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More data on pvp battles

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited May 2010 in PvP Gameplay
I think it would be nice if there was more data collected in pvp matches.

One of the things that would be nice to know is how many flags you help capture.
I think it would be nice to be able to tell who bothers to stick around to make sure flags are captured and
who just flies around looking for fights.

Also as has been said a few times and hopeful is getting worked on, better healing info, not just hull but shields as well. Sure people could do things to artificially up there numbers but I dont really care so much about that as I do knowing what I did honestly.

I'm also interested in what others, if any, kinds of data other people think would be useful.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Andor wrote: »
    I think it would be nice if there was more data collected in pvp matches.

    One of the things that would be nice to know is how many flags you help capture.
    I think it would be nice to be able to tell who bothers to stick around to make sure flags are captured and
    who just flies around looking for fights.

    Also as has been said a few times and hopeful is getting worked on, better healing info, not just hull but shields as well. Sure people could do things to artificially up there numbers but I dont really care so much about that as I do knowing what I did honestly.

    I'm also interested in what others, if any, kinds of data other people think would be useful.

    I would love to see better filter options for the Combat Log and detailed post-game stats such as flag points captured, full healing (hull + shield) data, playstyle data such as most frequent power used or favorite damage type or critical hit frequency/damage. Other data options could include a more realistic kill/death stat tracking such as only awarding a kill to a player if he has damaged a ship by 25% or 50% of total hull HP and heals broken down into self-provided or provided to teammates.

    It potentially could add a lot more work to an already spread-thin DEV team but it would definitely go a long way towards improving playstyle refinement, strategy creation and implementation, and overall PvP interest and enjoyment for some players.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    APM, Tdps /dps graph :)
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