I really really tried to like STO. I had great fun the first week or two playing. But then I got bored and never wanted to return again. I am sorry to be so blunt, I am not going to be paying monthly for what is mostly a single player experience. And yes, I am a HUGE trekkie.
I am not going into a HUGE post about the games flaws, technical or canon. At this time they are numerous and obvious. My major complaint is that your dev team does not seem to learn at all from any mmos. All your MMOs which I have played and enjoyed and also quit in a few months has had the exact same problems.
City of Heroes: I played it. Made 1 of every char. Made 1 of every villain too when CoV came out. Still NO END GAME CONTENT! What is life after hamidon, getting a new mission or arc in the same building youve been going to since lvl 1? Architect, same deal, fun, fast to lvl, but after the initial thrill its gimmicky and lackluster. In CoH's defence, I do keep coming back every few months. Your rewards/cstore/free xpacs/badges/loyalty powers are a good hook I must admit.
Champions Online: Same deal as CoH. Exact same deal, exact same complaints but worse.
STO: Again, end game content missing. Again, new content is in the trickle from of a new high lvl mission arc, half assed pve for Klingons, new Pakled race (REALLY! What were you thinking!)
Please guys, go play WoW for like 10 minutes. I know most of you will freak out when I mention the 500LB gorilla of the market, but please, for goodness sakes, learn some END GAME DESIGN and REPLAYABILITY!
Please guys, go play WoW for like 10 minutes. I know most of you will freak out when I mention the 500LB gorilla of the market, but please, for goodness sakes, learn some END GAME DESIGN and REPLAYABILITY!
trollface.jpg
That sentence has so many contradictions is not even funny....
Like WoW is so good endgame-wise? It gets boring REALLY fast there and I know since I've played the damn thing for 2 years, 4 months with pleasure, all the rest to humor people. I literally fell asleep during raids so that's a bit of a sign that the WoW endgame isn't that wicked.
Onward to STO: Yes it is a "bad" game right now. Bad is in not a lot of content, bugs, unbalanced elements and other things.
BUT.... STO is new, it's a puppy so to speak. Give Cryptic some time first and then we'll see. Season 2 patch will be the biggest element to dictate if STO is gonna succeed or not, if that patch gets screwed up then there's a LOT of people that are gonna be heading to other MMOs.
If Season 2 patch is good however like Cryptic claims then there's gonna be a new batch of people coming in, further building up sub numbers and naturally all for the good of STO.
So slamming the game now is a bit silly. Yes people were ****ed about Season 1 patch and truth be told, it was a "bad" patch, only people that will be disagreeing are the fanbois but that's a give in any MMO.
What has been pointed out a million times. Its half done and poorly done.
The current RA5 purple fit endgame is fine for the 'light' user or casual gamer. For the other 90% of MMO players its more like an appetizer. In order to get to the level of game MMO vets expect, they need a very high learning curve out of the gate. Impossible to complete content by one person. Make your choices, take the aspects you want to complete and move ahead. All of it being a big code investment and right now, its what to do untill then?
Points or something maybe that we can start to accumulate that can be used to influence missions we can take in a deep space game of the future? Long missions that will let us have unique things like a nelix or 7 of 9 like BO nobody else will have? Tech we can't get in any vendor, any way and maybe need Memory Alpha to unlock? I dont know. The point is, they need to motivate people to stay for what might come. Once gone, most people wont return, thats proven. This free weekend stuff doent get resubs.
"Like WoW is so good endgame-wise? It gets boring REALLY fast there and I know since I've played the damn thing for 2 years, 4 months with pleasure, all the rest to humor people. I literally fell asleep during raids so that's a bit of a sign that the WoW endgame isn't that wicked."
Right, but you have alternatives. PvP etc.
STO has pvp. But good luck finding any players. And yes, I know its new, I am not blind. But what I am saying is that Cryptic has had a history of launching games which are basically incomplete. I am not talking about a lack of things to do at end-game, I am talking about the end game being missing.
"The current RA5 purple fit endgame is fine for the 'light' user or casual gamer" No. Its not. its fit for a person who doesnt play the game, because its not there. Dofus Online, even RUNESCAPE, has more endgame. Those are end-game scenarios for a casual player.
``Yes it is a "bad" game right now``. QFT. Right thats the problem is the fundamental design of the launch of the game. An mmo has a honeymoon period when people decide if there is enough of a game there to give it a chance to develop further. It is in my belief as a veteran mmo player that there is no game here unfortunately. This MMO like champions online seems to be more of a tech beta for cryptic - showing that they can push an MMO out in a 2 year dev cycle. Yes, you can. But atm, it is BAD.
``trollface.jpg
That sentence has so many contradictions is not even funny....``
Right.. Im`the one trolling.
For the record, I have a love-hate relationship with wow but I do respect their success. So I am not speaking as a fanboy.
And for any of you who got the wrong idea: I love Star Trek. I want this game to work. I know my post isnt going to fix anything, but I just wanted to vent. Hopefully this game will be around for a year or two and may get better. I want to resub, but I don`t know under what conditions as it is a giant clusterf*ck of an mmo at the moment.
i dont get why they dont implement hard core stuff, like open pvp in far off reaches of space, oh yeah they said that would be in at launch.
also, they've got the casual stuff, and still the casuals are leaving.
why not put stuff for the hardcores, and serve both masters.
open pvp and territorial pvp creates its own contents within the community, it doesnt need scripting. it just needs balance, and proper mechanics and it flourishes on its own.
While I really disagree that WOW is the end-all-be-all of end game content, OP has it about right.
This game could have really been epic, it has the framework to provide the casual gamer experience (hand-held, loot-centric missions) AND it also had room for a real PvP war, something new for MMOs with capturable territory, hell anything that would make it worth playing, to have an impact on the gameworld by the winner & losers in PvP. As it stands now, you get more loot.... to do what? Precisely nothing.
This game will be a ghost town within 6 months, and hopefully the autopsy results won't conclude that a Star Trek game can't work.
I really really tried to like STO. I had great fun the first week or two playing. But then I got bored and never wanted to return again. I am sorry to be so blunt, I am not going to be paying monthly for what is mostly a single player experience. And yes, I am a HUGE trekkie.
I am not going into a HUGE post about the games flaws, technical or canon. At this time they are numerous and obvious. My major complaint is that your dev team does not seem to learn at all from any mmos. All your MMOs which I have played and enjoyed and also quit in a few months has had the exact same problems.
City of Heroes: I played it. Made 1 of every char. Made 1 of every villain too when CoV came out. Still NO END GAME CONTENT! What is life after hamidon, getting a new mission or arc in the same building youve been going to since lvl 1? Architect, same deal, fun, fast to lvl, but after the initial thrill its gimmicky and lackluster. In CoH's defence, I do keep coming back every few months. Your rewards/cstore/free xpacs/badges/loyalty powers are a good hook I must admit.
Champions Online: Same deal as CoH. Exact same deal, exact same complaints but worse.
STO: Again, end game content missing. Again, new content is in the trickle from of a new high lvl mission arc, half assed pve for Klingons, new Pakled race (REALLY! What were you thinking!)
Please guys, go play WoW for like 10 minutes. I know most of you will freak out when I mention the 500LB gorilla of the market, but please, for goodness sakes, learn some END GAME DESIGN and REPLAYABILITY!
Best of Luck,
Sorry but WoW what... Never wanted to play that TRIBBLE and never will. STO might be missing thing but it is new and it need work but comparing it to to a game that came out a few years ago will not helped it. Do you really think WoW had every thing right when it came out. No and still does not even after all these addon.
Probably the wrong thread to ask this (IBTL?) but since a number of people of like-mind to the OP, and presumably the OP, are concerned about end-game content... what for you IS End-Game Content?
Not going to throw out examples. I would like to hear what you consider end-game content to be.
ETA: Actually, going to post this Q in General, too.
Comments
trollface.jpg
That sentence has so many contradictions is not even funny....
Onward to STO: Yes it is a "bad" game right now. Bad is in not a lot of content, bugs, unbalanced elements and other things.
BUT.... STO is new, it's a puppy so to speak. Give Cryptic some time first and then we'll see. Season 2 patch will be the biggest element to dictate if STO is gonna succeed or not, if that patch gets screwed up then there's a LOT of people that are gonna be heading to other MMOs.
If Season 2 patch is good however like Cryptic claims then there's gonna be a new batch of people coming in, further building up sub numbers and naturally all for the good of STO.
So slamming the game now is a bit silly. Yes people were ****ed about Season 1 patch and truth be told, it was a "bad" patch, only people that will be disagreeing are the fanbois but that's a give in any MMO.
Give em time and see what happens.
The current RA5 purple fit endgame is fine for the 'light' user or casual gamer. For the other 90% of MMO players its more like an appetizer. In order to get to the level of game MMO vets expect, they need a very high learning curve out of the gate. Impossible to complete content by one person. Make your choices, take the aspects you want to complete and move ahead. All of it being a big code investment and right now, its what to do untill then?
Points or something maybe that we can start to accumulate that can be used to influence missions we can take in a deep space game of the future? Long missions that will let us have unique things like a nelix or 7 of 9 like BO nobody else will have? Tech we can't get in any vendor, any way and maybe need Memory Alpha to unlock? I dont know. The point is, they need to motivate people to stay for what might come. Once gone, most people wont return, thats proven. This free weekend stuff doent get resubs.
Right, but you have alternatives. PvP etc.
STO has pvp. But good luck finding any players. And yes, I know its new, I am not blind. But what I am saying is that Cryptic has had a history of launching games which are basically incomplete. I am not talking about a lack of things to do at end-game, I am talking about the end game being missing.
"The current RA5 purple fit endgame is fine for the 'light' user or casual gamer" No. Its not. its fit for a person who doesnt play the game, because its not there. Dofus Online, even RUNESCAPE, has more endgame. Those are end-game scenarios for a casual player.
``Yes it is a "bad" game right now``. QFT. Right thats the problem is the fundamental design of the launch of the game. An mmo has a honeymoon period when people decide if there is enough of a game there to give it a chance to develop further. It is in my belief as a veteran mmo player that there is no game here unfortunately. This MMO like champions online seems to be more of a tech beta for cryptic - showing that they can push an MMO out in a 2 year dev cycle. Yes, you can. But atm, it is BAD.
``trollface.jpg
That sentence has so many contradictions is not even funny....``
Right.. Im`the one trolling.
For the record, I have a love-hate relationship with wow but I do respect their success. So I am not speaking as a fanboy.
And for any of you who got the wrong idea: I love Star Trek. I want this game to work. I know my post isnt going to fix anything, but I just wanted to vent. Hopefully this game will be around for a year or two and may get better. I want to resub, but I don`t know under what conditions as it is a giant clusterf*ck of an mmo at the moment.
also, they've got the casual stuff, and still the casuals are leaving.
why not put stuff for the hardcores, and serve both masters.
open pvp and territorial pvp creates its own contents within the community, it doesnt need scripting. it just needs balance, and proper mechanics and it flourishes on its own.
This game could have really been epic, it has the framework to provide the casual gamer experience (hand-held, loot-centric missions) AND it also had room for a real PvP war, something new for MMOs with capturable territory, hell anything that would make it worth playing, to have an impact on the gameworld by the winner & losers in PvP. As it stands now, you get more loot.... to do what? Precisely nothing.
This game will be a ghost town within 6 months, and hopefully the autopsy results won't conclude that a Star Trek game can't work.
Sorry but WoW what... Never wanted to play that TRIBBLE and never will. STO might be missing thing but it is new and it need work but comparing it to to a game that came out a few years ago will not helped it. Do you really think WoW had every thing right when it came out. No and still does not even after all these addon.
Not going to throw out examples.
ETA: Actually, going to post this Q in General, too.