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Fix what's Broken ||| Change what should be changed ||| Add some NEW to the table

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited May 2010 in PvP Gameplay
Here is a compiled and organized list of what I believe should be done to the game in addition to already planned changes, as well as instead of some of them.

I will place each one in it's respective category, with a letter preceding, and a note of explanation at the end.
please provide any feedback to them, as well as any tweaks. Please vote on all of them and pick the best one's you think need to most attention from the devs.


==================================================================================
===================BELOW=======================================================
A.) SNB

Remove the buff strip from SNB entirely. Instead have it block all healing from abilities for the duration, and keep the cooldown debuff. Increase the max duration of the ability by 10 seconds. These healing abilities would include; E-Team, Sci-Team, EPTS, Aux to Struct, Hazard Emitters, RSF, Extend Shields, TSS. The only healing ability this would NOT effect is Miracle Worker. Science Team would remove the debuff, and be the hard counter.

Note: So in retrospect if someone was hit with SNB, for the duration if they used (or anyone used on them) a healing ability it would apply all of it's other effects and go on cooldown, but the healing affect would be blocked entirely. If it was a healing ability used by the player who was debuffed by SNB, that ability too would go on increased cooldown as well as per the second part of the debuff.


B.) Transfer Shield Strength


Have Transfer Shield Strength, or TSS, reduce the casting ship's actual shield power level by (-20), and have it increase the targets shield capacity max as well as healing it for the same amount it raised. This value would be based on training, consoles, and deflector relevant stats.

Note; This would bring new life to TSS, and give it a coupling effect if used with other healing abilities.

C.) Nadeon Inversion



Change Nadeon Inversion so it completely stops any subsystem damage, or disable, for it's duration in addition to it's current effects.

Note; This will be a buff that will make it viable and an interesting soft counter to BTS, or phaser proc abilities.


D.) FBP


Remove cannons as being an affected type from FBP. Instead have FBP also block harmful debuffs and send them back at the caster. Also enforce the 100% damage cap.


Note: This would make it a very interesting ability and keep it perfectly viable. Think of a Tac throwing FoMM on you only to have it instead be on them, or Sensor scan, or APB, etc.


E.) Beam Target: Subsystem



Move Beam Target: Subsystem, or BTS abilities, from the Tactical BoFF pool, and place them in the Science BoFF pool. Have a buff placed on any target of a Beam Target: Subsystem ability that gives them a short-term immunity from the same type being stacked.

Note; This just makes clear sense because science consoles, training, and relative deflector stats affect the drain amount. There are no science BoFF abilities that are based of training tactical skills or tac consoles respectively, so why should this be different?
F.) Cannon Scatter Volley

In addition to it's current Cone effect, also make Cannon scatter volley debuff accuracy by a fixed amount. In-which the amount increases per rank increase of the ability. Example: R1= 10%, R2= 15%, R3=20%
Duration 15 seconds. Tactical Team removes.

Note: This brings the ability more in line and since it shares a Global cooldown with CRF it would be balanced.

G.) Defense (AKA Dodge)


Increase the soft cap on defense from 65% to 70%

Note: This brings more viability to defense without over-doing it.


H.) Too much escort damage?

Reduce everyone's (all existing players and new players, all classes), base/innate crit severity value by 2/3. Than reduce everyone's base/innate Accuracy by 2/3. At the same time reduce the crit severity gained from training S-Battle strategy, So the max obtained is 15%, instead of 30%. Reduce the Accuracy gained from training Sship Attack Vectors, so the max obtained is 5%, instead of 15%.

Note: The part of escort damage that is unintended, and more than it should be, is the damage from crits. These are all the big numbers you see that ONLY escorts can rely on. With this reduction instead of a DHC Crit doing 9k+, it would do around 3k+. Instead of a Quantum crit doing 21k+, it would do 7k+. Instead of a Tricobalt Crit doing 90K, it would do 30K. ETC. Accuracy also feeds into crit severity at a certain point and Accuracy is too easily obtained so it needed to be reduced, which also kills 2 birds with one stone by increasing the viability of defense, balancing out the equation for escorts whilst helping others as well.

I.) Tractor Beam



Increase the hold amount on on each rank of Tractor Beam, and have each rank step up increase the max hold strength. Also increase the damage, have it based on the targets current impulse slider setting, so that at max impulse, it would to noticeable damage to the target. Have the damage be a D.o.T. Where as the damage on a target with Rank III Tractor beam and the target having max impulse slider, it would be similar to an EWP dot.

Note: This is a buff to tractor beam and adds new life to it. So does the increase to defense viability because if you think about it, by slowing down say the "escort" it makes his defense % plummet, and reach 0 if he isn't moving at all.

J.) Gravity Well

increase the pull effect on Gravity well by 2x what is currently is. Also have any target effected by Gravity well have a debuff placed on them that has a similar effect to ramming speed but for friendlies, In-which whilst being pulled in by a gravity well if they were to hit a friendly ship, it damages them.

Note: This not only buffs GW, but adds an interesting affect to realism.
K.) Science Team


Science Team is already being the ability being the counter to most debuffs. Remove the shield heal and resist buff from science team. Instead take the heal/add crew buff from tactical team and give it to Sci-team. Also add an accuracy buff to science team with the duration of 15 seconds.
R1= 5%, R2= 10%, R3= 15%, fixed amounts.

Note: Science team is already very powerful being the counter to near everything, and with the SNB change that makes it exponentially more powerful. It should have more of a medical team effect, and the accuracy buff can be tied to sensors.


L.) Tactical Team


Have Tactical Team, instead of heal/add crew as seen in (K), it buff energy weapon values for the duration in addition to its buffs. For instance @ R1 it would buff (Phasers and Disruptors) by +2; (Plasma and Tetryon) by +4; (Antiproton and Polaron) by +6.
@ Rank 2 it would buff +3; +5; +7 Respectively
@ Rank 3 it would buff +4; +6; +8 Respectively
Same 30 second duration.

Note: This adds not only an interesting and more reasonable effect to Tac team, but it also partly solves the problem of people feeling "screwed" for spending more skill points on a higher tier weapon that has the same DPS.


M.) ALL TEAM ABILITIES


Remove the shared global cooldown from ALL team abilities, however have the more crew that are dead, actually increase the cooldown of all team abilities.


Note: This would make having more than 1 team type worthwhile, and not just a painstaking time procedure
.
N.) SHIELD RESIST

Increase the maximum shield resist @125 shield power, by 5% accordingly.

Note: Simple and effective.


O.) Directed Energy Modulation

Increase the effectiveness of DEM. have the damage pen increase more greatly per weapon power level

Note: This bring the ability more in line and adds some usefullness to it.

P.) Boarding party and Cruisers

Remove Boarding party from Eng BoFF Pool entirely. Make Boarding party innate on cruisers. At higher tiers of cruisers, more and more advanced shuttles are launched, also at faster rate to target. Have it have the same CD and crew cost.
Q.) NEW ABILITY
Add "Beam Strike Team" at different ranks to engineer boFF pool to replace Boarding party.
Rank 1 = -20% crew to target
Rank 2 = -20% crew to target, 10% chance to disable team abilities for 5 seconds
Rank 3 = -20% crew to target, 10% chance to disable team abilities for 10 seconds
2 Min CD @ boff skill level 9

R.) SLOW FAT TORPEDOES

Reduce the kinetic damage of plasma torpedoes and mines, at the same time increase the Plasma DoT effect greatly. Have HY versions increase the DoT damage instead, respectively.
Have Tricobalt and HY plasma torpedoes move at 75% of the speed of Quantums, but have them stop tracking the target after 5 seconds, and explode in 10 seconds unless they hit something before than.
===================================================================================
===============THATS IT FOR NOW =============================================

In addition, some players are confused and think the game should be balanced around a ship or classes ability/tactic to move OUT of all range (10km), however it is the contrary, where in every multi-dimensional MMO, everything is and should be balanced on what happens inside the Sphere of Battle, or battle sphere.
Here is a sloppy representation of a battle sphere involving an escort, it's target, and a correct respresentation of movement.

BATTLE SPHERE


||\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ NOTE THE FOLLOWING
I would like to tank everyone and anyone who took the time to read it all, and more-so provide mature feedback with supporting arguments. All of these changes and fixes are represented as if they were done all at once, so keep that in mind, which also helps if you read every single one.

Thanks again.
Post edited by Unknown User on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    this post proves you really have no clue about pvp balance.

    especially this;
    Remove the buff strip from SNB entirely. Instead have it block all healing from abilities for the duration, and keep the cooldown debuff. Increase the max duration of the ability by 10 seconds. These healing abilities would include; E-Team, Sci-Team, EPTS, Aux to Struct, Hazard Emitters, RSF, Extend Shields, TSS. The only healing ability this would NOT effect is Miracle Worker. Science Team would remove the debuff, and be the hard counter.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    faithborn wrote:
    This message is hidden because faithborn is on your ignore list.

    Ayupan wrote:
    Mature Feedback
    Ayupan wrote:
    Supporting Arguments


    Now you know one of the many reasons why you are on ignore, and will stay on ignore, kiddo.


    Hint Hint; If you knew how to read, I said Science team would remove the debuff entirely, as the hard counter, that means the heal block debuff as well
    A.) SNB

    Remove the buff strip from SNB entirely. Instead have it block all healing from abilities for the duration, and keep the cooldown debuff. Increase the max duration of the ability by 10 seconds. These healing abilities would include; E-Team, Sci-Team, EPTS, Aux to Struct, Hazard Emitters, RSF, Extend Shields, TSS. The only healing ability this would NOT effect is Miracle Worker. Science Team would remove the debuff, and be the hard counter.

    Note: So in retrospect if someone was hit with SNB, for the duration if they used (or anyone used on them) a healing ability it would apply all of it's other effects and go on cooldown, but the healing affect would be blocked entirely. If it was a healing ability used by the player who was debuffed by SNB, that ability too would go on increased cooldown as well as per the second part of the debuff.

    M.) ALL TEAM ABILITIES


    Remove the shared global cooldown from ALL team abilities, however have the more crew that are dead, actually increase the cooldown of all team abilities.


    Note: This would make having more than 1 team type worthwhile, and not just a painstaking time procedure
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Ayupan wrote:
    Now you know one of the many reasons why you are on ignore, and will stay on ignore, kiddo.

    no, you really have no clue. your really just a terribad player in a sea of terribad players. your recommendations are absolutely attrocious and show no real knowledge about the way the game actually plays.

    case in point: snb, your proposed nerf will actually make the skill insanely gamebreaking at higher tiers while it doesn't affect lower tiers of skill level. TSS and SNB are required at higher levels to remove the defenses and allow the dps to spike down targets. instead of removing buffs you instead give any character hit by snb a virtual death sentence - no healing is significantly more powerful than buff stripping.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    SNB: I don't think your ST idea would allow healing to resume after SNB wears off with the way the powers work. I'm happy with the current implementation; it strips RSP and FBP and other buffs, so seems to be a nice counter.

    TSS: I use Extend Shields III instead, so can't comment on this one.

    Nadion: I honestly only use it to prevent power drain, so can't really offer much more on that.

    FBP: Honestly, since the last update, I find this to be pretty reasonable as is. Cannons being affected by it is a definite plus, and it's now pretty rare that I see the FBP damage so high it's dangerous. If anything, I just pop a Haz Emit to counter the damage and keep shooting anyways. And if the FBP is so bad it can really hurt you, just have your sci SNB him or pick another target.

    Beam Shields (OR TSS as I call it anyways): It's already counter-able, the only balancing needed is to just cap the max subsystem drain to somethign like 100 or 150, which ensures the counters work.

    Cannon Scatter: I honestly just use CRF, so anything to make this more viable (and Fire at Will) I'll support.

    Defense: Doesn't seem too bad, but I think the resist debuff stacking is more the issue currently.

    Escort (and BoP though you didn't specify it): I'm convinced this is from resist debuff stacking myself, and I think that needs to be looked at. And yeah, maybe look into the crit rate.

    Tractor Beam: I don't think we need a DoT as part of this one tbh. The loss of speed drops your defense, so that should add to the damage on target by itself.

    Gravity Well: Unless you pop evasive maneuvers on a cruiser, you're probably getting held in place as is unless you just skirted the edge, so not sure how much we want to up the gravity effect. The ramming speed thing I don't think would do anything because I rarely see a ship hit the middle of the well, which is where ships would collide. I would say though that they need to look into gravity effects staying around on the map despite the power wearing off (bug).

    Science Team: I use it more as a counter power against sci powers, but I don't use it was frequently as I used to honestly. The shield thing is nice though for ships that can't run more shield buffs (science and escorts) though, so I'm not sure if that's something that should be removed. The crew thing does make more sense on ST I will admit though, as in the medical bay healing up enough crew to man their station again.

    Tac Team: If Sci Team lets you heal shields, then I can see Tac Team being a boost to weapons, however I think it should also boost defense as well, thematically. It also should remain the Boarding Party counter.

    Team Shared Cooldown: I'd like them to be distinct, especially since ET and ST are now counters to 2 distinct abilities. Granted, the disclaimer is that pre-1.1 I thought the shared ST/ET cooldown would be a bigger deal once ET was moved to be a counter, but that fear never materialized. If you do this though, the shield ability of ST you didn't like earlier becomes more common place. Currently, I use ST sparingly since it's there as a counter only, not for the shield heal.

    Shield Resist: Seems ok.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    @ayupan, appearantly i'm not actually on your ignore list, because you wouldn't know if i was shooting blanks, trolling, or complimenting you.

    gg.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    ambience wrote: »
    SNB: I don't think your ST idea would allow healing to resume after SNB wears off with the way the powers work. I'm happy with the current implementation; it strips RSP and FBP and other buffs, so seems to be a nice counter.

    TSS: I use Extend Shields III instead, so can't comment on this one.

    Nadion: I honestly only use it to prevent power drain, so can't really offer much more on that.

    FBP: Honestly, since the last update, I find this to be pretty reasonable as is. Cannons being affected by it is a definite plus, and it's now pretty rare that I see the FBP damage so high it's dangerous. If anything, I just pop a Haz Emit to counter the damage and keep shooting anyways. And if the FBP is so bad it can really hurt you, just have your sci SNB him or pick another target.

    Beam Shields (OR TSS as I call it anyways): It's already counter-able, the only balancing needed is to just cap the max subsystem drain to somethign like 100 or 150, which ensures the counters work.

    Cannon Scatter: I honestly just use CRF, so anything to make this more viable (and Fire at Will) I'll support.

    Defense: Doesn't seem too bad, but I think the resist debuff stacking is more the issue currently.

    Escort (and BoP though you didn't specify it): I'm convinced this is from resist debuff stacking myself, and I think that needs to be looked at. And yeah, maybe look into the crit rate.

    Tractor Beam: I don't think we need a DoT as part of this one tbh. The loss of speed drops your defense, so that should add to the damage on target by itself.

    Gravity Well: Unless you pop evasive maneuvers on a cruiser, you're probably getting held in place as is unless you just skirted the edge, so not sure how much we want to up the gravity effect. The ramming speed thing I don't think would do anything because I rarely see a ship hit the middle of the well, which is where ships would collide. I would say though that they need to look into gravity effects staying around on the map despite the power wearing off (bug).

    Science Team: I use it more as a counter power against sci powers, but I don't use it was frequently as I used to honestly. The shield thing is nice though for ships that can't run more shield buffs (science and escorts) though, so I'm not sure if that's something that should be removed. The crew thing does make more sense on ST I will admit though, as in the medical bay healing up enough crew to man their station again.

    Tac Team: If Sci Team lets you heal shields, then I can see Tac Team being a boost to weapons, however I think it should also boost defense as well, thematically. It also should remain the Boarding Party counter.

    Team Shared Cooldown: I'd like them to be distinct, especially since ET and ST are now counters to 2 distinct abilities. Granted, the disclaimer is that pre-1.1 I thought the shared ST/ET cooldown would be a bigger deal once ET was moved to be a counter, but that fear never materialized. If you do this though, the shield ability of ST you didn't like earlier becomes more common place. Currently, I use ST sparingly since it's there as a counter only, not for the shield heal.

    Shield Resist: Seems ok.

    Thank you for the well-thought out feedback and supporting arguments.

    The thing with FBP is you may not see it as often, reaching pre 1.1 damage levels, when it really is possible, it just most players don't know how or aren't interested in know how to.

    ST being the hard counter which removes the debuff entirely would work because the cooldown debuff and the healing block would be a part of the same physical icon/debuff on the target in-which one hit from science team would remove, so SNB wouldnt be overpowered.
    Also currently and pre 1.1 BT: Shields were the perfect counter to RSP, adding SNb to that was a bad move. With my move for BT:Subsystem abilities, all of them, into science BoFF pool not only makes sense but lets them keep the RSP counter.

    Defense does not really work right as of yet, this comes into line with the too easily obtainable accuracy.
    Figure most of my toons have 25% accuracy. The soft cap is 65% defense. Thats already 40% chance to dodge, and than add in there are a ton of weapons with 10% to accuracy. Thats like 30% chance to dodge. Now add in if the target is slowed or slows down that accuracy sky rockets, and the defense plummets. That is why defense needs a major boost, and there needs to be some accuracy debuffs in game.


    @Faithborn for someone who thinks they can insult someone knowledge, you seem to be lacking it, like the link you are given above each person's post you have on ignore that says "View post", you know in some infantesimal chance they will actually post something that is intelligent and mature. So far only 1 person out of like 5 has replied to this post that isn't breaking the EULA.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Ayupan wrote:
    Here is a compiled and organized list of what I believe should be done to the game in addition to blah blah blah.....

    Too bad everybody in the game who actually has a clue thinks you're an idiot who likes beating his own drum.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Reduce everyone's (all existing players and new players, all classes), base/innate crit severity value by 2/3. Than reduce everyone's base/innate Accuracy by 2/3. At the same time reduce the crit severity gained from training S-Battle strategy, So the max obtained is 15%, instead of 30%. Reduce the Accuracy gained from training Sship Attack Vectors, so the max obtained is 5%, instead of 15%.

    Yeah because everyone knows all those Cruisers and Sci ships are blowing everyone up in seconds like DHC ships ... LOL

    /sarcasm off

    This comment makes me think like you have never played T5 pvp fight in your life pug or premade.

    Guess he would just like to see Cruisers and Sci ships toss space water balloons at each other instead.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Seems everyone who doesnt agree with Ayupan, the mature master of pvp balance, ends in his ignore list. Im glad, im in such a good company with people like Faithborn ! :o

    Oh that made me smile....reduce the dmg of mines ! i knew someone would eventually write this !! OOOOH those overpowered mines, everyone is using !
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    I sort of feel bad for Auypan though.....

    Doing all that posting only to have his ideas shot down by everyone!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Ninjaboy wrote: »
    I sort of feel bad for Auypan though.....

    Doing all that posting only to have his ideas shot down by everyone!

    It wouldn't be so bad if he was getting shot in space and in the forums. Only problem is I never see him in space.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    i think ayupan just trolled u all. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    In my opinion, any PvPer who has other PvPers on ignore is too caught up in their own personal bias to offer ofjective analysis on PvP. Auypan is disqualified for being a poser of PvP in STO.

    Ignoring another PvP because of some personal disagreement? How can anyone offer intelligent PvP analysis if they blatently ignore someone as obviously intelligent on PvP as Faithborn? Talk about sour grapes...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Darksided wrote: »
    In my opinion, any PvPer who has other PvPers on ignore is too caught up in their own personal bias to offer ofjective analysis on PvP. Auypan is disqualified for being a poser of PvP in STO.

    Ignoring another PvP because of some personal disagreement? How can anyone offer intelligent PvP analysis if they blatently ignore someone as obviously intelligent on PvP as Faithborn? Talk about sour grapes...

    A. he has yet to prove he is intelligent.
    B. I put people on ignore that do not post on topic, do not post constructively, and do not have any form of supporting argument or evidence.... Like yourself.

    As I have hosted my own PVP MMO private servers, and have been on the content/balance team on others, I know what it takes to produce valid feedback unlike them.

    All they do if it is ever on topic is post something along the lines of " nah no ty" and thats it, or " This is wrong" and act like they know, but have no evidence supporting it.

    This is why my posts are long, and well-thought out, and why certain people are on ignore. They "blatantly' break the EULA, and since nothing real is done about it, ignore is the best tool for a mature adult.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    :o..........:rolleyes:............:p.........





    :cool:
    Ayupan.......NM..........
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    You know I just can't even find the energy to insult you anymore Ayupan, most of your post have become running Jokes on these forums, I have never seen you in PvP and trust me I do ALOT of PvP I have a BG 5 Klingon that I pvP with regularly, I have an RA 5 Tactical that I PvP with regularly and At present I am working on a Science Character who is at captain, Oh did I mention I PvP with him regularly as well.


    You constant calls to nerf SNB or Nerf that bring up the point why does he want it nerfed so bad that every post is about it, Then it hit me You just refuse to take the time to learn the counters to anything and want to be Kirk or whoever the frak you idolize. No one but you has *****ed about the New SNB.

    Frankly the new SNB is much better then the old because now if actually gives the Science class a reason to stay in the fight.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Ayupan wrote:
    A. he yet to prove he is intelligent.
    Who are you, to judge other people intelligence ? How do you measure it ? Who gives you the power to decide who is intelligent and who isnt ? oh i know..its your maturity, mrs. adult ? :o
    Ayupan wrote:
    B. I put people on ignore that do not post on topic, do not post constructively, and do not have any form of supporting argument or evidence.... Like yourself.
    In short...everyone who doesnt agree with you...:o
    Ayupan wrote:
    ....ignore is the best tool for a mature adult.

    :rolleyes: :o



    Ahh at least some fun, when the server is down.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Lirethion wrote: »
    You know I just can't even find the energy to insult you anymore Ayupan, most of your post have become running Jokes on these forums, I have never seen you in PvP and trust me I do ALOT of PvP I have a BG 5 Klingon that I pvP with regularly, I have an RA 5 Tactical that I PvP with regularly and At present I am working on a Science Character who is at captain, Oh did I mention I PvP with him regularly as well.


    You constant calls to nerf SNB or Nerf that bring up the point why does he want it nerfed so bad that every post is about it, Then it hit me You just refuse to take the time to learn the counters to anything and want to be Kirk or whoever the frak you idolize. No one but you has *****ed about the New SNB.

    Frankly the new SNB is much better then the old because now if actually gives the Science class a reason to stay in the fight.

    Look another exact childish representation I mentioned that lands people on ignore.

    I do A LOT of PVP but it is mostly at late night EST. However I also spent quite a bit of time PVPing on alts or leveling alts. Which is also a part of the game. There are no counters to SNB and I am NOT the only one voicing a problem with it. I will admit I am the most persistent which in lies really a problem with others and not myself. if you actually did some research, actual testing, and perhaps actual reading of other posts you'd also see I am not the only one.
    However, since you failed to do, and took no heed to the guidelines in the EULA or OP,

    Welcome to Ignore



    Key: Mature

    Key: Constructive

    Key: Argument

    Key: Evidence

    Key: Analysis

    Key: Fact
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Ayupan wrote:

    A. he yet to prove he is intelligent.
    B. I put people on ignore that do not post on topic, do not post constructively, and do not have any form of supporting argument or evidence.... Like yourself.

    A. I don't know Faithborn at all, but as a reader of this forum I have personally seen several posts that are very constructive and instructive, what some might call valuable contributions to the PvP community as a whole. If these guides were studied and better utilized by the vast majority of PvPers in this game, 99% of the PUG matches I play in would be more competitive.

    Your inability to acknowledge this clear and obvious fact demonstrates precisely the absence of objectivity to which I refer. Your confirmation is most welcome.

    B. See A.
    Ayupan wrote:
    As I have hosted my own PVP MMO private servers, and have been on the content/balance team on others, I know what it takes to produce valid feedback unlike them.

    All they do if it is ever on topic is post something along the lines of " nah no ty" and thats it, or " This is wrong" and act like they know, but have no evidence supporting it.

    This is why my posts are long, and well-thought out, and why certain people are on ignore. They "blatantly' break the EULA, and since nothing real is done about it, ignore is the best tool for a mature adult.

    I was unaware that MMO resumes were necessary, or that qualifications were required for an opinion in your thread. Nobody cares. I appreciate long, well-thought out posts, and while you have a few interesting suggestions - you offer nothing new of value and everything I believe is of value is something already stated previously - often by someone with a better argument than yours. In many ways, I simply disagree with so much of what you said, there isn't enough value to build a good conversation from. I suspect that several others drew a similar conclusion.

    Let me get this straight... You claim experience hosting your own PvP MMO private servers in one breath then complain about people breaking the EULA in your next breath? Ironic.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Darksided wrote: »
    A. I don't know Faithborn at all, but as a reader of this forum I have personally seen several posts that are very constructive and instructive, what some might call valuable contributions to the PvP community as a whole. If these guides were studied and better utilized by the vast majority of PvPers in this game, 99% of the PUG matches I play in would be more competitive.

    Your inability to acknowledge this clear and obvious fact demonstrates precisely the absence of objectivity to which I refer. Your confirmation is most welcome.

    B. See A.



    I was unaware that MMO resumes were necessary, or that qualifications were required for an opinion in your thread. Nobody cares. I appreciate long, well-thought out posts, and while you have a few interesting suggestions - you offer nothing new of value and everything I believe is of value is something already stated previously - often by someone with a better argument than yours. In many ways, I simply disagree with so much of what you said, there isn't enough value to build a good conversation from. I suspect that several others drew a similar conclusion.

    Let me get this straight... You claim experience hosting your own PvP MMO private servers in one breath then complain about people breaking the EULA in your next breath? Ironic.

    Again a lack of knowledge of the EULA. However your like for FB may exist, it is your OPINION. There is no facts supporting that and he claims to specialize in a department that is only 2% of the game, if PVP was around 30%.
    Still no supporting evidence, only hear-say.
    My "resume" as you pit it is further support that I know what I am doing, and would not and do not put people on ignore, which is where your heading btw, that actually have intelligent insight.
    I would also modify my suggestions and feedback to meet a common ground. However as it currently stands, almost every replying poster on this thread has nothing but theories and trolling, nothing else.
    So with my supporting evidence, and facts, it becomes me saying "1+1=2" and "Here is why", and the rest of you saying "No noob 1+1=5" without showing how you came to the obviously wrong conclusion.

    So as it stands,with all of the constructive methodologies I practice, I am right until proven otherwise.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    The OP contained a few ideas that potentially had merit. I would not say they were new, and they are certainly not unbiased. Sadly, the discussion has ended there and will likely not continue. No one, including the OP, has taken significant steps against the arguments turning personal. So it goes.

    OP: You clearly have a significant social capital deficit in this part of the community. This will continue to plague your attempts at change, regardless of whether your argument contains any inherent validity. You can choose to address or ignore this as you will.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Ayupan wrote:
    My "resume" as you pit it is further support that I know what I am doing, and would not and do not put people on ignore, which is where your heading btw, that actually have intelligent insight.

    Obviously you must know what you are doing, by ignoring some PvPers and threatening to ignore even more PvPers, you are clearly on a path towards building a huge consensus of ONE regarding what is best for STO PvP. What impressive community building skills you have.
    Ayupan wrote:
    So as it stands,with all of the constructive methodologies I practice, I am right until proven otherwise.

    Yes, because nothing quite says "constructive methodology" like a healthy demonstration of arrogance and righteousness.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    You say your resume of Hosting Private MMO's and working on balance teams gives you the right to say what this game needs. I have not seen any names of the games you have " Worked on or Hosted" but let me give you a hint at My resume

    20 years US army retired
    Bachelor's Degree in Computer Forensics
    Balance and Dev team of the Free Lancer MOD Evolutions

    So I have worked on Video games and I have done several other things does that make me an expert at what will balance THIS game out no, each game has it's own unique powers and balance issues, these post are your opion and as another poster had Put it you have a sever social deficit within This portion of the Star Trek Online Community due to previous post maturity level or what ever the reason, So most people that post here will flame you or completely ignore anything you have to say.


    Do I like teh current Incarnation of SNB yes, do I think it needs to be changed no, Do I like the current Incarnation of Beam target Subsystem X Not all of them do they need to be looked at some of them yes. instead of crying about this or that as you Seem to do constantly I simply adapt and overcome.

    if I am beat with BTSS:X then I learn to counter it really there is no one game breaking skill in this game most not all have counters but to constantly hapr on one thing or another and ask them to be changed to suit your playstyle is why people can't stand you in this portion of the community.

    So put me on ignore or what ever you wish doesn't affect my gameing. But understand that all the ****ing and moaning you do is why you have no Social Capital within this portion of the community.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Edgecase wrote: »
    The OP contained a few ideas that potentially had merit. I would not say they were new, and they are certainly not unbiased. Sadly, the discussion has ended there and will likely not continue. No one, including the OP, has taken significant steps against the arguments turning personal. So it goes.

    OP: You clearly have a significant social capital deficit in this part of the community. This will continue to plague your attempts at change, regardless of whether your argument contains any inherent validity. You can choose to address or ignore this as you will.

    It'd be nice to see the less frequently used abilities buffed so there would be more variety in the game. The OP's suggestions are a step in the right direction.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Edgecase wrote: »
    The OP contained a few ideas that potentially had merit. I would not say they were new, and they are certainly not unbiased. Sadly, the discussion has ended there and will likely not continue. No one, including the OP, has taken significant steps against the arguments turning personal. So it goes.

    OP: You clearly have a significant social capital deficit in this part of the community. This will continue to plague your attempts at change, regardless of whether your argument contains any inherent validity. You can choose to address or ignore this as you will.

    It has nothing to do with social capital. All it is a bunch of basically teenager trolls that follow me around to every and whatever thread I post in. All over the forums, not single community dependent. For some reason this small posse of trolls must follow some troll bible and have me mixed up with some troll messiah. In-which they may see or not see my threads as trolling when they really aren't, but besides they will attempt to make a looping black hole of ignorance. Ignore is the best way to handle it because certain "entities" are either not taking the appropriate steps to deal with them breaking the EULA or are taking sides, in which cause both scenarios is not uncommon for any MMO, however wrong.

    I like to think of it in the same sense I personally use in parenting, and ignore is a form of time-out. At least I know my posts have validity, and are constructed well, why should I care what my troll fan-club thinks.



    For instance a prime example:
    Lirethion wrote:
    You say your resume of Hosting Private MMO's and working on balance teams gives you the right to say what this game needs. I have not seen any names of the games you have " Worked on or Hosted" but let me give you a hint at My resume

    20 years US army retired
    Bachelor's Degree in Computer Forensics
    Balance and Dev team of the Free Lancer MOD Evolutions

    So I have worked on Video games and I have done several other things does that make me an expert at what will balance THIS game out no, each game has it's own unique powers and balance issues, these post are your opion and as another poster had Put it you have a sever social deficit within This portion of the Star Trek Online Community due to previous post maturity level or what ever the reason, So most people that post here will flame you or completely ignore anything you have to say.


    Do I like teh current Incarnation of SNB yes, do I think it needs to be changed no, Do I like the current Incarnation of Beam target Subsystem X Not all of them do they need to be looked at some of them yes. instead of crying about this or that as you Seem to do constantly I simply adapt and overcome.

    if I am beat with BTSS:X then I learn to counter it really there is no one game breaking skill in this game most not all have counters but to constantly hapr on one thing or another and ask them to be changed to suit your playstyle is why people can't stand you in this portion of the community.

    So put me on ignore or what ever you wish doesn't affect my gameing. But understand that all the ****ing and moaning you do is why you have no Social Capital within this portion of the community.

    Ok, "Liarthion", I can easily tell just from a quick psychological analysis of your attitude that your are clearly lying, and just trying to "stroke an e-peen", that does not even exist. I have more faith in our Armed forces, and see no way or no how someone with such immaturity and ignorance would be allowed to serve in such, Much less for 20 years.
    Quick educated observation would put you at 16, follow up observation would put you on ignore.



    radiumz0rz wrote: »
    It'd be nice to see the less frequently used abilities buffed so there would be more variety in the game. The OP's suggestions are a step in the right direction.

    Thank you radium. All I really try to do is give some insight to the devs so they don't take the road I at least see them taking which is guessing what the right answer is and than once that is in testing no matter what they stick to it like its a religion without pursuing other options or possibilities.
    Obviously if I thought my suggestions should be implemented to the T, you'd see more of the material being posted in engineering reports which get the most and quickest Dev response. I am understanding as well, that if things do not change for the brighter, I will make the proper decision any smart investor would do when they see no hope for their investment, and "back-out"
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    I think several of your ideas would be interesting to try out. Mainly because there are way too many useless abilities in the game. I'd love to see more variety.

    Tactical team---Needs a huge buff. Since it's on the same cooldown as ET and ST, which are far more useful, it's currently useless. It shouldn't just remove one debuff, perhaps remove a debuff every 3 seconds or something.

    Boarding party--Almost useless. Either make it where if a shuttle makes it to the target, it's far more devastating, or make it where you can beam them aboard if the targets shields are down.

    Honestly, there's too many useless abilities to even list here, lol.

    Lowering the damage of everyone I don't think is a good idea though. I'm a tac/cruiser and I have run into people that I couldn't take their shields down for nothing, it's rare, but it happens. I honestly think SNB was a step in the right direction in slowing down escort burst damage. I think the problem is really escorts super-stacking buffs. I've seen these guys pop anywhere from 6 to 9 (not sure of the total number of buffs an escort can stack), but the result is usually capable of killing a cruiser in 3 to 5 seconds, if that.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    More nonsense; claiming people are ignored and raging on peoples intellect/age - just another day in an Ayupan "NERF IT ALLRRAWRARGRUMBLEGRUMBLE" thread.











    /yawn
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Ayupan wrote:
    It has nothing to do with social capital. All it is a bunch of basically teenager trolls that follow me around to every and whatever thread I post in. All over the forums, not single community dependent. For some reason this small posse of trolls must follow some troll bible and have me mixed up with some troll messiah. In-which they may see or not see my threads as trolling when they really aren't, but besides they will attempt to make a looping black hole of ignorance. Ignore is the best way to handle it because certain "entities" are either not taking the appropriate steps to deal with them breaking the EULA or are taking sides, in which cause both scenarios is not uncommon for any MMO, however wrong.

    it is not a small posse of trolls that stalk you, it is the community is telling you to get the **** out of the forums. Anyone that holds an opinion opposite of yours is condemned as "a toddler" which is both childish and does not fall under the flaming rules, despite the fact that it is clearly an insult (albiet a bad one) and a troll.

    The stronger players have already adapted to the changes, the average players are adapting to the changes, and you cry bloody murder in just about every subforum on this forum about a nerf that you can't handle. I don't honestly know whats worse, the fact that you haven't adapted or the fact that you ***** to everyone about not adapting.

    you have challenged the forum's brightest and lost, and yet you continue on your mixed up cruisade while blinding {ignoring/insulting/trolling the **** out} of anyone that holds an opposite opinion. Additionally you were a horrible player in game and quite an ******* when I played against you a while ago.

    Why you haven't been banned is beyond me. At first glance newer people may see the walls of text and assume you mean well, but after further examination and your horrible attitude towards people that do not agree with you it is fairly obvious that you are nothing but a troll.

    people like akumarev can at least back up their claims with the weight of their characters, Everyone knows DOB/Section 31. Even then, they post constructive material quite often and are positives to the community. You however are never seen except on the forums and even then, all you do is *****, complain, and troll.

    ps. go ahead and report me, I don't care. Someone needs to break the EULA to throw a brick at you. It's often said its best to ignore the trolls, but with this one I think the community needs to throw alot of bricks until the mods get the picture.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Izzx wrote:
    I think several of your ideas would be interesting to try out. Mainly because there are way too many useless abilities in the game. I'd love to see more variety.

    Tactical team---Needs a huge buff. Since it's on the same cooldown as ET and ST, which are far more useful, it's currently useless. It shouldn't just remove one debuff, perhaps remove a debuff every 3 seconds or something.

    Boarding party--Almost useless. Either make it where if a shuttle makes it to the target, it's far more devastating, or make it where you can beam them aboard if the targets shields are down.

    Honestly, there's too many useless abilities to even list here, lol.

    Lowering the damage of everyone I don't think is a good idea though. I'm a tac/cruiser and I have run into people that I couldn't take their shields down for nothing, it's rare, but it happens. I honestly think SNB was a step in the right direction in slowing down escort burst damage. I think the problem is really escorts super-stacking buffs. I've seen these guys pop anywhere from 6 to 9 (not sure of the total number of buffs an escort can stack), but the result is usually capable of killing a cruiser in 3 to 5 seconds, if that.

    See, Feedback with supporting arguments, opinions and evidence.
    Thank you for the intelligent response that these others are incapable of.

    I have to say we basically agree with each other except the SNB part. I think it was a bad move and over-fixed the buff stacking problem. First off I think it was bad judgement not to give it to all captains or make it a BoFF skill. Secondly the biggest supporting argument I see on behlf of the new SNB is RSP, which makes no sense because it had quite a few and known counters already. SNB in its current form is why the sci pop has grown to 70% in PVP and why I see more and more sci/escorts and tac/escorts are an endangered species. It is game-mechanic altering, the only one, and has no counter.



    Good discussion though. Thanks again.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Ayupan wrote:
    It is game-mechanic altering, the only one, and has no counter.

    SNB is not mechanic altering and most certainly has a counter, closing your eyes and shouting at the top of your lungs does not make it not have a counter.
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