Ok, it seems to me that a lot of foes fight nonsensically to the death. Sure, Klingons are unlikely to surrender, but Orion Pirates, or even Romulans might surrender when they're pressed.
I'd like to see some option to allow foes to surrender, particularly when their leaders are defeated. I was fighting a group of "Boktians" today, and was down to the last Ensign. The Commander and Lieutenant were both defeated already, and this poor guy was surrounded by my team, with me on higher ground overlooking the action. If I was him, I would have surrendered. If my commander was dead, my immediate superior was dead, and I was alone and surrounded by the enemy, I'd SURRENDER.
How about a little AI thing, that when a commander is killed there's a check for morale, then another if a Lt. is killed, and again if there's only one man left?
Some foes would be exceptions, such as Klingons or Borg, but it would be a bit more realistic for other foes. WHat do you think?
Ok, it seems to me that a lot of foes fight nonsensically to the death. Sure, Klingons are unlikely to surrender, but Orion Pirates, or even Romulans might surrender when they're pressed.
I'd like to see some option to allow foes to surrender, particularly when their leaders are defeated. I was fighting a group of "Boktians" today, and was down to the last Ensign. The Commander and Lieutenant were both defeated already, and this poor guy was surrounded by my team, with me on higher ground overlooking the action. If I was him, I would have surrendered. If my commander was dead, my immediate superior was dead, and I was alone and surrounded by the enemy, I'd SURRENDER.
How about a little AI thing, that when a commander is killed there's a check for morale, then another if a Lt. is killed, and again if there's only one man left?
Some foes would be exceptions, such as Klingons or Borg, but it would be a bit more realistic for other foes. WHat do you think?
what we need. ( and this has been said before. ) is a Stun command, that puts a buff on them that makes them pass out when their health is gone. ( or something like that )
same thing would work in space on ships, but instead it would be disable.
I've suggested several times that enemies ships should have a chance of retreating or surrendering before getting blown up. The Federation is far too bloodthirsty currently. I'm not picky enough about canon to let it bother me, but it isn't very Trekky to have this kind of carnage on the Federation side.
The devs will be adding in diplomacy missions in the future, but that doesn't change the Federation's existing bloodthirsty behavior.
what we need. ( and this has been said before. ) is a Stun command, that puts a buff on them that makes them pass out when their health is gone. ( or something like that )
same thing would work in space on ships, but instead it would be disable.
I'd be fine with the disable option if occasionally the ship blew up anyway. It happened enough in the shows. They try to disable a ship but accidentally hit something that causes it to explode for a reason unknown to the crew.
Haha, just what I thought of a few days ago on a proposal thread to improve ground combat. Not only did I want morale, but also the ability to incapacitate instead of kill--sometimes, it's not the way a Federation captain wants to go.
It's been a while since I posted this, and after playing Pirates of the Burning Sea a little bit, I find myself annoyed by the ridiculous way foes ALWAYS fight to the death.
Consider:
You're a Cardassian captain tasked with the destruction of a plague ship. You enter the area to find a Klingon carrier (the largest ship in the Klingon fleet) has ALREADY destroyed the plague ship. Do you:
a) Shrug and say "Well, our job was finished for us," then warp away without engaging?
b) Attack the carrier and fight to the bloody end (even though your mission is already a success)?
c) Attack the carrier, realize you're hopelessly ougunned and retreat (since your mission is successful anyway)?
There should be a threshold at which point the enemy will try to flee, and a threshold at which he will surrender if he can't flee. It should vary, depending on the race (ie. Klingons will tend to fight more vigorously, while Orions might be more willing to surrender) and depending on the nature of the mission. That is, when on an important mission a Captain might not surrender for any reason, or be more reluctant to surrender.
I just finished a mission where a Romulan cruiser IKS whatever disappeared off after being beaten down and then hailed me to say he'd be back with reinforcements.
I'm not sure I'd like it as standard though, unless you still get the points you would for a kill.
I seem to remember several episodes in which the Romulans would attempt to self-destruct to avoid capture too. Perhaps having some do this occasionally instead of surrender would be a nice touch.
It could be a simple as the bar coming up saying offer or accept surrender press F. On certain races of mobs and in certain situations. The ship could just stop and stay in it's damaged state. The group troops that surrender could just beam out. I think a lot of players would really like this.
The blood thirsty could always ignore the the surrrender.
Yeah, we should have the option to not fight, like we do in that one Breen showdown. I'd like to see something similar happen on the ground. I would like to see stealth involved too, but that's another story.
I'd support this, if convesely, when your captain gets KOed you entire team surrenders and you loose them permently or you fail the mission and can't use your team for a set amount of time
Let's be fair, after all, we as players will fight to the last breath. So should the bad guys
I'd support this, if convesely, when your captain gets KOed you entire team surrenders and you loose them permently or you fail the mission and can't use your team for a set amount of time
Let's be fair, after all, we as players will fight to the last breath. So should the bad guys
yeah, losing you landing party should be an elite thing
This all ties neatly into my idea for what a diplomacy system could have entailed back when the game launched. You don't get loot, you do get diplo XP at a small rate per mob.
On the flipside, I'd have negative diplo-XP when you disintegrate an enemy with an exploit and a whole other system of rewards for getting your "Anti-Diplomacy" rating high enough.
My modeling diplomacy and extreme aggression as two competing factions, that you can only max out one of at a time, you create player diversity and choice. If you allow people to cycle between the two somehow (ie. people at the diplomacy cap have their diplomatic XP capped and can pay energy/merits for a reset, allowing them to re-earn rewards) you have re-playability.
Comments
what we need. ( and this has been said before. ) is a Stun command, that puts a buff on them that makes them pass out when their health is gone. ( or something like that )
same thing would work in space on ships, but instead it would be disable.
The devs will be adding in diplomacy missions in the future, but that doesn't change the Federation's existing bloodthirsty behavior.
I'd be fine with the disable option if occasionally the ship blew up anyway. It happened enough in the shows. They try to disable a ship but accidentally hit something that causes it to explode for a reason unknown to the crew.
It's something I seriously want.
Consider:
You're a Cardassian captain tasked with the destruction of a plague ship. You enter the area to find a Klingon carrier (the largest ship in the Klingon fleet) has ALREADY destroyed the plague ship. Do you:
a) Shrug and say "Well, our job was finished for us," then warp away without engaging?
b) Attack the carrier and fight to the bloody end (even though your mission is already a success)?
c) Attack the carrier, realize you're hopelessly ougunned and retreat (since your mission is successful anyway)?
There should be a threshold at which point the enemy will try to flee, and a threshold at which he will surrender if he can't flee. It should vary, depending on the race (ie. Klingons will tend to fight more vigorously, while Orions might be more willing to surrender) and depending on the nature of the mission. That is, when on an important mission a Captain might not surrender for any reason, or be more reluctant to surrender.
If PotBS can do it, surely STO can do it.
I'm not sure I'd like it as standard though, unless you still get the points you would for a kill.
As someone else also mentioned. A stun setting would also be nice.
Would be awesome if you were fighting against many enemies and the strategy was to take out the leader first in order to get the rest to surrender.
The blood thirsty could always ignore the the surrrender.
Maybe you could take their weapons. Or you could then get a chance to replicate some provisions and get diplomacy. By repairing their ship.
Let's be fair, after all, we as players will fight to the last breath. So should the bad guys
yeah, losing you landing party should be an elite thing
This all ties neatly into my idea for what a diplomacy system could have entailed back when the game launched. You don't get loot, you do get diplo XP at a small rate per mob.
On the flipside, I'd have negative diplo-XP when you disintegrate an enemy with an exploit and a whole other system of rewards for getting your "Anti-Diplomacy" rating high enough.
My modeling diplomacy and extreme aggression as two competing factions, that you can only max out one of at a time, you create player diversity and choice. If you allow people to cycle between the two somehow (ie. people at the diplomacy cap have their diplomatic XP capped and can pay energy/merits for a reset, allowing them to re-earn rewards) you have re-playability.