Ive Been here from the beginning and have heard A LOT of moaning and complaining about this game, and I think its very unfair!
As with ALL MMO's STO has its issues; STO is also still very young, and people seem to forget that. I remember playing WOW Everquest and CoH at the beginning and ALL had very similar problems.
Here is a list of what I feel makes this game great:
1)Its very true to Star Trek, races, traits, abilities, all within the Trek lines.
2)Continual Updates, Making the game better as fast as possible
3)Excellent graphics, beautifully done
4)PvP is Not forced on you, we ALL have different styles of playing and a lot of MMOs DO NOT take this into account. Here we can either choose as much or as little as we want, and gain XP for it.
5)Very Original compared to toher MMO's , its really 2 MMO styles combined, both Space and Ground.
6)Enjoyable in the sense that its not SOOO stressful as others games such as WOW
7)A lot of room for growth and expansion without having to destory the worlds and start over such as WoW Cataclism...
8)Dedicated Devs, Always looking for community involvement and trying to improve the game based on our suggestions. Tho not always followed, they try, u cant please or impliment millions of suggestions.
9)Character creation is fun and shows great potential, with continually added features and races.
10)Difficulty Slider-An attempt to appease those who understand all the little ins and outs of the game and want a new challenge.
11)Implementing Seasons Insted on Expansions...
12)Being able to play without having to make your team very specific(I.e Need a healer etc)
13)Great Storylines and Arcs which are true to Trek, This Galaxy and time period is believable, if we had another series all these things could and would most likely have happened
14)Ship customization is fun, may not be very extensive yet, but I find everyone looks forward to creating and equiping their ships
15)Continually Expanding the Explore missions, different goals and objectives, looking forward to the intro of animal lifeforms and diplomacy missions
16)Able to use various technologies in ones ships... Plasma beams, Covariant Shields, +6 Torpedo consoles, making every ship slightly different
17)Sector space is easily navigatable
18)Kits-Able to really be an engineer or tactical or science officer based on your own personality or style of play
19)Fleet Actions reminiscent of the Star Trek Series
20)Not Restricative- I may be an Engineer, but im not forced to play as an engineering ship, I can choose my favorite and be anything and everything I want to be... And that is true Star Trek...
So I know there are alot of other points and things people want to praise, so lets here them. Its either u see the cup as half empty or half full. Id rather be true to what Trek represents and look forward to the future, not whine about things that will probabely NOT be a problem in 2 years at all....
As far as the glass being half full or half empty; what I infer from all the "complaining" and "moaning" is the question of whether it's the right size glass.
A shot glass is a rather small glass. However some people I know tend to value its contents more than the contents of what you might get in a pint.
1)Its very true to Star Trek, races, traits, abilities, all within the Trek lines. Check
2)Continual Updates, Making the game better as fast as possible I do love their dedication to the game. This is why I have such optimistic hopes for its future.
3)Excellent graphics, beautifully done 100% agree
4)PvP is Not forced on you, we ALL have different styles of playing and a lot of MMOs DO NOT take this into account. Here we can either choose as much or as little as we want, and gain XP for it. I agree that it is not forced on you which is good. However that is not the case for the Klingons. It is forced on them if they want to play a Klingong. And PVP is ATM lacking. This is a serious problem in the game which i do feel confident they will fix eventually.
5)Very Original compared to toher MMO's , its really 2 MMO styles combined, both Space and Ground. I can agree here. I love both aspects.
6)Enjoyable in the sense that its not SOOO stressful as others games such as WOW Also a rather nice change of pace.
7)A lot of room for growth and expansion without having to destory the worlds and start over such as WoW Cataclism... SHHHHH J. J. Abrams is listening yo you hahahaha
8)Dedicated Devs, Always looking for community involvement and trying to improve the game based on our suggestions. Tho not always followed, they try, u cant please or impliment millions of suggestions. I agree our Dev department is pretty sold. It is the marketing department that is lacking.
9)Character creation is fun and shows great potential, with continually added features and races. I love the character creator.
10)Difficulty Slider-An attempt to appease those who understand all the little ins and outs of the game and want a new challenge. I love the difficulty slider.
11)Implementing Seasons Insted on Expansions... Also a fun approach.
12)Being able to play without having to make your team very specific(I.e Need a healer etc) Sure I can agree. However it would also be nice if being a healer meant something more.
13)Great Storylines and Arcs which are true to Trek, This Galaxy and time period is believable, if we had another series all these things could and would most likely have happened I agree there are some amazing story arcs.
14)Ship customization is fun, may not be very extensive yet, but I find everyone looks forward to creating and equiping their ships I really do. I cannot wait for interiors
.
15)Continually Expanding the Explore missions, different goals and objectives, looking forward to the intro of animal lifeforms and diplomacy missions I disagree. I think they need a ton of work in this area. but I am excited about critters.
16)Able to use various technologies in ones ships... Plasma beams, Covariant Shields, +6 Torpedo consoles, making every ship slightly different Agreed
17)Sector space is easily navigatable HAHA I HATE SECTOR SPACE. although to be fair is is easily navigable.
18)Kits-Able to really be an engineer or tactical or science officer based on your own personality or style of play Again I agree.
19)Fleet Actions reminiscent of the Star Trek Series I do like them however they need to increase their fleet properties as far as allowing more then 5 people to group.
20)Not Restricative- I may be an Engineer, but im not forced to play as an engineering ship, I can choose my favorite and be anything and everything I want to be... And that is true Star Trek... Well said.
Overall I feel this is a very well written retort to the why STO failed thread. Both thread however have very good points.
We appreciate the feedback! Feel free to post on the individual Feedback subforums if you'd like to give feedback about specific portions of the game.
Feedback is extra-helpful if you can give an example of what you like or what you feel could be improved on, the reasons you feel it excels or falls short, and suggestions for improvements in the case of that which doesn't meet your expectations.
Finally, someone with their head screwed on the right way.
I'm not a fanbois, as you all used to call them, and I do agree, the game needs a ton of work, at the same time, with time constraint, Atari and CBS breathing down their necks, they have done some excellent work.
Yes, the game does have limitations right now, but at the same time, they've only had a 3 months to really work with the live community. I'm willing to bet when they drop their seasons, they will have a ton of people come back.
Their name isn't as tarnished as EA's, who are also making a come back with BFBC2.
Pretty much agree with the list, while there are things I want to see changed. (Sector space revamp, scaling issues more genesis missions) I can say that Cryptic has busted their collective rears listening and responding to feedback. The problem is we have a small vocal group of TRIBBLE pot stirrers who will never be happy or content with anything Cryptic does. They hates it forevers my predacious, and they are here more for forum drama that they perpetuate than a game.
i must admit when it comes to STO my cup is half full, i see a lot i like and a lot of potential. i take the game for what it is and not what it might be if everything was perfect
i love the character creator and ship builders and the different ways you can load you ship out
i love the stories and the way the missions mix space, ground, talking combat and non combat. i would like more mission paths that branch off depending on what you say or do (give us option sto settle a conflict peacefully with multiple dialogue options to choose from, if that fails then go to the fighting) also have different mission outcomes promoting the need to replay them
love the new difficulty slider
love the casual nature of it
even though ground needs some work, visually its very nice to look at and much more enjoyable that a lot of ground combat, but i would like more abilities
graphics are good, i do wish they would make the suns look more like a sun with a bright light rather than an plain orange circle
space fleet actions are great but id love some truly huge ones.
pvp is fun but needs to matter more with ranking structures and pvp designated sector blocks with systems to capture and hold
For the most part I agree with the OP. I think this has so much potential, and I'm really enjoying playing. The majority of the complaints are from hardcore MMO players, and unfortunately for them, they are not EVERYONE. The casual gamer who has other obligations is in the majority I think, and to be honest, every hardcore gamer I've met in RL, online, or played with, has had an attention span that is very very low. They need constant content added to keep them entertained and it is impossible to make them happy. That's not to say all gamers are this way, nor that all hardcore gamers are like that. I just think most of the complainers fall into this category. Unrealistic expectation+Instant gratification seekers= extremely short attention spanned angry people complaining about everything and anything.
For the most part I agree with the OP. I think this has so much potential, and I'm really enjoying playing. The majority of the complaints are from hardcore MMO players, and unfortunately for them, they are not EVERYONE. The casual gamer who has other obligations is in the majority I think, and to be honest, every hardcore gamer I've met in RL, online, or played with, has had an attention span that is very very low. They need constant content added to keep them entertained and it is impossible to make them happy. That's not to say all gamers are this way, nor that all hardcore gamers are like that. I just think most of the complainers fall into this category. Unrealistic expectation+Instant gratification seekers= extremely short attention spanned angry people complaining about everything and anything.
I would like to say that ... one of the friction areas that I keep finding in this game and in champions is the ... I guess target of the game?
What you bring up about hardcore gamers is very interesting. Because I feel that Cryptic has some design goals for their games that cater to the casual gamer target. And thus, falls short of what the hardcore gamer wants out of their gaming experience.
The root of certain complaints ...
- Game is too much fluff
- Game is incomplete
- Game lacks content
- Game is too easy
- Game has too many uniforms, not enough raids
The same basic premise is driving these complaints. That the game is targeting the casual player moreso than the hardcore player.
This is a conscious decision by Cryptic. And has been since they made City of Heroes. This is the kind of game this company designs. That's not entirely a bad thing. Video games have short life spans. Console games and the like.
Cryptic stepped away from the model that Everquest and World of Warcraft employ.
This sometimes catches the type of player that enjoys that kind of game offguard.
There is a lot of discussion to be had with what you bring up.
Is the game really a failure if it the audience it is failing with is the audience that it wasn't designed to stimulate indefinitely?
Is the game really a failure if it the audience it is failing with is the audience that it wasn't designed to stimulate indefinitely?
That really is a profound statement. I honestly feel why I continue to be so content with STO is because of that very thing. I was tired of having to keep a schedule to raid and the whole hardcore aspect of WOW burnt me out.
I love that STO works best when taken at a slow pace. However I want more fluff. One thing i miss about wow is the little professions like cooking and fishing and the achievements of waving at all the animals in game. silly stuff like that that you could do that had nothing to do with leveling. Things like that could fit in well here. I want more fluff. STO has not enough of it.
Something like discovering all the different types of planets and stars. Things that can happen while playing the game. "Oh there is a red giant." and it is counted toward an achievement. I think that is part of what the accolade system is. I am just not sure how involved it is going to be.
We appreciate the feedback! Feel free to post on the individual Feedback subforums if you'd like to give feedback about specific portions of the game.
Feedback is extra-helpful if you can give an example of what you like or what you feel could be improved on, the reasons you feel it excels or falls short, and suggestions for improvements in the case of that which doesn't meet your expectations.
We appreciate your appreciation. Now, perhaps you can move it to the appropriate feedback forum? Unless of course it's not actually feedback and is discussion. Whereas you could then move back all those discussions we were having that are now wallowing in a dead feedback forum?
I found my experience with this game to be really different than it was with Champions. And after awhile I realized it was the fluff.
It's weird. I'm an illustrator by trade. And have drawn a few comics in my day. The genre of champions is ... very very dear to me. But the game seemed too shallow to hold my interest. I realized it was because I wasn't into the fluff.
This game ... hit the right buttons for me. It reawakened the trekkie in me that had been dormant for a few years. I am not a fan of microtransactions. And yet I can't help myself. I had to buy a Pakled. I love that episode. I wanted to have a piece of that episode available to me.
I love the TOS Constitution. It's that kind of detail that is really something that fascinates me. I can't wait for ship interiors. I want to visit the rest of my ship.
I want that far more than I want a new STF.
I know we all want more story arc missions. I find them to be the most fun because the stories reference trek fluff. City on the Edge of Never was awesome. Not because the combat was inspired, or it required top notch tactics. But because the Gate speaks to you! And the story explains something in Trek history. And Miral Paris is involved. And Spock! The fluff makes that go.
The Doomsday Machine. The Reman base on the moon. The Taris mission. We remember these missions because of the story bits. The Trek lore. The fluff.
Something like discovering all the different types of planets and stars. Things that can happen while playing the game. "Oh there is a red giant." and it is counted toward an achievement. I think that is part of what the accolade system is. I am just not sure how involved it is going to be.
Definitely. And I think Cryptic certainly has the experience to ... really tweak the accolade system to accommodate something like that. And I see more and more with my friends and their X-Box games ... a segment of the gaming community is being very driven by achievements.
There's room to build on that. There's definitely an audience for it. And Cryptic already did some of the pioneering groundwork with that in City of Heroes.
Nice post, I agree with you on it. However sector space is easy to navigate is sure is ugly. The first time I saw it. I said 'What is this TRIBBLE". I like the game for the same reasons as you.
Yeah the hard core raiders are the one doing the complaining. Even in a game with tons of raids. They are always complaining. I was shocked at how many people played MMOs just for loot and not for fun. I still think it's funny someone will spend three months raiding to get a PVP set of gear and they don't PVP.
Nice post, I agree with you on it. However sector space is easy to navigate is sure is ugly. The first time I saw it. I said 'What is this TRIBBLE". I like the game for the same reasons as you.
Yeah the hard core raiders are the one doing the complaining. Even in a game with tons of raids. They are always complaining. I was shocked at how many people played MMOs just for loot and not for fun. I still think it's funny someone will spend three months raiding to get a PVP set of gear and they don't PVP.
Three five man scenarios are hardly what I would consider tons of raids.
I agree, that the hardcore gamers are what is making this game and forum difficult. I also suspect they are the same ones complaining the Klingons are OP. I consider myself to be a hard core gamers (yadda yadda background yadda, no one cares anyway.) but I have been a trekkie longer. I like the pace of STO. I can play for hours or a can play for as little time as I want. There is no HAVE TO raid, like in WOW. Sure, the game needs some improvement, but unlike other MMO games, the skies the limit with STO. (Just my opinion)
I agree, that the hardcore gamers are what is making this game and forum difficult. I also suspect they are the same ones complaining the Klingons are OP. I consider myself to be a hard core gamers (yadda yadda background yadda, no one cares anyway.) but I have been a trekkie longer. I like the pace of STO. I can play for hours or a can play for as little time as I want. There is no HAVE TO raid, like in WOW. Sure, the game needs some improvement, but unlike other MMO games, the skies the limit with STO. (Just my opinion)
I agree.
STO has a lot of good points and redeeming qualitys that bring me to play every night. I myself and a huge trekkie also. Being able to play for whatever amount of time, either with or without friends, with or without raids, makes it less pressure unlike other games that you have to raid to accomplish something.
I would like some more content and variety at End-game, but I know its coming soon and look forward to it in the mean time.
Yes I whine about pvp being unbalanced, cause klinks are OP, got pwned 4 times last night in a row after waiting 10 mins each round. But, I just need to get several committed member from my fleet to organize and pound the klinks.
It is true that even us fans that are happy with the game rarely take a moment to say why we are happy. This post was well explained. Being happy doesnt always mean being satisfied. I want more, which is why I am constantly posting feedback and ideas.
We started a thread about mini-games and puzzles and it looks like our ideas are starting to see some impact on the game according to the recent engineering reports.
The idea isn't to whine, complain and criticize unless you can bring a new or better idea to the table on how to fix what you perceive as a problem.
So, stop complaining, go forth, think out of the box, and give the devs feedback on what you really want to see.
STO has a lot of good points and redeeming qualitys that bring me to play every night. I myself and a huge trekkie also. Being able to play for whatever amount of time, either with or without friends, with or without raids, makes it less pressure unlike other games that you have to raid to accomplish something.
I would like some more content and variety at End-game, but I know its coming soon and look forward to it in the mean time.
Yes I whine about pvp being unbalanced, cause klinks are OP, got pwned 4 times last night in a row after waiting 10 mins each round. But, I just need to get several committed member from my fleet to organize and pound the klinks.
That's true I tell folks I am not a MMO gamer, but I am a huge Trekker and 98% of the peopel I hang out in game with are as well, and for many of them it's their first MMO, and they are here because it is Star Trek, and I have to say that Trek Fandom is what making this community different and awesome at the same time.
We all know the game isn't perfect but we also all love the game and want to see it grow....diametrically most of the hardcores just want to tell Cryptic why they suck and how "failboat" (god I hate that term almost as much as I hate people putting "sauce" on the end of words) they are. Its saddens many of us because There is never any constructive advice from these people on what they would like to see to make the game better, its just derogatory comment after derogatory comment.
I can't blame cryptic for moderating the forums like they do, and really thank god, because that small demographic drowns out or bullies every other voice in the community. Its high time Cryptic knew that many of us love STO, and we are not going anywhere.
It is true that even us fans that are happy with the game rarely take a moment to say why we are happy. This post was well explained. Being happy doesnt always mean being satisfied. I want more, which is why I am constantly posting feedback and ideas.
We started a thread about mini-games and puzzles and it looks like our ideas are starting to see some impact on the game according to the recent engineering reports.
The idea isn't to whine, complain and criticize unless you can bring a new or better idea to the table on how to fix what you perceive as a problem.
So, stop complaining, go forth, think out of the box, and give the devs feedback on what you really want to see.
Maybe you haven't been warned yet, but logic and common sense have no place here. ;)
I have to agree as well I am happy with this game. I'm not totally satisfied. There are problem that need to be fixed. I want more content and game play options. This is not a bad game at all.
A lot of those guys that use failboat or weaksauce. Can't tell you whats wrong they just use the catch phrases to annoy others.
I like the new moderation also. I couldn't believe the things people were doing and getting away with. I am all for someone pointing out flaws and problems in the game. Telling you why they don't like something in the game. Offering ways to make a problem better. Just using propaganda to harm it was getting way out of control.
It is true that even us fans that are happy with the game rarely take a moment to say why we are happy. This post was well explained. Being happy doesnt always mean being satisfied. I want more, which is why I am constantly posting feedback and ideas.
We started a thread about mini-games and puzzles and it looks like our ideas are starting to see some impact on the game according to the recent engineering reports.
The idea isn't to whine, complain and criticize unless you can bring a new or better idea to the table on how to fix what you perceive as a problem.
So, stop complaining, go forth, think out of the box, and give the devs feedback on what you really want to see.
Thanks for the links. The diplomacy system ... that's a really good example of the developers interacting with the community as well as the game working towards giving the players something more trek-like as it evolves.
I read the title and thought the OP was making a joke.
Seriously though, it seems the forums have gotten a bit more negative since I have left 2 months ago and I am surprised to see this on the front page. I always hope that a game improves, as it means more fun for me.
Basically what I am getting at is even though I didn't like the game, I always tried to make suggestions to make it better and I never bashed Cryptic just for the sake of it, simply because of the fact that it does not accomplish anything. Kudos to the OP for pointing out things he/she likes even though I do not agree with many of them.
Comments
A shot glass is a rather small glass. However some people I know tend to value its contents more than the contents of what you might get in a pint.
Overall I feel this is a very well written retort to the why STO failed thread. Both thread however have very good points.
Not to say STO doesn't have some good points but it has some serious improvements to be made also.
Looks like someone didn't read. it's a solid list mostly. good job OP.
Feedback is extra-helpful if you can give an example of what you like or what you feel could be improved on, the reasons you feel it excels or falls short, and suggestions for improvements in the case of that which doesn't meet your expectations.
I'm not a fanbois, as you all used to call them, and I do agree, the game needs a ton of work, at the same time, with time constraint, Atari and CBS breathing down their necks, they have done some excellent work.
Yes, the game does have limitations right now, but at the same time, they've only had a 3 months to really work with the live community. I'm willing to bet when they drop their seasons, they will have a ton of people come back.
Their name isn't as tarnished as EA's, who are also making a come back with BFBC2.
Keep up the good work Cryptic, don't let us down.
of course it has it stuff that needs to be fixed, but the OP does point out some of the strong points about the game.
I haven't read beyond this (first) point. It was simply enough.
i love the character creator and ship builders and the different ways you can load you ship out
i love the stories and the way the missions mix space, ground, talking combat and non combat. i would like more mission paths that branch off depending on what you say or do (give us option sto settle a conflict peacefully with multiple dialogue options to choose from, if that fails then go to the fighting) also have different mission outcomes promoting the need to replay them
love the new difficulty slider
love the casual nature of it
even though ground needs some work, visually its very nice to look at and much more enjoyable that a lot of ground combat, but i would like more abilities
graphics are good, i do wish they would make the suns look more like a sun with a bright light rather than an plain orange circle
space fleet actions are great but id love some truly huge ones.
pvp is fun but needs to matter more with ranking structures and pvp designated sector blocks with systems to capture and hold
I would like to say that ... one of the friction areas that I keep finding in this game and in champions is the ... I guess target of the game?
What you bring up about hardcore gamers is very interesting. Because I feel that Cryptic has some design goals for their games that cater to the casual gamer target. And thus, falls short of what the hardcore gamer wants out of their gaming experience.
The root of certain complaints ...
- Game is too much fluff
- Game is incomplete
- Game lacks content
- Game is too easy
- Game has too many uniforms, not enough raids
The same basic premise is driving these complaints. That the game is targeting the casual player moreso than the hardcore player.
This is a conscious decision by Cryptic. And has been since they made City of Heroes. This is the kind of game this company designs. That's not entirely a bad thing. Video games have short life spans. Console games and the like.
Cryptic stepped away from the model that Everquest and World of Warcraft employ.
This sometimes catches the type of player that enjoys that kind of game offguard.
There is a lot of discussion to be had with what you bring up.
Is the game really a failure if it the audience it is failing with is the audience that it wasn't designed to stimulate indefinitely?
That really is a profound statement. I honestly feel why I continue to be so content with STO is because of that very thing. I was tired of having to keep a schedule to raid and the whole hardcore aspect of WOW burnt me out.
I love that STO works best when taken at a slow pace. However I want more fluff. One thing i miss about wow is the little professions like cooking and fishing and the achievements of waving at all the animals in game. silly stuff like that that you could do that had nothing to do with leveling. Things like that could fit in well here. I want more fluff. STO has not enough of it.
Something like discovering all the different types of planets and stars. Things that can happen while playing the game. "Oh there is a red giant." and it is counted toward an achievement. I think that is part of what the accolade system is. I am just not sure how involved it is going to be.
We appreciate your appreciation. Now, perhaps you can move it to the appropriate feedback forum? Unless of course it's not actually feedback and is discussion. Whereas you could then move back all those discussions we were having that are now wallowing in a dead feedback forum?
I'm with you on that.
I found my experience with this game to be really different than it was with Champions. And after awhile I realized it was the fluff.
It's weird. I'm an illustrator by trade. And have drawn a few comics in my day. The genre of champions is ... very very dear to me. But the game seemed too shallow to hold my interest. I realized it was because I wasn't into the fluff.
This game ... hit the right buttons for me. It reawakened the trekkie in me that had been dormant for a few years. I am not a fan of microtransactions. And yet I can't help myself. I had to buy a Pakled. I love that episode. I wanted to have a piece of that episode available to me.
I love the TOS Constitution. It's that kind of detail that is really something that fascinates me. I can't wait for ship interiors. I want to visit the rest of my ship.
I want that far more than I want a new STF.
I know we all want more story arc missions. I find them to be the most fun because the stories reference trek fluff. City on the Edge of Never was awesome. Not because the combat was inspired, or it required top notch tactics. But because the Gate speaks to you! And the story explains something in Trek history. And Miral Paris is involved. And Spock! The fluff makes that go.
The Doomsday Machine. The Reman base on the moon. The Taris mission. We remember these missions because of the story bits. The Trek lore. The fluff.
Definitely. And I think Cryptic certainly has the experience to ... really tweak the accolade system to accommodate something like that. And I see more and more with my friends and their X-Box games ... a segment of the gaming community is being very driven by achievements.
There's room to build on that. There's definitely an audience for it. And Cryptic already did some of the pioneering groundwork with that in City of Heroes.
Yeah the hard core raiders are the one doing the complaining. Even in a game with tons of raids. They are always complaining. I was shocked at how many people played MMOs just for loot and not for fun. I still think it's funny someone will spend three months raiding to get a PVP set of gear and they don't PVP.
Three five man scenarios are hardly what I would consider tons of raids.
I agree.
STO has a lot of good points and redeeming qualitys that bring me to play every night. I myself and a huge trekkie also. Being able to play for whatever amount of time, either with or without friends, with or without raids, makes it less pressure unlike other games that you have to raid to accomplish something.
I would like some more content and variety at End-game, but I know its coming soon and look forward to it in the mean time.
Yes I whine about pvp being unbalanced, cause klinks are OP, got pwned 4 times last night in a row after waiting 10 mins each round. But, I just need to get several committed member from my fleet to organize and pound the klinks.
I said even in a game with tons of raids. I didn't say STO has tons of raids. Meaning that a game that has tons of raids they still complain.
We started a thread on Diplomacy and an expanded Exploration system, and it looks like it has made some impact with the devs.
We started a thread about mini-games and puzzles and it looks like our ideas are starting to see some impact on the game according to the recent engineering reports.
Now I think the next big ideas will be thought behind PVP, like the ideas in this thread or perhaps some more character development via in-depth stories that involve our crew and BOs like this thread
The idea isn't to whine, complain and criticize unless you can bring a new or better idea to the table on how to fix what you perceive as a problem.
So, stop complaining, go forth, think out of the box, and give the devs feedback on what you really want to see.
That's true I tell folks I am not a MMO gamer, but I am a huge Trekker and 98% of the peopel I hang out in game with are as well, and for many of them it's their first MMO, and they are here because it is Star Trek, and I have to say that Trek Fandom is what making this community different and awesome at the same time.
We all know the game isn't perfect but we also all love the game and want to see it grow....diametrically most of the hardcores just want to tell Cryptic why they suck and how "failboat" (god I hate that term almost as much as I hate people putting "sauce" on the end of words) they are. Its saddens many of us because There is never any constructive advice from these people on what they would like to see to make the game better, its just derogatory comment after derogatory comment.
I can't blame cryptic for moderating the forums like they do, and really thank god, because that small demographic drowns out or bullies every other voice in the community. Its high time Cryptic knew that many of us love STO, and we are not going anywhere.
Maybe you haven't been warned yet, but logic and common sense have no place here.
And thanks to those of you who took the time to actually be positive amoungst a handful of haters.
Long Live STO.
A lot of those guys that use failboat or weaksauce. Can't tell you whats wrong they just use the catch phrases to annoy others.
I like the new moderation also. I couldn't believe the things people were doing and getting away with. I am all for someone pointing out flaws and problems in the game. Telling you why they don't like something in the game. Offering ways to make a problem better. Just using propaganda to harm it was getting way out of control.
Thanks for the links. The diplomacy system ... that's a really good example of the developers interacting with the community as well as the game working towards giving the players something more trek-like as it evolves.
Seriously though, it seems the forums have gotten a bit more negative since I have left 2 months ago and I am surprised to see this on the front page. I always hope that a game improves, as it means more fun for me.
Basically what I am getting at is even though I didn't like the game, I always tried to make suggestions to make it better and I never bashed Cryptic just for the sake of it, simply because of the fact that it does not accomplish anything. Kudos to the OP for pointing out things he/she likes even though I do not agree with many of them.