:
    Gatherables: Herbs
    Purchasables: Vials

    it's exactly the same
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Whilst I haven't been to Memory Alpha since the revamp, I DID take stock at my progress bar and the way that they streamlined the interface. I like what they've done so far, but it's not enough to get me to want to go out of my way to max out my crafting yet.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    did you not notice the anomalies?

    Which you can purchase from the exchange.

    You literally never have to leave Memory Alpha to do anything. It's a 1-stop-shop. Memory Alpha is Wal*Mart.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Honestly, there are a lot of things I like about Memory Alpha now. And I like your suggestions for improvements. The changes are good for future growth of crafting.

    But short term at least, some changes are severely injuring the usefulness of memory alpha right now. The biggest one is the common item vendors in memory alpha have destabilized the exchange (except for purples which can't be crafted).

    The reason for this is no one can sell a white item for more than it would cost at a memory alpha vendor. On top of that, the availability of white items has lowered the cost of crafted items. As a result of that, the ROI from memory alpha items has dramatically reduced, making drops the only effective way to make money.

    When they make purples available in Memory Alpha, watch how quickly the price of items on the exchange plummets as the influx begins.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    ramp4ge wrote: »
    Which you can purchase from the exchange.

    You literally never have to leave Memory Alpha to do anything. It's a 1-stop-shop. Memory Alpha is Wal*Mart.

    When was the last time you looked at the exchange for anamalies? If you look, I mean really look, you'll notice that "mineral", "alien artifact" are the top two frequently listed. There is one other listed but I can't remember what it is... It had no more than three different kinds of anamolies listed on the exchange.

    You can buy the others on the exchange... if someone posted in on there. I'm acutally surprised people aren't posting surplus anamolies on the exhange right now for obscene amount of money. Capitalism at its best lol
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    ramp4ge wrote: »
    Which you can purchase from the exchange.

    You literally never have to leave Memory Alpha to do anything. It's a 1-stop-shop. Memory Alpha is Wal*Mart.

    uhm, you can purchase other crafting materials from the auction house in WoW too, and in many other games... why do people have such a problem with STO's system when it's exactly the same as all the other games?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Intrepidox wrote: »
    uhm, you can purchase other crafting materials from the auction house in WoW too, and in many other games... why do people have such a problem with STO's system when it's exactly the same as all the other games?

    I ran into a similar question last night when discussing "purples."

    I hadn't played World of Warcraft in quite some time. So someone made a post about how it takes less time to get all purpled out in this game. I did the math for this game. And genuinely wanted to know how that compared to WoW. Someone told me all about WoW's badge system over there. I was quite surprised to see how the game had evolved. It is interesting to know since it helped me understand why the game remained as popular as it did. But the math was actually kind of telling in that ... not only is STO using a similar system, but they actually slow down the process. To fully deck your character (your entire ship, you and your 4 away team members) takes a lot longer than most people realize.

    I learned that WoW's system is really similar.

    And that most people mean just their ship's weapons when they say "fully purple."

    And forget about the most expensive slots (deflectors, shields, personal kits).

    But yeah, it is the same basic revelation. The system is actually based on the system from the other games people are comparing this game to. So it's fascinating to see people react the way they do sometimes.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    What I like about Memory Alpha is you never have to go there. You can run exploration missions in the clusters for badges that you can use to get all the gear you need.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Pasquatic wrote:
    What I like about Memory Alpha is you never have to go there. You can run exploration missions in the clusters for badges that you can use to get all the gear you need.

    :p

    Yeah, I will not argue that you can gear up any number of ways -- doing missions as normal, collecting credits to buy items on the Exchange, or Exploring and collecting badges-- and you can even deck yourself out fully doing nothing but PVP! Ideally though, crafting and Memory Alpha should be an important part of the game. It'll take some time to get there, though.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    joebobkill wrote: »
    - Purple items to be crafted.
    I would agree, but only if it is crafted from a given "Blue" and that "Blue" is not craftable at Memory Alpha. Purples are supposed to be "VERY RARE", and the new mod has just made blues both readily available and cheap... two things a "blue" is NOT supposed to be
    joebobkill wrote: »
    - Items for our new ship interiors/ ready room. (value should be purely cosmetic)

    Nice idea, but I think it is completely beyond game design
    joebobkill wrote: »
    - Items should be broken apart to reveal "encoded data", "alien artifacts", "biological samples", "unkown alloy", etc.

    This does not make sense, and I would be against it. Raw materials are used to make a finished product, and the finished products of memory alpha are enhanced versions of existing equipment. For example, lets assume that a torpedo is enriched for more force, or a sensor is improved for more sensitivity. You can't re-extract the raw materials from the detonation core or the antenna. They are used, and whatever was not used from the raw material was discarded. This would be a definite No.
    joebobkill wrote: »
    -More items/consoles/weapons

    Who knows
    joebobkill wrote: »
    - The ability to buy recipes for items, so we can craft specific items whenever we want without having to travel all the way to memory alpha. A crafting table should be added to the Egineering section of our ship interiors. :):):) Again, a long shot but I gotta admit... I would be blown away if this happened.

    The problem is in Crafting you need to have experts in the design and motification of the equipment. We don't have that. Technicians at memory alpha are making the enhancments, not you. While the idea is cool, it just doesn't fit.

    Playing counterpoint here.
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