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PvP scoring idea

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited May 2010 in PvP Gameplay
I have been trying in a few posts to give some ideas on how to make PvP more interesting. This would only be for RA5 pvp.

A score board on the website. The website would put into a group for scoring depending on what you are flying. Escort would go into escort scoring, BOP would go into BOP and so on.

Many things would factor into how you rank.


Damage dealing type ships.

wins = +
Loses = -
kills = +
Deaths = -

The higher the score the higher you rank. So lets say x player has the best score 200 and the next best has 180 they would fall in order of #1 and #2.

I am not a Sci or Crueser player so not really sure how to score them, but i am sure something could be worked out.

This would give ppl a reason to pvp, see where they stand compared to others and MAYBE keep ppl from being stupid in pvp.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    You'll probably want to have a healing/damage metric as well factored in for the cruisers and others. If i'm in healer mode, I won't be scoring many kills, but a 330K healing vaule in a cracked planetoid should get me something instead for a ranking. Science may get the shorter end of the stick though; if they're in a support role, how would we measure CC?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    to easy to exploit :) just go into salvage with a buddy that don't care, and kill him over and over to beef your score.

    tracking damage/healing/deaths/kills can be easily manipulated the way the game stands.

    I personally like to do this: At the end of the first PvP daily mission I take record of the top damage dealers that round. Next round I hunt them down and kill them constantly, making sure they are at the low end of the list for that round. Rinse and repeat for last round. (all of this on Salvage, FvF)

    And I keep a list of "unlikables" that I enjoy killing and will go out of my way to hunt down and destroy with extreme enjoyment
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    I think someone takes the game score too personally. :o


    I would prefer a score, which takes in account all factors in CaH scenarion, not just dmg, kills or deaths.

    +
    Kills
    Dmg done
    Hull healing done
    Shield healing done
    Supportive powers used on friendlies
    Time spend with capturing points


    -
    Deaths
    Dmg Received
    Hull Healing received
    Shield Healing received
    Time spend of outside of combat / action after certain period of time (aka doing nothing)


    Im sure some math guru could create some nice algorithm which would create out of those variables some nice performance number, which then would be compared to other people in the pvp scenario ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    to easy to exploit :) just go into salvage with a buddy that don't care, and kill him over and over to beef your score.

    tracking damage/healing/deaths/kills can be easily manipulated the way the game stands.

    I can see your point. Maybe if they make it so it is a fleet vs fleet only. Make a premade only map and it has to be fleet vs fleet. I doubt any fleet worth thier salt would want a guy on thier team who dies just to beef up someone elses score.

    Also you could add a leader board to the website that tracks fleets and how they are doing in the pvp matches. There are plenty of fleets out there who only pvp.
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