Yes we all know what a paragon of non-biased reporting Kotaku is. :rolleyes:
Haters gonna hate, and Kotaku will never give anyone a break that dosen't pay them.
I don't disagree that there are websites who use their influence to make it worthwhile for games developers to sweeten them up at review time however I do know reporting and publishing. My girlfriend is editor and owner of a US newspaper.
I saw nothing too harsh in that article an it certainly was not reporting, it was an OP ED article ( which does not mean what it used to but it remains the same, a published opinion by an individual and not necessarily the view of the publisher )
For players needing that extra push, the new referral program doles out in-game items, skill points, and Cryptic Store currency for those that manage to trick their pals into playing with them.
If you look at the STO web site it says they are going to do this periodically. So they may be doing it 4 time a year, That doesn't sound like a bad idea.
I really don't worry much about reviews from gaming blogs anyway.
Yeah. It means it's been tested before by the exact same company and they felt it works because it worked before. Which might carry a bit more weight than, say, an Op ED piece or an internet blog or an angry forum post.
One is data collected from past history running the same exact event. The other is conjecture and opinion.
WOW didn't start their free demos until much later in it's time line.
Unless you count the free days they kept having to hand out to their playerbase because their servers weren't stable enough for those first two months.
Unless you count the free days they kept having to hand out to their playerbase because their servers weren't stable enough for those first two months.
Ah, but that wasn't a promotion, that was just comp time.
Or the trials well before TBC that while not "free" as in "freely available", would get released to people who signed up for a promo through a gaming site or something. I seem to recall that.
Unless you count the free days they kept having to hand out to their playerbase because their servers weren't stable enough for those first two months.
That's another fallacy. Some servers had some issues and player accounts on those servers were given free rime ( many people took advantage of it when it became news ) but many servers had little to no issues. So it depended where you are and what server you played on. EU had next to no problems.
Or the trials well before TBC that while not "free" as in "freely available", would get released to people who signed up for a promo through a gaming site or something. I seem to recall that.
10 day free trials have been available on MAC and PC since November 2006. The game was released in November 2004.
That's another fallacy. Some servers had some issues and player accounts on those servers were given free rime ( many people took advantage of it when it became news ) but many servers had little to no issues. So it depended where you are and what server you played on. EU had next to no problems.
It's not a fallacy at all. The ENTIRE PLAYERBASE was given free time during the first month of play. As a thank you for putting up with the problems they had with their connectivity, and queues during the first few weekends of play.
I know this because on Eonar, I had a pretty stable server.
But I still got free play time credited to my account.
The game has been live three months. A free weekend is not the end of the game. They should be trying to bring players in at all times. It may just bring in new players too.
It's not a fallacy at all. The ENTIRE PLAYERBASE was given free time during the first month of play. As a thank you for putting up with the problems they had with their connectivity, and queues during the first few weekends of play.
I know this because on Eonar, I had a pretty stable server.
But I still got free play time credited to my account.
Fallacy? Hardly.
Yes free time to compensate players who were unable to play. Not as some suggested because its what STO is doing giving away free time because of subscribers. Please follow along.
The game has been live three months. A free weekend is not the end of the game. They should be trying to bring players in at all times. It may just bring in new players too.
True statement if taken by itself, but anyone who cant see STO isnt bleeding subscribers are truly blind and being unreasonable.
The context of whats being said is, it wouldnt be silly to think because the STO community HAS plummetted since launch might be the impetus to offer free trials so early after launch for a retail boxed product. Now is that a factual truth with evidence, clearly not as only an admission would do that. But its CERTAINLY not unreasonable to think so.
Yes free time to compensate players who were unable to play. Not as some suggested because its what STO is doing giving away free time because of subscribers. Please follow along.
But Zoot was the one posting the fallacy. Every player was given compensation for time missed "early on" whether they were able to log in or not.
Zoot was the one posting the fallacy there.
I was able to log in. I still got free days. As a thank you.
You see, people like to hold World of Warcraft up as this paragon of excellence. With no tarnish whatsoever. Like the game never had any problems. Like the game's entire success wasn't initially supported by millions of gold farmer accounts. Like the game's raiding content didn't launch broken. Like the game's PVP system existed at first. Like the game had no problems whatsoever. Like I didn't read time and time and time again on the forums that first year how the game was horrible, how it was going to fail, how it was doomed and how Blizzard was so out of touch with the fanbase that it never had any clue what it was doing.
Every now and then I like to remind people that some folks were there on launch day. That some of us knew and raided with Furor and Tigole and Zaar and Thott in Everquest. That some of us posted on the FoH forums all the time and knew what was up.
That some of us aren't exactly new to the MMORPG community.
But Zoot said was the one posting the fallacy. Every player was given compensation for time missed "early on" whether they were able to log in or not.
Zoot was the one posting the fallacy there.
I was able to log in. I still got free days. As a thank you.
Hmm seems like a nice gesture and community outreach. alot of ppl were affected, and instead of just compensating those few they offer something of real value monetary "subcription time" to everyone.
Most are thrilled, shows they actually care and understand about the customers difficulties and in the long term, ppl will likely to stay knowing the dev community does have their interest in their happiness.
Other than the pathetic LTS rewards they added in retroactively few ppl would accuse Cryptic of having the same vision of its customers.
But Zoot was the one posting the fallacy. Every player was given compensation for time missed "early on" whether they were able to log in or not.
Zoot was the one posting the fallacy there.
I was able to log in. I still got free days. As a thank you.
You see, people like to hold World of Warcraft up as this paragon of excellence. With no tarnish whatsoever. Like the game never had any problems. Like the game's entire success wasn't initially supported by millions of gold farmer accounts. Like the game's raiding content didn't launch broken. Like the game's PVP system existed at first. Like the game had no problems whatsoever. Like I didn't read time and time and time again on the forums that first year how the game was horrible, how it was going to fail, how it was doomed and how Blizzard was so out of touch with the fanbase that it never had any clue what it was doing.
Every now and then I like to remind people that some folks were there on launch day. That some of us knew and raided with Furor and Tigole and Zaar and Thott in Everquest. That some of us posted on the FoH forums all the time and knew what was up.
That some of us aren't exactly new to the MMORPG community.
Are you 'all players'? All US accounts were given 48 hours game time after some serious downtime. Some servers got more than that over a period of months. The EU saw none of it. WOW did not give everyone weeks of free game time as those with selective memory might have us believe.
Are you 'all players'? All US accounts were given 48 hours game time after some serious downtime. Some servers got more than that over a period of months. The EU saw none of it. WOW did not give everyone weeks of free game time as those with selective memory might have us believe.
Yup. I am all players Zoot. Pretty sure the EU got some free playtime too.
But you can continue to tilt against this windmill. Because it's always in the best interest of furthering constructive discussion.
Comments
Haters gonna hate, and Kotaku will never give anyone a break that dosen't pay them.
"I think Star Trek Online is a fine MMO for what it is. It still needs a little polish, but on the whole it's a solid release."
He seems to like it much more than the commenters below the article.
I don't disagree that there are websites who use their influence to make it worthwhile for games developers to sweeten them up at review time however I do know reporting and publishing. My girlfriend is editor and owner of a US newspaper.
I saw nothing too harsh in that article an it certainly was not reporting, it was an OP ED article ( which does not mean what it used to but it remains the same, a published opinion by an individual and not necessarily the view of the publisher )
This is just one of many free weekends they most likely have planned.
But I like the name Winback Weekend. That's cute.
I dunno. Little too close to Brokeback Mountain.
"STO, why can't I quit you?"
LoL.
On one hand, you just ruined it for me.
On the other hand, I'm laughing too much to really be that upset.
I really don't worry much about reviews from gaming blogs anyway.
and that's supposed to mean something? :rolleyes:
Yeah. It means games bleeding subscribers have these sort of promotions early on.
Yeah I can try WoW completely for free too. The game will never last.
Yeah. It means it's been tested before by the exact same company and they felt it works because it worked before. Which might carry a bit more weight than, say, an Op ED piece or an internet blog or an angry forum post.
One is data collected from past history running the same exact event. The other is conjecture and opinion.
WOW didn't start their free demos until much later in it's time line.
Thus the "early on" part of my post.
Reading is fun-damental!
Unless you count the free days they kept having to hand out to their playerbase because their servers weren't stable enough for those first two months.
of course you can. You have been able to play a 10 day trial since November 2006. A full 2 years after the game was released.
Ah, but that wasn't a promotion, that was just comp time.
But it was pretty early on.
That's another fallacy. Some servers had some issues and player accounts on those servers were given free rime ( many people took advantage of it when it became news ) but many servers had little to no issues. So it depended where you are and what server you played on. EU had next to no problems.
10 day free trials have been available on MAC and PC since November 2006. The game was released in November 2004.
It's not a fallacy at all. The ENTIRE PLAYERBASE was given free time during the first month of play. As a thank you for putting up with the problems they had with their connectivity, and queues during the first few weekends of play.
I know this because on Eonar, I had a pretty stable server.
But I still got free play time credited to my account.
Fallacy? Hardly.
Yes free time to compensate players who were unable to play. Not as some suggested because its what STO is doing giving away free time because of subscribers. Please follow along.
True statement if taken by itself, but anyone who cant see STO isnt bleeding subscribers are truly blind and being unreasonable.
The context of whats being said is, it wouldnt be silly to think because the STO community HAS plummetted since launch might be the impetus to offer free trials so early after launch for a retail boxed product. Now is that a factual truth with evidence, clearly not as only an admission would do that. But its CERTAINLY not unreasonable to think so.
But Zoot was the one posting the fallacy. Every player was given compensation for time missed "early on" whether they were able to log in or not.
Zoot was the one posting the fallacy there.
I was able to log in. I still got free days. As a thank you.
You see, people like to hold World of Warcraft up as this paragon of excellence. With no tarnish whatsoever. Like the game never had any problems. Like the game's entire success wasn't initially supported by millions of gold farmer accounts. Like the game's raiding content didn't launch broken. Like the game's PVP system existed at first. Like the game had no problems whatsoever. Like I didn't read time and time and time again on the forums that first year how the game was horrible, how it was going to fail, how it was doomed and how Blizzard was so out of touch with the fanbase that it never had any clue what it was doing.
Every now and then I like to remind people that some folks were there on launch day. That some of us knew and raided with Furor and Tigole and Zaar and Thott in Everquest. That some of us posted on the FoH forums all the time and knew what was up.
That some of us aren't exactly new to the MMORPG community.
Is STO doing ok subs wise? Yes.
Would Atari like more Subs? Yes.
Will the free trial bring in more subs? Yes.
All I see is a company doing what i is suppose to do..promote it's product...only to Vet gamers is this a bad thing. :rolleyes:
Is that why I mostly hang out with non gamer Trekkers while online?.....yes.
Hmm seems like a nice gesture and community outreach. alot of ppl were affected, and instead of just compensating those few they offer something of real value monetary "subcription time" to everyone.
Most are thrilled, shows they actually care and understand about the customers difficulties and in the long term, ppl will likely to stay knowing the dev community does have their interest in their happiness.
Other than the pathetic LTS rewards they added in retroactively few ppl would accuse Cryptic of having the same vision of its customers.
Are you 'all players'? All US accounts were given 48 hours game time after some serious downtime. Some servers got more than that over a period of months. The EU saw none of it. WOW did not give everyone weeks of free game time as those with selective memory might have us believe.
Yup. I am all players Zoot. Pretty sure the EU got some free playtime too.
But you can continue to tilt against this windmill. Because it's always in the best interest of furthering constructive discussion.