test content
What is the Arc Client?
Install Arc

More damage give me more...more

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Ok so lets look at this by taking any weapon...now how do we make that better given that reload times and distance to fire will stay the same.

Starship energy weapons training
either Starship Beam/Cannon weapons
then the type Disruptor, phaser, plasma, tetryon, antiproton and polaron

Tactical team
Beam overload or Rapid fire
High yield

and then we got the tactical consoles

SO what's wrong? More damage reload times and distance to fire is the same...just seems a bit of a waste not to have different reload times and distance to fire to add to the mix.

Really I feel weapons do too much damage too fast.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Really I feel weapons do too much damage too fast.

    i set the settings to "advanced" and it takes forever now to kill a battleship

    the movement and camera angle and fighting has changed from what i am experencing

    at any rate- i guess i am suggesting try "advanced" if you have not
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    attacko wrote:
    Really I feel weapons do too much damage too fast.

    i set the settings to "advanced" and it takes forever now to kill a battleship

    the movement and camera angle and fighting has changed from what i am experencing

    at any rate- i guess i am suggesting try "advanced" if you have not

    I'm on Elite...

    Even if my suggestion went ahead all that advanced and elite changes need to do is adjust enemys weapons and shields to how much damage you can do but still make it hard.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    yeah- i was thinking that ("he's probably playing elite")

    since i have been on here all the changes have been positive (for me)
    and they keep changing things-

    course i have no comment now- don't play elite -

    but the idea of longer combat - (how about less combat- that means more- and takes longer?) -
    i agree with at any level or setting
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    I'm not sure if it's a case of weapons doing too much damage too quickly, or the hull not being able to withstand enough damage... but I do know that any weapon + power stacking combination that can drain shields and destroy a ship's hull in 3 seconds isn't the type of PvP that I'd like to see. Nor is it what was expected when they said "tall ship combat". If they were looking at The Wrath of Khan as an example, they missed.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    i think that they based "wrath of Khan" (the battle part) on "Balance of Terror"

    they do have that giant plasma torpedo which is cool. again the graphic guys/gals are really good they ought to let them run wild-

    at any rate i think they should base the game more on "Equinox" in voyager

    and the ground game in "Faces" or "Thaw" (holideck stuff)

    straying a bit there- what was the topic? oh yeah, space battles. - maybe less enemies
    (maybe one?) - and longer. a cool enemy and ship and battle that went on for awhile
Sign In or Register to comment.