Those who were in CO's initial demo time know how that game's demo went.
You played the tutorial of CO. CO's tutorial is a lot longer than STO's. You are at least level 5 and easily level 6 when you are done with the tutorial over there. STO's tutorial you are level 2.
CO Demo... you are maxed at level 5 and even then the player base asked for that to at least be upped and let the demo riders know what it means to pick new powers (first powerhouse was after tutorial). And the tutorial had a repeatable Public Quest at the end. But your playbase wanted the demo riders to know what it meant to have a travel power which you get at level 6 and going to the powerhouse after the tutorial.
STO Demo is weak even by Cryptic's standards. Let's give the potential new players something that will really hit their appetites. They are demo'ing the game and taking a while to download it since they don't have disks. To limit them to basically less than an hour to play is stupid. They want to play so let them play.
Cryptic, up the demo riders level limit to 5. Let them do the missions that are Lt. 5 and lower. They may hit level cap 5 before finishing all the missions but that would be a good thing. If I was demoing a game and hit the demo limit but still saw other missions on my level to do, that would show me I would have to "street farm" or in this case "space farm" to boring death.
Just to be devil's advocate though, the tutorial is much more immersive than what follows. We get to interact with a bridge crew, hit consoles, etc. etc. What follows the tut is mind-numbing repetition, especially the Sulu patrols.
Storm is right. Champs Tutorial was much better in many ways.
Really the game didnt pick up for me until I got to the first episodeic one past the Tutorial. The one with the Vulcan Ambassador. I think that was the first one that really showed what the game could be when it put its mind to it.
Actually, I'd've built the STO demo quite differently. I'd let you build your character, get it through the tutorial. Then, I'd allow the character to play through the following series of missions:
Where you would be able to choose to do one mission per day, and your character would be level-bumped and automatically set up with pre-selected Bridge Officers and gear matching the mission level-requirements.
That way, people may become hooked and see the STAR TREK story-telling potential and want to subscribe to play STO for what it is, rather than what it isn't.
Storm is right. Champs Tutorial was much better in many ways.
Really the game didnt pick up for me until I got to the first episodeic one past the Tutorial. The one with the Vulcan Ambassador. I think that was the first one that really showed what the game could be when it put its mind to it.
I think that Ambassador mission could even be a better stopping point to be honest. It sets the tone for a lot because a new player that's even a hardcore Trek fan will be wondering what happened there and without doing spoiler I will leave it at that. Stranded I have not really thought of that as something big with the rest of the game. Actually the opposite. Just a run of the mill mission that has no bearing on anything else.
Comments
Really the game didnt pick up for me until I got to the first episodeic one past the Tutorial. The one with the Vulcan Ambassador. I think that was the first one that really showed what the game could be when it put its mind to it.
- City of the Edge of Never
- Hunting the Hunters
- Suspect
- Ghost Ship
- State of Q
Where you would be able to choose to do one mission per day, and your character would be level-bumped and automatically set up with pre-selected Bridge Officers and gear matching the mission level-requirements.That way, people may become hooked and see the STAR TREK story-telling potential and want to subscribe to play STO for what it is, rather than what it isn't.
I think that Ambassador mission could even be a better stopping point to be honest. It sets the tone for a lot because a new player that's even a hardcore Trek fan will be wondering what happened there and without doing spoiler I will leave it at that. Stranded I have not really thought of that as something big with the rest of the game. Actually the opposite. Just a run of the mill mission that has no bearing on anything else.