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Open (non instanced) PVP areas!

SystemSystem Member, NoReporting Posts: 178,019 Arc User
This game could be SO much more fun if there were sectors of space that were dangerous to pass through. As it stands now I can take my ship into klingon territory and as long as I avoid the random deep space encounters I'm golden.

I think the klingon faction should be able to protect their space and vice versa.

Also assuming the romulan faction comes out they should have the same opportunity.


Here I am uncloaked, going at warp 9 through romulan territory! NO WAY!


I know other MMO's have it so that if you are in the opposing factions territory that you are flagged to be attacked.


How many people think this makes sense?
Post edited by Unknown User on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Allot of people have posted on stuff like this and I for one would love open world pvp, but sadly the majority people that play STO are pve's who do not want this implemented at all due to the fact they dont want to be grief'd by people as they fly through contested space. If they actually did add open world PVP th game wold be so much better tho because people would be fighting in the open world allot more instead of this instance TRIBBLE. Then they can also add in starbases to capture and take controll of etc.So far only a neutral zone has been talked about but that wont make it into maybe next year or so.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Considering how much content requires you to be in those systems, absolutely not. There already isn't enough to really do in STO, and you want to limit it by forcing me to either PvP flag or not do it?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Aris wrote:
    Considering how much content requires you to be in those systems, absolutely not. There already isn't enough to really do in STO, and you want to limit it by forcing me to either PvP flag or not do it?

    Yeah but you lose nothing in pvp so really its not that big of a deal I can see if you lost stuff when you died or something or if you got xp debt but you lose nothing for losing so whats the big deal?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Time is a big deal. I don't have a lot of it, and I'd rather not waste the time I could be enjoying the game because some PvPer wants to get his jollies blowing up people who just want to play the game.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Aris wrote:
    Time is a big deal. I don't have a lot of it, and I'd rather not waste the time I could be enjoying the game because some PvPer wants to get his jollies blowing up people who just want to play the game.

    Not real time you lose what a whole 5 minutes then when you die they spawn you in a place that has turret and guards and stuff, heck even make it so when you get taged you are in a instance and if you are not hit for a 1 minute you can leave the instance so people who dont want to pvp can avoid it by evasive man and engine battery to get away from people., Potbs did this and many people where able to avoid pvp they did not wantto partake in. Even have it so you both start 30 yars from eachother so people have the time and space to get away if they want to.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Chronico wrote: »
    Yeah but you lose nothing in pvp so really its not that big of a deal I can see if you lost stuff when you died or something or if you got xp debt but you lose nothing for losing so whats the big deal?


    bringing me to my next issue...



    the death penalty needs to be REAL.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Or... we could just leave it alone and if people actually want to PvP, they can get into a queue and do it. No one likes DSEs, and you can warp right out of those too.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    They need to make PVP meaningful so that klingons actually are worth playing cause atm what the point of playing a klingon other than you like the klingon faction. For a faction built around pvp THere really is not any incentive to pvp really other than thats all Klingons can do atm unless they like doing boring nebula mission over and over again. Before someone says well thats what you want because you ar a klingon no I am not I play a fed char but thats because I like both PVP and PVE AND when I get sick of one I do the other but atm all klingons got is pvp and boring nebula missions and the crappy STF's that barely anyone does.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Aris wrote:
    Time is a big deal. I don't have a lot of it, and I'd rather not waste the time I could be enjoying the game because some PvPer wants to get his jollies blowing up people who just want to play the game.


    You would not go into those areas unless you had people with you for protection.


    Like low sec space in EVE. The rewards for doing missions in enemy territory would be greater, but the risk of getting jumped is always there. PVE'ers would need to group up for protection or hire a squad of escorts to see them through safetly.

    Player economy! Mercinaries!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Aris wrote:
    Or... we could just leave it alone and if people actually want to PvP, they can get into a queue and do it. No one likes DSEs, and you can warp right out of those too.

    Yeah except and entire FAction is based around PVP and they really have nothing to show for it except for boring instanced pvp yeah that allot of fun not really and it gets old and boring fast. Its no Wonder the Klingon faction is a shell of what it was because you really have nothing to do and at least open world PVP would keep them busy while they add more stuff for them.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Aris wrote:
    Or... we could just leave it alone and if people actually want to PvP, they can get into a queue and do it. No one likes DSEs, and you can warp right out of those too.

    Where did super self entitled MMO players like you come from!?!

    When did this happen?


    You want to just pay your fee and then be able to waltz around the galaxy all self entitled not risking anything with a magical bubble around you that prevents any sort of attack or situation that you cannot get out of immediatly.

    Why are you so afraid to die?


    God i miss '97 - 2002 ultima online....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Where did super self entitled MMO players like you come from!?!

    When did this happen?


    You want to just pay your fee and then be able to waltz around the galaxy all self entitled not risking anything with a magical bubble around you that prevents any sort of attack or situation that you cannot get out of immediatly.

    Why are you so afraid to die?


    God i miss '97 - 2002 ultima online....

    Yeah people now aday in MMO'S want all reward 0 risk and STO has plenty of that already.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    You would not go into those areas unless you had people with you for protection.


    Like low sec space in EVE. The rewards for doing missions in enemy territory would be greater, but the risk of getting jumped is always there. PVE'ers would need to group up for protection or hire a squad of escorts to see them through safetly.

    Player economy! Mercinaries!

    Yeah, frak that. There isn't enough content in the game already. I am not giving up what little we do have because you want to go pewpewpew with people who aren't interested in fighting you.
    Where did super self entitled MMO players like you come from!?!

    When did this happen?


    You want to just pay your fee and then be able to waltz around the galaxy all self entitled not risking anything with a magical bubble around you that prevents any sort of attack or situation that you cannot get out of immediatly.

    Why are you so afraid to die?


    God i miss '97 - 2002 ultima online....

    EverQuest. You know, where they had PvP servers, and PvP flagging on the others. Where no one PvPed you unless you signed up for it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    All i know is that when TOR comes along there will be open pvp with no ganking of noobs. And allmost all
    the players on the TOR forum think that it will be great. And i cant wait.This game should have open pvp to really make it as a great MMO. It's np making it so that the pve heroes wont be killed at the space stations etc.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Aris wrote:
    Yeah, frak that. There isn't enough content in the game already. I am not giving up what little we do have because you want to go pewpewpew with people who aren't interested in fighting you.



    And adding in open world PVP would add content because you can put starbases in there and add quest to have people capture bases and the like, also this would help klingons allot seeing as they need content badly and this would at least distract them while the Cryptic pushes out more content for them.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    It may help some Klingons, but I did not buy this game to be someone else's content. There are stories to be told through the gameplay, and I'll be damned if I have to endure being shot at by anyone to enjoy them.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    tyyy wrote: »
    All i know is that when TOR comes along there will be open pvp with no ganking of noobs. And allmost all
    the players on the TOR forum think that it will be great. And i cant wait.This game should have open pvp to really make it as a great MMO. It's np making it so that the pve heroes wont be killed at the space stations etc.

    Yeah this game should I mean the premise of the game is that Federation is on the brink of war but yet there really is no war to speak of or at least that I noticed because everything is instanced garbage.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Aris wrote:
    It may help some Klingons, but I did not buy this game to be someone else's content. There are stories to be told through the gameplay, and I'll be damned if I have to endure being shot at by anyone to enjoy them.

    Wow you are a selffish person who care about a half finished faction and who cares if open world PVP would help them I dont want to be shot and and die AND LOSE NOTHING except for maybe 5 minutes of my time. Again if there would be open world PVP it would be instanced and therfore you would most likly have the option to get away before you are even engaged in combat but yet you still would not want it because you might get attacked really?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Yes, really. I do not play games to be humanitarian about it. I play games to entertain ME. I honestly couldn't care less if you have less fun because you can't shoot me. I care about my enjoyment and that of my friends. None of which are PvPers.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Reading the OP and not the following posts:

    Open pvp is a great idea if done in specific non-essential area's. This should not be forced upon people that dont want to partake in, but I want the same thing. Starbase assaults, planet and sector captures, would all be very appealing and sweet. I just hope that this makes it ingame before the end of the year.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Aris wrote:
    Yes, really. I do not play games to be humanitarian about it. I play games to entertain ME. I honestly couldn't care less if you have less fun because you can't shoot me. I care about my enjoyment and that of my friends. None of which are PvPers.

    Nice to KNow and thats probly why STO is losing subscibers so fast because you know 1 faction is not even finished and its all about war except the war in this game is meaningless. This would distact the increasing dwindling numbers of KDF for awhile. Again I do not play a klingon so I would not be shooting at you and again I dont get why you are against something that you yourself will most likely not even notice but w/e I am done with this post seeing as They Cyrptic are not going to implament it anyway. W
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    They should make it so everyone works like an enemy signal contact to other factions.

    Simply when to ships of opposite factions meet they are both spawned into an open empty instance with just them inside. At a distance of 20 from each other (so that people can warp/flee instantly if they don't want to pvp).

    This instance can be seen on the sector map like enemy signal contact ones and can be joined by players of both factions (10 players per side max).

    It would be "no goal, no risk, no reward" pvp (meaning you just run around blowing each other up as many time as you like for no reason, except maybe a few skill/bo points). And have no death penalty.

    Also they should open all sectors to all factions.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Chronico wrote: »
    I am done with this post seeing as They Cyrptic are not going to implament it anyway. W

    You're right, they won't. As well they should not.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    They should make it so everyone works like an enemy signal contact to other factions.

    Oh yes, because DSEs are so very, very popular when they can only hit you once. Why not have them start chasing you again if you choose to warp out?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    They should make it so everyone works like an enemy signal contact to other factions.

    Simply when to ships of opposite factions meet they are both spawned into an open empty instance with just them inside. At a distance of 20 from each other (so that people can warp/flee instantly if they don't want to pvp).

    This instance can be seen on the sector map like enemy signal contact ones and can be joined by players of both factions (10 players per side max).

    It would be "no goal, no risk, no reward" pvp (meaning you just run around blowing each other up as many time as you like for no reason, except maybe a few skill/bo points). And have no death penalty.

    Also they should open all sectors to all factions.

    That is basically what i said in my posts and to go even further make it so if you are not engaged in combat for 1 minute you can zone out, kind of like POTBS did. The 20 to 30 km apart would gibve the person time to EM and engine battery away to be able to zone out.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Aris wrote:
    Oh yes, because DSEs are so very, very popular when they can only hit you once. Why not have them start chasing you again if you choose to warp out?

    Change Instances, simple enough.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Aris wrote:
    Oh yes, because DSEs are so very, very popular when they can only hit you once. Why not have them start chasing you again if you choose to warp out?

    10 second invisabilty for both people that zone out this way you got some time to get distance from them.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    This game could be SO much more fun if there were sectors of space that were dangerous to pass through. As it stands now I can take my ship into klingon territory and as long as I avoid the random deep space encounters I'm golden.

    I think the klingon faction should be able to protect their space and vice versa.

    Also assuming the romulan faction comes out they should have the same opportunity.


    Here I am uncloaked, going at warp 9 through romulan territory! NO WAY!


    I know other MMO's have it so that if you are in the opposing factions territory that you are flagged to be attacked.


    How many people think this makes sense?

    NO NO NO NO NO!! I do not want to be playing a star trek version of EvE online.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    In SWG you had the following options and I personally think they were perfect. (I don't remember EXACTLY how it all worked, but was similar to this)
    You had to set your status.
    1) Non Pvp, you could wander anywhere but battlegrounds and be safe.
    2) You are set for FULL pvp. These players could battle in open areas, but only fight other players set to the same level. If you weren't set at this level, you could go about your business and not worry.

    Then they had certain areas that would automatically assign you for pvp with respawn areas for each faction located on the outskirts. These areas were out of major traffic areas so if you didn't want to participate you would never worry about being caught in them. There were also rules for attacking factioned NPC's that would flag you, or you could stick to creatures and non faction npcs.

    There were a LOT more ground areas to spend time in, but it was a blast. You could be hanging out in Theed and all of a sudden a large scale ground conflict would break out. You could watch or participate.

    I could be getting some of this a tad off but you get the general idea. I just remember it was a lot of fun.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    SWG got rid of the TEF flags about six months after Jump to Lightspeed, because they were terribly unpopular. They went to a normal PvP flag system that any reasonable MMO uses if they have to have world PvP.
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