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Dev Request: Ship Power Level

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Devs,

How about put it into the game so we can dial in the numbers we want for the four ship aspects of weapons, shields, engines, and aux power allocation.

I'd make it so the ship power level box could open up as big as the big tray for boff powers. I'd have the four aspects in rows one on top the other with a ticked off slider that showed the power level and percentage at one end or the other.

This would make me, and probably others, feel more in control of their ship instead of trying to move those tiny ones you guys have in place now.

Thanks!
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    If I understand what you want, we can already do that. If you clickthe small button at the top of the power allocation box, it provides three menus. Select three, and you can adjust the sliders to your taste. You can even save the positions.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    ThetaNine wrote:
    Devs,

    How about put it into the game so we can dial in the numbers we want for the four ship aspects of weapons, shields, engines, and aux power allocation.

    I'd make it so the ship power level box could open up as big as the big tray for boff powers. I'd have the four aspects in rows one on top the other with a ticked off slider that showed the power level and percentage at one end or the other.

    This would make me, and probably others, feel more in control of their ship instead of trying to move those tiny ones you guys have in place now.

    Thanks!
    Mojo wrote: »
    If I understand what you want, we can already do that. If you clickthe small button at the top of the power allocation box, it provides three menus. Select three, and you can adjust the sliders to your taste. You can even save the positions.

    Like I said the first time, this would make me, and probably others, feel more in control of their ship instead of trying to move those tiny ones you guys have in place now.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Ah, missed that.
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