after trying yet again to beat this mario level with queen bowser at end.
jumping and jumping (wouldnt be so bad but i hated bloody mario 3d or tombraider)
get to end and shields in corner whent haywire first one would drop come back up straight away or at random times even when we all died tried again same problem so after 45 enjoyable :mad: minutes we gave up. So filled a ticket to report the bug and this is reply.
Thank you for your feedback! This MMORPG is a living and evolving experience. As such, the Game will continue to change as we implement and polish new features, which are a key in the continuing development of a dynamic play environment. If you wish to discuss your feedback with the game community, we encourage you to do so on the official forums (which you can reach through the community link on the launcher). We appreciate your feedback and thank you for playing!
This has SFA to do with the bug report i filled in. and tell me to put feedback in forums. well after beta test and all the issues that have been raised since what we get a death penalty wow.
So obviously Cryptic dont listen and have a free comeback weekend and find only difrence is death penalty and one of the worst end games ever, yes folks lets all have great story based space missions etc and then a rubbish ps1 platform game at end. Didnt anyone in cryptic think that wow this is garbage.
Star trek is story driven tv show and the missions that do this do it well. But when you start endless respawning borg romulans klingons etc it just feels like some 2nd rate wow clone.
it is just the design of that raid, if they dont have it in this raid they'll only add it in another.
to put it simply, the design is to let the player activate a sequence of trigger within a time limit to enter the next phase of the raid. every raid have something like this; ie cure, toggle 4 node in the time limit while stop the workers; ie KA, kill the gate while killing the probes to a time limit b4 you get total overwhelm by spheres.
it just happen that inflected required you to jump, which tbh is actually really easy. i suggest next time you spam sector you say you need a jumper. quite many of us are very good at jumping and will never fall in the plasma, well unles you get knockback midway in the jump.
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LMAO
/10car
to put it simply, the design is to let the player activate a sequence of trigger within a time limit to enter the next phase of the raid. every raid have something like this; ie cure, toggle 4 node in the time limit while stop the workers; ie KA, kill the gate while killing the probes to a time limit b4 you get total overwhelm by spheres.
it just happen that inflected required you to jump, which tbh is actually really easy. i suggest next time you spam sector you say you need a jumper. quite many of us are very good at jumping and will never fall in the plasma, well unles you get knockback midway in the jump.