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Enough with the 1 Shot - Mobs!

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Seems Cryptic's programmers are enjoying mobs able to 1 shot you.

In the STFs, you got Borg Cubes 1 shotting you like Crazy.
On the STF ground you got Borg Drone's 1 shotting you.
On Elite, you got general mobs 1-shotting.

In PvP you got Escorts scoring 1 shot kills.


Cryptic, please enough! We like a challenge, but not this way!
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    /signed ... until my pen is out of ink
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Some people have finally found out that the way to heroism is to actually die a lot. I don't feel so heroic anymore, after my tenth attempt to actually scratch the tactical cube.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    We told them back when this was on the test server that some mobs were bugged and had an attack that enabled them to kill the entire away team in seconds.

    The devs, who'd been complaining that there weren't enough people testing the new patch, let it go live with this bug anyway.

    Good thing we tested it for them, huh?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Go back to the normal mode it was made for you. That is why they left in the game for you more casual players. It is called Elite for reason.

    This post has been edited to remove content which violates the Cryptic Studios Forum Usage Guidelines ~Your Pal, Indigofyre
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Sleeves wrote:
    Go back to the easy mode it was made for you. That is why they left in the game for you cry babies that cant handle Elite. It is called Elite for reason.

    I'm sick of people who think themselves elite but can't tell the difference between the baseline scaling and scaling errors.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Sleeves wrote:
    Go back to the easy mode it was made for you. That is why they left in the game for you cry babies that cant handle Elite. It is called Elite for reason.


    How many times do you die, before you can beam down to do The Cure? Never? Can you contact me inside the game and show me?
    Or do you think it's logical to try and die multiple times, before you finally can go to the groundcombat? You may call us crybabies, because we don't like our ships being destroyed in one shot, but you are not any better. I don't believe you. You probably die and die all over again until you finally succeed.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    We told them back when this was on the test server that some mobs were bugged and had an attack that enabled them to kill the entire away team in seconds.

    The devs, who'd been complaining that there weren't enough people testing the new patch, let it go live with this bug anyway.

    Good thing we tested it for them, huh?

    This may be a total flame, but I'm going to say this anyway. But what is the point of their test server anyway? They had STO incubate in a VERY short beta period before release, and it seem these patches are staying in the test servers for an equally short amount of time to be of any good use.

    It's almost as though they are meant to provide the illusion of normal QA standard operating procedures, but not actually fixing/adjusting much. I say this, because you are not the only person who has said something along those lines. I have read time and time again of people reporting, or posting regarding certain issues, which seemingly get ignored. It is either smoke and mirrors, or the dev team simply does not have the resources to properly handle a project with an IP as popular as this. You and the other testers should be commended for testing and providing feedback on the test server, I just hope it is not all in vain.

    The reason why I say this... is because the patches that have been coming out for STO seem to have the same amount of lack of testing and QA that the patches CO has received in its history. There seem to be parallels, but I may be entirely wrong, and I recognize this as pure speculation. In either case, if someone from the dev team is reading:


    You need to get things right the first time if you are to rebuild any semblance of credibility in this industry. Enough with rushing things out, and start following the precendence of other respected gaming companies (Blizzard, Bioware, CCP, Turbine, etc) and release only when something is well thought out, polished, and reasonably ready. That is my constructive criticism.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Sleeves wrote:
    Go back to the easy mode it was made for you. That is why they left in the game for you cry babies that cant handle Elite. It is called Elite for reason.

    congratulations on a fine demonstration on how to make a post that annoys people, while contributing absolutely nothing to the discussion

    it appears that you need this simplified for you:

    the problem is, there are npcs, most famously the STF tactical cubes, who, in certain circumstances, even on easy difficulty, will kill you INSTANTLY, in ONE SHOT, even if you have maxed out hp, and have resist gear against that damage type

    the problem is not that people cant get around this, the problem is, this is NOT FUN

    the tactical cube in the start of KA for excample, often uses a torpedo VOLLEY instead of a heavy torpedo

    this means that even if you have 100% shields(which around cubes is VERY hard) you will sometimes be killed, in one attack, which cant be blocked or evaded in any way
    (and the cube has been observed doing this lame trick up to once every 20 seconds)

    that does not mean the tactical cube is unbeatable, it means this attack is UNFAIR, and ANNOYING
    it's not hard to make the cube difficult, without having it use unblockable insta-kill attacks, and that way it would be more fun

    again, i feel the need to point out, just because you personally have not vitnessed some bug, it does NOT prove that there is no bug and everyone is a wimpy whiner(even though yes this game has more then it's fair share of wimps)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Sleeves wrote:
    Go back to the easy mode it was made for you. That is why they left in the game for you cry babies that cant handle Elite. It is called Elite for reason.

    So there is no legit problem in Elite mode. And everyone isn't as good as you, right? :rolleyes:

    BTW, STFs aren't affected by the Difficulty sliders.
    This may be a total flame, but I'm going to say this anyway. But what is the point of their test server anyway? They had STO incubate in a VERY short beta period before release, and it seem these patches are staying in the test servers for an equally short amount of time to be of any good use.

    It's almost as though they are meant to provide the illusion of normal QA standard operating procedures, but not actually fixing/adjusting much. I say this, because you are not the only person who has said something along those lines. I have read time and time again of people reporting, or posting regarding certain issues, which seemingly get ignored. It is either smoke and mirrors, or the dev team simply does not have the resources to properly handle a project with an IP as popular as this. You and the other testers should be commended for testing and providing feedback on the test server, I just hope it is not all in vain.

    The reason why I say this... is because the patches that have been coming out for STO seem to have the same amount of lack of testing and QA that the patches CO has received in its history. There seem to be parallels, but I may be entirely wrong, and I recognize this as pure speculation. In either case, if someone from the dev team is reading:


    You need to get things right the first time if you are to rebuild any semblance of credibility in this industry. Enough with rushing things out, and start following the precendence of other respected gaming companies (Blizzard, Bioware, CCP, Turbine, etc) and release only when something is well thought out, polished, and reasonably ready. That is my constructive criticism.

    Well given their response regarding the testing of Undine Terrordrome, I think they are learning their lesson better in handling testing material before it's sent to the Holodeck.

    But the problem is, there is no real schedule in trying out the grouped content (like the STFs). You have to hope to get a group like you do on the Holodeck. And unless content just been added, finding a group is like finding a needle in the haystack. So its not really going to be tested properly.

    Without that proper test and adjustment for the average player, its going to be added, and when players have a difficult time (like KA's start and Infected's Boss fight), it becomes "fix on the run".



    Which is what this is about. They expect people to have fun with these mobs that 1 shot you (The Cubes and Tactical Cubes, the Borg Dones in all the STFs). Cryptic needs to learn that people don't like to die over and over again. Its fortunate that the Advanced and Elite difficulty settings don't apply to the STFs, else you would have players leaving out of frustration.

    The only time I can accept 1-shotting is if you are a lowbie in a high level area. Or in a boss-level encounter, where the 1-shot effect happens randomly and with a long cooldown (giving time to revive and recover).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Azurian wrote: »
    Or in a boss-level encounter, where the 1-shot effect happens randomly and with a long cooldown (giving time to revive and recover).

    I actually despise this sort of mechanic. Something that can 1-shot if you don't avoid/counter is annoying, but something that just plays roulette and picks a team member to die is the opposite of fun and challenging gameplay.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    This is what I noticed: the Tactical Cubes are actually warp coring multiple times while it's still alive. Is that the one shot everyone is talking about?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Every instance or "dungeon" that Cryptic has designed has one common theme....

    Tons of mobs, fast respawn, and overly powerful attack from said mobs.

    There is no real strategy to these fights other than respawn and get back into the fight.

    They need to stop aiming for the edges of the difficulty curve and try to hit the center.

    In theory, a good instance should be able to be done with NO DEATHS, but still be challenging.

    NO DEATHS.. means that a well-coordinated group of players can work together and get it done. As it stands, Cryptic does not know the meaning of this. The damage scales from "Meh" to "ZOMGWTFBBSAUZE!!11!1!" There is no in between.

    Guys..... If you averaged the TRIBBLE damage mobs do.. and the best damage mobs do.... and then made them do attacks closer to the average of those 2,...shave off the extremes... BINGO.. INFINITELY MORE PLAYABLE.

    This is the same problem with the escort damage too. Make them have the same DPS,..but not "sucky".. and then "UBER 1 SHOT!!!11!1!!!"

    It all comes down to the fact that you guys have not figured out what good damage and defenses should be,

    You guys do the same things in Champions Online too. Several bosses are just respawn fests. They are NOT fun.. they can kill you even when blocking instantly.

    Just KNOCK IT OFF. :mad:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Indeed. I swear I died more in these few months doing the STFs than I did in 11 years of playing MMOs. :rolleyes:

    It should be challenging, but not oveprowering of mobs at the same level. Instead of upping up their damage and hps, it should be proportional, like Advanced being 2 levels above Norm, and Elite being 4 levels above norm.

    If anyone doubts me, start a new character (on Normal) and do a mission thats 2 or 3 grades above, and you will quickly see that it's a challenge, but it's not ridiculously overpowered mobs. This is what Advanced should be.
    I actually despise this sort of mechanic. Something that can 1-shot if you don't avoid/counter is annoying, but something that just plays roulette and picks a team member to die is the opposite of fun and challenging gameplay.

    Personally, I don't like it as well. But some people actually enjoy such a mechanic.
    This is what I noticed: the Tactical Cubes are actually warp coring multiple times while it's still alive. Is that the one shot everyone is talking about?

    It's not warp coring, its the kinetic damage done by the Cube's Plasma Torpedo Spread. Or you getting hit with a High Yield Plasma Torpedo.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Azurian wrote: »
    Indeed. I swear I died more in these few months doing the STFs than I did in 11 years of playing MMOs. :rolleyes:

    It should be challenging, but not oveprowering of mobs at the same level. Instead of upping up their damage and hps, it should be proportional, like Advanced being 2 levels above Norm, and Elite being 4 levels above norm.

    If anyone doubts me, start a new character (on Normal) and do a mission thats 2 or 3 grades above, and you will quickly see that it's a challenge, but it's not ridiculously overpowered mobs. This is what Advanced should be.



    Personally, I don't like it as well. But some people actually enjoy such a mechanic.



    It's not warp coring, its the kinetic damage done by the Cube's Plasma Torpedo Spread. Or you getting hit with a High Yield Plasma Torpedo.

    the high yield one is fair, one can shoot that down, the SPREAD is not, you cant do a thing to stop it, and it can easily one-shot even ships WITH SHIELD UP, which near cubes is VERY hard
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Indeed, the High Yield is fair.

    The only countermeasure you got in fighting Torpedo Spread 1-shots, is keep an eye on their buff bar, and if they have you targeted and the icon disappears, immediately use Emergency Engines or Evasive to get out of the blast radius.

    However, NPCs can refresh Torpedo attacks almost instantly and fire within 10 seconds, so you have to get 10km away and repair. Thus taking you out of the fight and leaving your teammates vulnerable (especially if they are Escorts and Science Ships).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    The next time you find yourself in one of these clear fail episodes watch your own specials. They all cycle out 2 seconds and another volly of level 3 BO specials come at you, cycle, boom, cycle, boom. Contrary to the flames of the l33t talkers, it isnted about elite. They are bugged and the add 10 ranks to make it difficult system doesnt scale the multipliers back to make them beatable.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Sleeves wrote:
    Go back to the easy mode it was made for you. That is why they left in the game for you cry babies that cant handle Elite. It is called Elite for reason.

    *Wacks evil elitist troll with newspaper until it goes back under the bridge* Now stay there or next time I will open the windows to your basement dwelling letting burning hot rays of sunshine.

    On another note it seems Cryptic really hasent figured out how to make battles challenging enough without (Pick one)

    A: Making things impossibly hard.
    B: Tedious
    C: Sending mass swarms of npcs at you.

    Its hard to do I'm sure and will take some figuring out to reach the right medium, I remember playing some of their group missions in CoX, and many of those seemed fun and enjoyable as well as challenging (in some anyway)

    At no point in time should any NPC one shot you unless its some sort of build up move you can defend against, tough fights sure, but not one shotting, even on elite.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010

    You need to get things right the first time if you are to rebuild any semblance of credibility in this industry. Enough with rushing things out, and start following the precendence of other respected gaming companies (Blizzard, Bioware, CCP, Turbine, etc) and release only when something is well thought out, polished, and reasonably ready. That is my constructive criticism.

    Hey, remember that period in the late 90's, early 2000's when EVERY game was released with severe errors that needed patching immediately, and how a lot of companies lost business and there was a huge scandal and the computer gaming industry was considered to be a joke for awhile?

    Um...yeah. Me thinks all those people who lost their jobs were hired on the cheap by Cryptic.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Azurian wrote: »
    IIt's not warp coring, its the kinetic damage done by the Cube's Plasma Torpedo Spread. Or you getting hit with a High Yield Plasma Torpedo.

    Oh. I have no problems with the torpedoes. If you're fighting a cube, stay outside of tractor beam range, shoot the heavies when they come and run from the spread. Not that hard.

    Now, the multiple warp core breaches is a little annoying.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    @Animaezing - Interesting, rewriting history and flaming crypic in a single post.

    @Anyone Else - Anyways, the cubes are rough, but seriously not that rough. Use your abilities.. You have buffs to boosts your resists on hull and/or shields right before the torpedo spead hits. Granted, if your shields are drained it will hurt, but I've lived through it on my science ship..

    The time I had aggro, I had just got shield drained and hit EPtS and ST and my teammate tossed ES onto me. My shield power runs at 109 normally, but with EPtS it was at 125. At this point, my shields were regenerating faster then the drain (or it was wearing off) and I was up to about 50-75% shields, depending on the side. The 125 shield power, ST, and ES together gave my shield resists a nice boost. I saw the spread coming and managed to hit Brace for Impact in time. I lived... 2 shield sides were down for a sec and my hull took a huge hit, but I lived.

    If a shield is setup for max weapon damage, it will more then likely get popped when something like this hits them. Due to the resists tied to shield power and missing resist buff type powers, these ships will pop if they obtain a cube's attention. Let the folks setup for keeping they cube's attention do what they do and don't fly near them to avoid the area of effectt powers.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    sedory wrote:
    @Animaezing - Interesting, rewriting history and flaming crypic in a single post.

    @Anyone Else - Anyways, the cubes are rough, but seriously not that rough. Use your abilities.. You have buffs to boosts your resists on hull and/or shields right before the torpedo spead hits. Granted, if your shields are drained it will hurt, but I've lived through it on my science ship..

    The time I had aggro, I had just got shield drained and hit EPtS and ST and my teammate tossed ES onto me. My shield power runs at 109 normally, but with EPtS it was at 125. At this point, my shields were regenerating faster then the drain (or it was wearing off) and I was up to about 50-75% shields, depending on the side. The 125 shield power, ST, and ES together gave my shield resists a nice boost. I saw the spread coming and managed to hit Brace for Impact in time. I lived... 2 shield sides were down for a sec and my hull took a huge hit, but I lived.

    If a shield is setup for max weapon damage, it will more then likely get popped when something like this hits them. Due to the resists tied to shield power and missing resist buff type powers, these ships will pop if they obtain a cube's attention. Let the folks setup for keeping they cube's attention do what they do and don't fly near them to avoid the area of effectt powers.

    I don't know where you were, but I seem to remember every single game I bought needed a patch to work, and I wasn't alone. There were several games I had to wait a week or more for the patch to come out before I could even play them. And there were plenty of complaints on many forums and a few magazine reviews, PC Gamer being one of them.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Animaezing wrote:
    I don't know where you were, but I seem to remember every single game I bought needed a patch to work, and I wasn't alone. There were several games I had to wait a week or more for the patch to come out before I could even play them. And there were plenty of complaints on many forums and a few magazine reviews, PC Gamer being one of them.

    You must have bought the crappiest of the lot then because from 1990-2000 many of the games I bought played just fine without patching and the ones that 'required' patching required very little if that. It seems only just recently games have been releasing half-finished with the promise that the rest will be patched in later (Thanks EA/Sony).

    Games made for computer with little to no online function should always be 'finished' with little to no bugs involved, after all not everyone getting them will be playing online.

    MMO and games with alot of online functions will never be unbuggy or finished. Its to be expected. Its more a matter of how quickly the company squashes the bugs and pumps out the content thats the issue.
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