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"New" Memory Alpha

SystemSystem Member, NoReporting Posts: 178,019 Arc User
The "New" Memory alpha is exactly the same as before, expect now you can track your progress.

You still cannot make anything of any value, the system is still massively flawed as there is no customization of any kind possible.

In order for this to feel right as a "Crafting" system there need to be more options, not less.

Allow us to make base items which can then be modified to suit our wants/needs/desires.

For example: Someone as a Basic Deflector but wants a Tachyon Deflector with a bunch of Tractor mods or something. Let them use the materials we find to turn that into one.
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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    I use a Tachyon Deflector with SenP myself.

    Not telling me anything I dont know. I play on the test server every weekend. I hope they decide in either a few months or next expansion that we want to "choose or make our own stats" with our current weapons also. Make it a challenge kinda like how EQ2 does crafting. This is my take.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    I think you'll find, with great patience, that the game engine being used doesn't support such a thing. You can only create pre-fabbed objects. And, of course, the micro-managing that goes into the balancing of this game would render anything "special" entirely superfluous.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    they need to fill out the number of items first. i was looking at the mark x weapons and its seams to be mainly just poloron, and i think chronoton torpedoes

    thats not much good if you have any other load-out

    and they need to start putting some unique items that you cant get anywhere else in the game. give us a reason to craft

    let us find blue print in game that let us add new recipes, or even let us mix and match to create new recipes.

    I think this new memory alpha is a good start but they need to build on it to make it worthwhile
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Mem-Alpha is one of the biggest disappointments of STO. It needs to be completely reworked.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Mem-Alpha is one of the biggest disappointments of STO. It needs to be completely reworked.

    The game launched incomplete.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    they need to fill out the number of items first. i was looking at the mark x weapons and its seams to be mainly just poloron, and i think chronoton torpedoes

    You must not have played in a while. There are a bunch of new Mk X weapons. It USED to be just polaron and antiproton. Now they have Mk X phasers and disruptors as well.

    Go to Sol station and check it out. Or the task force in Borg space (I can't recall its name now, last night was the first time I have been there in weeks).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Mem-Alpha is one of the biggest disappointments of STO. It needs to be completely reworked.

    Yep... that about sums it up.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    nixboox wrote: »
    You can only create pre-fabbed objects. And, of course, the micro-managing that goes into the balancing of this game would render anything "special" entirely superfluous.

    One of the OP's ideas could still fall into the pre-fab arena. He suggested taking an existing object and upgrading it to a better and/or different one through crafting. So long as it is a pre-fab already, it should be an upgrade path via crafting. That shouldn't be that hard to implement.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Mem-Alpha is one of the biggest disappointments of STO. It needs to be completely reworked.

    I disagree that it needs to be completely reworked. Like I said in my previous post: I think it could be modified to be much better. By taking an item you already have and upgrading it via crafting.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Now the Dev's have posted that the Memory Alpha 'revamp' is not the end, but the starting point. Once they have judge how the the changes are working, they plan to implement more items and features...

    There are a lot of things that can, and need to added to the system... A greater variety of weapons, (such as Mk IV Plasma Turrets). And items that are nearly unobtainable or don't exist (such as Blue Mk II and Mk IV EPS Flow Regulators, and 'Efficient' Impulse engines above Mk IV) would make fine additions for Memory Alpha Crafting... These ultra-rare devices could be made recipe 'expensive' to prevent crafters from flooding the market with these items...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Now the Dev's have posted that the Memory Alpha 'revamp' is not the end, but the starting point.

    What do you mean by "now" ?

    They've been posting that the entire time. Since the changes were first proposed. Before this even went up on Tribble.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    superchum wrote: »
    What do you mean by "now" ?

    They've been posting that the entire time. Since the changes were first proposed. Before this even went up on Tribble.

    He's right. Even though I have only been playing the game since the first week of Feb, I have been watching the forums since December. The Devs have been talking about revamping Memory Alpha since January.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    I don't mean that as rude as it sounds but, come on people wow it self was not much more complicated when it was brand new 7 ish years ago. It takes awhile for any game to get real complicated and STO does need work before it will match the likes of wow but, as the devs said they made this game for star trek lovers who understand what trek is about not for the mass market, most of the people that I see that don't like the game know nothing about star trek or very little or what they think they know is wrong.

    Give it some time and I bet it will get better. if you think about it STO is doing what few games do and listening to the player base even the people at wow don't do that they throw out some content and then rationalize it, it is gonna take awhile for improvements as long as they stick to getting info from the players BEFORE they throw TRIBBLE at us and I rather they do that then assume what me and others want and then rationalize it with some nonsense.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    System is improved, but has a long way to go.

    On a similar but separate note I understand supply and demand and all but people have increased prices to the point of hilarity, i.e. 999,999,999 for some samples low level samples, and 700,000 for the reasonable prices lol. Even the most greedy Ferengi knows not to price your own customers out of the market.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    I would like to see the ability to mix and match abilities.

    Kits: I don't like some of the kit arrangements. Or have no use for one or two skillls in the kit I do like. So let me craft one I do like.

    Deflectors: I like some of the abilities..but say I have no use for one of the specials...let me mix and match.

    I have a rifle with a radiation proc...how about adding different procs.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    I was concerned also but it sounds like this is a step in the right direction. I understand it isn't foolproof but it is an improvement over what there was. Just my 2 E-credits.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    At the very least there needs to be a. some purple items, b. some exclusive to crafting items
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    nixboox wrote: »
    You can only create pre-fabbed objects. And, of course, the micro-managing that goes into the balancing of this game would render anything "special" entirely superfluous.

    You have to think of crafting as "Enhancing" an existing item, in order to improve it's performance. it doesn't create new items, it improves an existing piece. Exeryone who wants to see memory alpha create new items from old ones isn't seeing the logic.

    BTW Creating enriched quantum torpedos from Quantum mines was a BUG that was left in because everyone wanted it. This was the only exception to the rule.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    To say they did not improve Memory Alpha would not be fair because they did, that said there needs to be more to it than is currently available.

    I read someone post that the engine they use for this game would not allow it, not sure where he got his info from and I am not a game engine guru but I am pretty sure that more could be done than has been. For example if you choose Alien as your race you have different choices you can make for his abilities, the same could be done with crafting but the more you improve something the more you need (requirements) to be able to craft it and for the ultimate crafing they need to be rare drop recipies or something that is difficult to craft and hard to get for it to be any good.

    I too would agree that the game was released before its time as is just about every MMO or MMORG but we the public buy them and as long as we do they will release them before they should. Honestly we have only ourselves to blame for letting it happen time and time again.

    Do I enjoy the game ? Yes I do, I have always been a HUGE Star Trek fan, do I expect more to be coming out for me to stay here and pay monthly ABSOLUTELY! The game has a lot of potential, its up to the developers to deliver on that potential....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    It took them three and a half months to get to this (Most likely longer seeing how they said they where working on revamping the system way back in beta.) Just think how much longer it will take them to get to something the people have been asking for.

    Cryptic has made the crafting system which can and could have be extremely easy and satisfy for everyone into something most people dislike and see as pointless.

    This game is starting to feel like it should have stayed in beta for a few more years. Now it just feels like we are in pre beta (Tribble) and beta (Holodeck)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Be able to craft Hybrid Items like the Plasma-Disruptor Array of sorts would make Memory Alpha worth crafting...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    910burns wrote: »
    You have to think of crafting as "Enhancing" an existing item, in order to improve it's performance. it doesn't create new items, it improves an existing piece. Exeryone who wants to see memory alpha create new items from old ones isn't seeing the logic.

    BTW Creating enriched quantum torpedos from Quantum mines was a BUG that was left in because everyone wanted it. This was the only exception to the rule.

    I believe you should have items which have slots that can be fitted with the rare items you pick up from anomaly scanning which would allow you to have a unique item based on your own design. This is incompatible with the game engine. When I say "pre-fabbed" that means you can only upgrade to an item that already exists - the parts you're using are just considered currency.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Dakma wrote: »
    To say they did not improve Memory Alpha would not be fair because they did, that said there needs to be more to it than is currently available ...

    they've already said there is more coming. That this is step 1 in a multi-step process. They are collecting feedback on what new recipes, and what new improvements we want. Let them know. Specifically. What kind of items do you want to be able to create? That's what they will try to give you. It will take time. They are going slowly with this, unfortunately. But they are definitely open to giving you as much as you want with this system.

    They said this is step 1. To get things organized. And to let them now start to be able to give new recipes, so they can weight them properly in their system and possibly organize the tiers and 3 dsiciplines better.

    So have at it. They want to know this. They are going to try to give you this. Tell them what items you'd like to be able to create.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    superchum wrote: »
    they've already said there is more coming. That this is step 1 in a multi-step process. They are collecting feedback on what new recipes, and what new improvements we want. Let them know. Specifically. What kind of items do you want to be able to create? That's what they will try to give you. It will take time. They are going slowly with this, unfortunately. But they are definitely open to giving you as much as you want with this system.

    They said this is step 1. To get things organized. And to let them now start to be able to give new recipes, so they can weight them properly in their system and possibly organize the tiers and 3 dsiciplines better.

    So have at it. They want to know this. They are going to try to give you this. Tell them what items you'd like to be able to create.

    You know what I'd love to see? Unique items...items that can only be MADE. The idea of schematic drops is something that I'd love to see. Make a MkX purple Efficient Engine available, for instance.

    One thing that i like about the crafting system in WoW is the range of items that you can make, the inter-dependencies between each profession, and the fact that some items cannot be gotten otherwise. It would certainly make crafting enjoyable...to see the possibility of scrounging for or creating items to make that badass Mekgineer's Chopper was something that had me going for months.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    My Bridge Officer Character Arc system is something I'd like to see evolve into a different kind of crafting, with schematic drops for new traits you can train BOs in.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Make a MkX purple Efficient Engine available, for instance.

    There you go! That's what I'm talking about. I've seen this suggested a few other times in a few other threads. I think it's a fine suggestion. I think it is within their power to make this possible. I think if this is part of what the future evolution of this system can give us ... then a lot more players will be a lot happier with the crafting system.

    Definitely a popular suggestion. One that I, and many other players can get behind.

    There's a lot of stuff they can do with crafting. And that suggestion, and the more general suggestion:
    Unique items...items that can only be MADE. The idea of schematic drops is something that I'd love to see.

    More good ideas.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    My Bridge Officer Character Arc system is something I'd like to see evolve into a different kind of crafting, with schematic drops for new traits you can train BOs in.

    I like your bridge officer suggestion. A lot. It's pretty big idea. And encompasses a bit more than the crafting system. But I also think it opens up a lot of potential customization and fun for an aspect of gameplay many many players really get into.

    But that's all feedback I should probably post in the thread itself, lol.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    There is actually a lot that has been done here, even though it doesn't appear that way.

    The back-end structure has been altered and the system you see now can have a lot more added to it than the old one could.

    Here is the dev post: http://forums.startrekonline.com/showthread.php?p=2666379
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    superchum wrote: »
    There you go! That's what I'm talking about. I've seen this suggested a few other times in a few other threads. I think it's a fine suggestion. I think it is within their power to make this possible. I think if this is part of what the future evolution of this system can give us ... then a lot more players will be a lot happier with the crafting system.

    Cookie Cutter builds ahoi...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Hornet331 wrote: »
    Cookie Cutter builds ahoi...

    But the game. It launched incomplete.
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