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A question for you healers out there

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited May 2010 in PvP Gameplay
This for sure does not apply to all. My question goes out to those healers who refuse to heal ppl.

Why do you play a healer and not heal anyone? If you want to dps play a dps class.

I have seen way to many games where a healer will just heal him/herself the whole game and watch ppl die all around them.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    I'm going to reply because I'm pretty sure none of those "bad" healers are going to own up. :)

    The answer is simple: they saw the Sovreign class and other cruisers beat the TRIBBLE out of everything in the ST series/movies and they think the same applies in STO. Fail.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    In a PuG:

    The people who know how to be self reliant and get out of combat or rebalance shields are very few compared to the people who just spam phaser fire and die in 5 seconds cause they can't rebalance shields or pop any of their own defensive abilities.

    I tend not to heal people who I know are going to pop 2 seconds later by flying head long into a fedball of 5 enemy ships thinking he's now He-man. Not wasting my sci team + haz emit on them when I could use it on either myself or that other escort that's a properly played killing machine.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Generally, if I'm being focus fired, I won't heal others--because I'm using all my abilities to keep myself alive and I don't necessarily even have the attention left to target an extend shields on someone. A better player could probably do both, but that ain't me.

    Sometimes someone is bound and determined to stay 6 k.m. away from me.

    (Sometimes I know I'm the guy that's gonna pop in 2 seconds, so i throw a sci team and haz emitter on someone else and try to point my eminent hull explosion on the nearest hurt fed.)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    I will avoid healing others when I'm under massive assault, trying to keep shields and hull up. The only exception is while my RSP is on cooldown and my ES3 is available, I'll toss it on a nearby ally. Usually they don't stay within the 5m range though.

    Other than that, I will toss out Engineering Teams to nearby friends when need be.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    The answer is simple: they saw the Sovreign class and other cruisers beat the TRIBBLE out of everything in the ST series/movies and they think the same applies in STO. Fail.

    That made me smile bigtime :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    This is a general observation from someone who plays a healer 80% of the time. I often play a healer as both a Klingon BG and Fed RA in PUG matches.

    If I Extend Shields/Engineer Team III a BoP or Raptor, regardless of what is happening or what they are doing, 9 times out of 10 that ship will almost always do a full circle back to me before locating a target and unloading with their next attack run. With that simple move, the Klingon Captain positions themselves within 5 km of my healing support and begins their attack run while under my protection. That simple move also protects me (the healer) in the process, and makes me work harder to heal them.

    On the Fed side, no way in hell. More than half the time the Escort is so used to shooting off the screen with evasive manuevers they don't even notice when they have a healer trying to help them. The 5 km range thing doesn't even register for most Escort Captains in Fed PUG play. It is so bad, I'd rather issue Extend Shields to a Cruiser or Science Ship instead of an Escort in trouble, because at least the Cruiser or Science Ship is less likely to zooooom off. Just yesterday I was healing an Escort during a fight two vs 4 enemies. I was holding my own with good shields/hull with Extend Shield and Engineer Team III on the Escort, yet as we beat up on an enemy ship, the Escort zooms off 15 km away chasing the wounded enemy leaving me to fight three opponents by myself. Some teammate that fool was, I will never heal that guy again.

    As a healer, I'd rather lose a match than waste a heal on a fool. More often than not, healing a fool is the quickest way to lose the match anyway...

    Most Fed players in a PUG match are absolutely terrible teammates and completely focused on themselves, while Klingon teammates are not like this at all. I was in a PUG match yesterday flying my escort with four cruisers. Ninjaboy in his cruiser was the only Tactical on our team, and while I had no expectation our PUG was going to overcome the organzied group we were facing, it was disappointing to see Ninjaboy open the match by zooming into battle 20km ahead of the rest of the group to 1v5 the enemy fed ball - a sign that even supposedly good players will do stupid stuff in PUG matches.

    The statistics in the end told the story - my escort led our group in healing, and the other three cruisers besides Ninjaboy died the least while producing less than 30K damage each, and none of them had over 10K healing. With 3 teammates in cruisers who run around with 125 shield power spamming RSP 4x each, we had no chance.

    After trying for months to be the helping healer, in some cases I'd rather see several Fed Escort Captains die than help them with even a small heal.

    I know the original poster only as a worthy opponent in the late evening Cap and Hold matches, and would help him anyday if I was on my Fed healer. While I don't include the original poster in my generic criticism of the vast majority of Fed Escort Captains, my stated opinion goes to the heart of the issue and why 9 times out of 10, Fed Escort Captains aren't worth the effort of healing because they do so little to earn it.

    Bottom line, Klingons make better teammates than Feds. There is a general rule in Star Trek Online PUG PvP - no good deed as a Fed goes unpunished. It is why I privately celebrate every time I see a Fed complaining about PvP on these forums - as a group they earn every bad thing that happens to them in this game.

    The Borg motto in Star Trek is Resistance is Futile, but in Star Trek Online, the Fed motto in PvP is Assistance is Futile.

    The only solution is to find a fleet of PvPers you can play with consistently, but for Feds there are very few choices of good fleets like that, and several don't recruit.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    I'd say its that most people don't see themselves as healers even if they picked the "healing" ship. My first toon was an eng in a cruiser, I liked all the engineers on the shows, i'm a electronics tech myself, and I like the look of a cruiser. It dawned on me at RA (since i didn't pvp much just went with the story) "oh, this is optimally a healer, been there done that, I'd rather be dps" . So I made a fed and kling tac with escorts that are now just hitting RA. There are plenty of people that don't pick a character based on what they are ideally supposed to do, they pick because it appeals to them in some way.

    Came back to my Eng a few days ago taking a break from the tacs, and I made it into a full blown healer. Not all that good at it yet, so many things are happening, people getting blown up left and right, Klings comin out of nowhere, gravity wells popping up, fighters and mines everywhere. The interface is kinda clunky, add to that half the people in the map aren't on your team, or for that matter trying, it takes some getting used to.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    I think the biggest problem with lack of healing is that when you create a toon and pick a ship class, there's no clear description as to what you'll be doing in pvp.

    I personally picked tac officer when I made my character just because it sounded cool. But I always wanted to fly cruisers in the game. I had absolutely no desire, whatsoever, after healing in two other mmo's, to play another healer. So, after a few weeks of denial and RSP spamming, I realized that if I want to keep flying a cruiser in pvp, I better start throwing out ES's and heals to everyone around me. So, once again, I'm a healer. Some people accept their role in a cruiser, some people don't.

    Oh, and another thing, people don't like healing other people because it's hard. A lot harder than picking a target and spamming the spacebar. You got to be able to stop firing, select the person who needs healed, hope they were smart enough to stay withing 5k of you, all within a couple seconds, and keep yourself alive in the process. ES equals a big target on my ship, so guess who's probably going to die for saving your life?

    Wow, I think I've got anger issues.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    in 90% of my matches, deaths only come when the heals are on cooldown. its so agonizing knowing that I COULD catch the damage, if my **** wasn't on cooldown. :(
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    As a Sci/Sci I heal the **** out of people I don't have extend shields but will be getting I am only a captain at present sooo takes some time I do use hazard emitters 1&2 Engi team 1 and 1 copy of RSp for self preservation I am usually at the top of the leader boards in healing and somewhere in the middle of damage.

    Personally I try to heal my TRIBBLE off but if your not in team i can't see you getting low I have missed a few because I was trying to survive myself
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    faithborn wrote:
    in 90% of my matches, deaths only come when the heals are on cooldown. its so agonizing knowing that I COULD catch the damage, if my **** wasn't on cooldown. :(

    Every healer knows that helpless feeling watching a friendly go down and there is nothing you can do. I can't count the number of times the difference is only a few seconds...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    i've done lots of healing, but there are times i cant and other times i simply wont heal others. i cant heal others in situations when the other team realized im healing so target me all out. its then a matter of me staying alive to tank.

    now the times i refuse to heal others are those times when one person runs out ahead full steam ALONE into the enemy fleet, or on the ground the group of baddies. i wont heal them because they usually ignore the idea of sticking together and why should i put myself in danger needlessly when if only they would have listened and stuck to the group there would be mutual support.

    being a healer still requires support from the rest of the team. its no good to have a healer that cant get backup when needed to continue healing everyone.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Darksided wrote: »
    This is a general observation from someone who plays a healer 80% of the time. I often play a healer as both a Klingon BG and Fed RA in PUG matches.

    If I Extend Shields/Engineer Team III a BoP or Raptor, regardless of what is happening or what they are doing, 9 times out of 10 that ship will almost always do a full circle back to me before locating a target and unloading with their next attack run. With that simple move, the Klingon Captain positions themselves within 5 km of my healing support and begins their attack run while under my protection. That simple move also protects me (the healer) in the process, and makes me work harder to heal them.

    On the Fed side, no way in hell. More than half the time the Escort is so used to shooting off the screen with evasive manuevers they don't even notice when they have a healer trying to help them. The 5 km range thing doesn't even register for most Escort Captains in Fed PUG play. It is so bad, I'd rather issue Extend Shields to a Cruiser or Science Ship instead of an Escort in trouble, because at least the Cruiser or Science Ship is less likely to zooooom off. Just yesterday I was healing an Escort during a fight two vs 4 enemies. I was holding my own with good shields/hull with Extend Shield and Engineer Team III on the Escort, yet as we beat up on an enemy ship, the Escort zooms off 15 km away chasing the wounded enemy leaving me to fight three opponents by myself. Some teammate that fool was, I will never heal that guy again.

    As a healer, I'd rather lose a match than waste a heal on a fool. More often than not, healing a fool is the quickest way to lose the match anyway...

    Most Fed players in a PUG match are absolutely terrible teammates and completely focused on themselves, while Klingon teammates are not like this at all. I was in a PUG match yesterday flying my escort with four cruisers. Ninjaboy in his cruiser was the only Tactical on our team, and while I had no expectation our PUG was going to overcome the organzied group we were facing, it was disappointing to see Ninjaboy open the match by zooming into battle 20km ahead of the rest of the group to 1v5 the enemy fed ball - a sign that even supposedly good players will do stupid stuff in PUG matches.

    The statistics in the end told the story - my escort led our group in healing, and the other three cruisers besides Ninjaboy died the least while producing less than 30K damage each, and none of them had over 10K healing. With 3 teammates in cruisers who run around with 125 shield power spamming RSP 4x each, we had no chance.

    After trying for months to be the helping healer, in some cases I'd rather see several Fed Escort Captains die than help them with even a small heal.

    I know the original poster only as a worthy opponent in the late evening Cap and Hold matches, and would help him anyday if I was on my Fed healer. While I don't include the original poster in my generic criticism of the vast majority of Fed Escort Captains, my stated opinion goes to the heart of the issue and why 9 times out of 10, Fed Escort Captains aren't worth the effort of healing because they do so little to earn it.

    Bottom line, Klingons make better teammates than Feds. There is a general rule in Star Trek Online PUG PvP - no good deed as a Fed goes unpunished. It is why I privately celebrate every time I see a Fed complaining about PvP on these forums - as a group they earn every bad thing that happens to them in this game.

    The Borg motto in Star Trek is Resistance is Futile, but in Star Trek Online, the Fed motto in PvP is Assistance is Futile.

    The only solution is to find a fleet of PvPers you can play with consistently, but for Feds there are very few choices of good fleets like that, and several don't recruit.

    I can agree with u on this. Many do run off. Most of the time i see a healer who does heal i stick to him like glue. Protect him the best i can and while doing that i get kills and heals.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Darksided wrote: »
    Every healer knows that helpless feeling watching a friendly go down and there is nothing you can do. I can't count the number of times the difference is only a few seconds...

    It's just such anquish
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    I find it can depend on the map you play, in a salavage map i have out healed engi cruisers while flying a tac escort. Most players dont grp, they don't help and for the most part expect no help, you complain that escorts zoom off after you pop an ES on them, most would not have expected it and certainly it can be a rare enough occurance that you are not going to rely on it, and so had made their mind to run assuming it will not be there and somme might not even regonise it even if they saw it on themselves. On the flip side, as a crusier you just healed the TRIBBLE out of someone who says thx in zone while disappearing over the horizon while you are left fighting 1v3 with all your heals on cooldown does not inspire a lot of confidence in the players around you. I have seen some cruisers with 0 heals at the end, makes me wonder if they actually know it can be done at all if they have not even healed themselves. That lack of dependancy is someting i suffer with in many salvage maps, tho if i see someone being fired on by a couple an i think my available heals will add more time to his life than they take to cast i will throw them out, that is not because i am a natural healer but becasue while they take a bit extra time to kill him with the target fixation that affects many puggers i can pick one or two off before he goes down

    A cracked map however while i was lvl'in up a quick comment to 'remain within 5k for full support, 10k for some support' and throw out a 'ffs if you have heals use them on each other and this will be an easy win for us' resulted in a nice win ratio in the pug games i played throughout the tiers and players healed remained close and won.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    faithborn wrote:
    in 90% of my matches, deaths only come when the heals are on cooldown. its so agonizing knowing that I COULD catch the damage, if my **** wasn't on cooldown. :(

    Yeah, same. Or when I go to cast ET III on a target and it glitches and fires on me instead.

    I usually just snap "no heals" when everything is on cooldown just to warn people to use any emergency stuff (batteries, Miracle Worker, etc).

    As for self healing, I'll heal myself up if I find I'm dying, but otherwise I'll focus on the rest of the team. There does come that point though where it's better to heal an ally at the cost of your own death to keep the momentum going. Some folks don't catch that point and keep healing themselves instead, and that's usually when you end up having to regroup or else the opponents now control the initiative.

    And yeah, I will concur with the prior posters on ships flying out of range. I swear to Sulu that "Heals best within 5k, stay close" translates to "Full Impulse away from me ASAP" somehow in PUGs.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    A better question might be how come no one protects said healer when he is being FF by people? TO many times have I healed people only to see myself get wtf owned because all my ability's are on cd while people just watch me die not even trying to help me out.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    I play a healer sometimes. I find that in PvP its more useful to dish out DPS, so I generally spec for combat, but I do have a DSSV that does nothing but healing.

    If I dont heal you, its probably because...
    • All my heals are on cooldown. I run 2x science team, transfer shield strength, extend shields, engineering team, and hazard emitters, but that doesn't guarantee I have something available every moment. I may also have been SNB'd.
    • Someone else needs it more. Especially if someone is being focussed, I'm likely to fix my attention on one person.
    • I'm out of range. This is either because A) I died and I'm racing back into battle as fast as I can, or B) you are TRIBBLE and decided to play lone wolf.
    • You are not in my team. Sometimes there are multiple teams (10 player matches), or some lone wolves. Dont expect heals if we aren't teamed.
    • You look like you can handle yourself. I tend not to worry about cruisers, or those who have demonstrated aptitude in self-preservation.
    • I'm saving it for a buddy, for a planned strike, or for someone to whom I owe a favour.
    • You suck. ;) This doesn't apply to everyone, but if you are the kind of person who will full impulse into combat or waste an alpha strike on the carrier with RSP active, then I'll have no qualms in letting you die!

    I've played many online games, and I ALWAYS see complaints like this! The fact of the matter is that you should be greatful for a heal. ACT LIKE IT! Those who thank me get extra care and attention. Those who are rude or stupid will get ignored.
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