No, not this one, but actually THIS one:
http://forums.startrekonline.com/showthread.php?t=124944
Personally I think that belongs in this forum, but since it isnt alot of people are missing it and it is literally one of the best threads I have seen posted on these forums to date.
Comments
This this is awesome and has bene out ohh ~3 months. I am very disappointed in Cryptic for not implementing this, or even truely acknowledging this or even working on this.:mad:
I am soo suprised other people havent found it, but i cant really speak to that effect since I just found it last night myself.
Change the name of the thread to something the forum finds interesting like, STO ADDING DEPTH TO MISSIONS?!
You get the idea. I want everyone else to get the idea too.
They are working on this, DStahl said something about a minesweeper-ish game.
Seriously? Thats GREAT!
Any news about the other idea's?
i think having it in the developer forum is where it should be >_>;
i mean which is smarter, walking into a mall and giving ideas on how to improve your car, or walking into an autobody shop and giving ideas on how to improve your car.
true, this autobody shop could be INSIDE the mall, but it's still seperated slighty from just standing in the court yard (which is pretty much what general discussion is )
This is here so other people can see this, I know myself I never seen it since last night. I would think it deserves to be in the main stream of the public eye.
You keep it up Panda, and I will start threatening your precious Panda planet with weapons of biological warfare(not hearbreak warfare). It will be delivered via my nebula cruiser. *Evil mechanical laugh* muahahahaha
To suggest that a game needs other games within it just to have something to do suggests that the game has too little substance.
I cant agree with that. I dont really view those as "other games", but rather different aspects of gameplay. For example, crafting is very different than combat, but they can both have their place in STO(though the current crafting is pretty sad). PvP is very different than PvE, but they are also both have their place. IMO, a game needs alot of different kinds of activities to keep it interesting, as all of one thing gets boring no matter how well that one aspect may be designed.
i more-so ment the original forum that the op is linking to as opose to the thread the op created... it's a nice idea though creating a thread within a thread, it's like advertising inside the mall. >_>;
I compelety disagree.
Beam down to a planet, scan a satellite that is damaged(By just pressing F), is fine as is? But not to have some little way of actually accomplishing the goal?
I am curious on your idea's of improving game play, cause this is one of the best threads I have ever seen.
If you already have given some info on how to improve the game, you are more than welcome to link it for us.
Oh don't get me wrong. I'm all for more gameplay ( it's the lack of it that's making me leave ) but seriously? How does a minesweeper game to fix injuries have anything to do with a Star Trek game? It's being dragged further and further away from the premise of the initial game every day.
If there are to be mini games then they should be based upon a star trek theme not some Microsoft OS time-waster.
No I've never said that beam down click 5 move on is valid gameplay. I've said the opposite previously. But having mini-game time sinks just puts the main game in true perspective.
I can agree with poker in the ready room ( as Cryptic are planning ) as it's an on screen TNG staple but people are talking about adding games that belong on mobile phones rather than have any bearing to Star Trek.
also I might add that the terms and conditions that we all signed expressly forbid us from submitting game ideas.
I don't agree either - I see those mini-games as Star Trek style activities that appear in every show. It would even be cooler if they appeared on the LCARS walls instead of a pop-up, making the bridge truely interactive.
For example, I'd rather have to adjust a scanner and zero-in on an anomaly instead of simply pushing 'F'. Or when scanning on a planet's surface, having the option to narrow your scan by manipulating dials and readouts for added information would be awesome.
Indeed, this is what star trek is about, and being apart of the process instead of the process being automated is what is truely needed for the experience.
I dont think the fact that the ideas proposed are based on existing games somehow invalidates them or means they dont have anything to do with ST. After all, pretty much every MMO is based on the same basic mechanics too, but that doesnt mean they are all the same. Even STO uses the same basic mechanics as other games. More important than the mechanics themselves or what other games they may be similar too is how those mechanics are used.
Indeed, nothing new under the sun. Some people you cant please, but its the ones that have other idea's of implementation that I take seriously. Some people might just like that "F" button /shrug
For the mini-games that would be on some missions:
I would also hope that the dev's would have the ability to have it scale with the difficulty settings, also a way to keep it completely randomized for non-stale minigame.
hey, nobody has been more vocal than me since the start of open beta at how shallow the game mechanics for this game are or how mundane and repetitive the content is.
I just don't see adding the portfolio of big fish games is going in the right direction.
It can make a game more enjoyable. See the Grand Theft Auto games (since 2 I believe), the Yakuza series, and Mass Effect series. Even the base gameplay was strong enough to stand - the minigames were extras.
Minigames can act as ways of making non-combat more interactive. One of the last examples (of asteroids in blood cells) was essentially culled from a TNG episode where Dr. Crusher used a nanoprobe to destroy borg nanites.
I can see those minigames turning scan missions from "Press F" to something where you feel you actually do something (instead of triggering an animation).
Instead of being forced on players, the developers might make it optional (with increased rewards for attempting or completing a minigame instead opting out with a "Press F").
So is it safe to assume you feel the same way about poker?
Look, dont take my post as something directed towards you. My goal here is to influence and promote, not to accuse or cause hardship. Sorry if you personally took it that way.
I personally expected the mini-games before Open Beta, based off the ad's(Yes a little misleading). I think it fits into the lore, granted i didnt expect it to be based off of games we know though, but at least using LCAR menu.
Thinking to myself this is a good idea, and you disagree. Which is fine, I dread the day everyone agrees with me.
Do you have any idea's, or a direction instead of these mini-games, that perhaps Cryptic should consider doing? I feel like you have a reason or alternative to the mini-game proposal, though wouldn't be the first time my feeling was wrong, but if you do I would be interested.
Believe it or not, I am a open minded person, except when it comes to the doom and gloom ideals.
See link in my last post
it is not safe to say that, no.
I guess you missed this from waaaay back up there ( about 3 posts ago )