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Spawn points need to be relocated.

SystemSystem Member, NoReporting Posts: 178,019 Arc User
I have yet to see a thread on this topic, so i thought i would start it since this really bugs me. The spawn points for enemy encounters, and certain exploration missions of the same nature as the enemy encounters need to be change, especially with the new difficulty sliders. Its not right to zone in to an exploratation map, to be blow appart the sec you're loaded into the zone, this happens quite alot in the b'tan exploration missions and almost every time you zone in to most enemy encounters, At least in my experance. We should be able to zone in and have a chance to get prepare before dealling with these kind of fight. Also respawn point should not be right in the mist of a fight, Had this problem today while doing some b'tran explorations with some of my fleet mates, we zone into a group of borg, and were wiped out, and we all kept trying to respawn it would put us right back in the middle of that group of borg, instead of being to the side so we had a chance to regroup after the defeat. it was just a loop of die respawn die, respawn, until one of use figure out how to get away from the borg group. It was like being the the tng episode cause and effect. Sure dev if you read this can we please get the spawn points relocated.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    For the Enemy Encounter Exploration mission (which is usually 5 or 6 squadrons you need to kill) ... There is usually a text box first. Before anything spawns. They spawn after you click the text box.

    So ... my advice is to not immediately click through the text box. Take a moment to set your power systems the way you want them. And start flying while the text box is still on your screen. This gets you ready for the "ambush" you know is coming.

    Then click the text box. They spawn, but you can jump right into the first fight.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    superchum wrote: »
    For the Enemy Encounter Exploration mission (which is usually 5 or 6 squadrons you need to kill) ... There is usually a text box first. Before anything spawns. They spawn after you click the text box.

    So ... my advice is to not immediately click through the text box. Take a moment to set your power systems the way you want them. And start flying while the text box is still on your screen. This gets you ready for the "ambush" you know is coming.

    Then click the text box. They spawn, but you can jump right into the first fight.

    We did not get the text box on the borg encounter, the moment we were in we were underattack.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Stormtiger wrote: »
    We did not get the text box on the borg encounter, the moment we were in we were underattack.

    Was it a DSE? An enemy signal contact? You do get jumped in those encounters. But they are set to normal difficulty. And give you a chance to beam out before clicking through. So they don't lock you into combat and you can escape while being fired upon.

    I've not ever encountered a bug where I've been jumped in an exploration mission. I've always had no enemies. And needed to initiate the mission by clicking through the first text box at least.

    I have had many bugs where even after initiating the mission through the text box ... the enemies never spawned at all.

    That's a known bug. Been reported a lot. And still being worked on.

    So, my advice applies only to exploration missions. Like the ones in B'Tran.

    If you're getting jumped in a Deep Space Encounter ... I say either warp out ... or fight them. Get clear. And warp out.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    There are exploration missions where you get a text box *while* already being targeted by the first mob. That should be changed, so the enemy is not 5 km from you and already targets you while you make the text go away. Put the enemy in 11 km range where you can see them, otherwise its really annoying.

    Spawn camping enemies in DSEs are also still an issue. With a free trial weekend, I'd get on it. A new player will a) not get why he gets sucked into a DSE that is on timer (I don't get it either), b) why he instantly dies because the flag ship with several escorts sits on the spawn point... and seeing the free weekend is 'limited to the first missions' - a new player, in a Miranda, gets the mission to deliver the sample to Memory Alpha, and has a good chance to be blown to pieces on the way there by stalking Romulan DSEs +20 levels.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    It was an exploration mission in the B'tan cluster
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Since you weren't alone in there, who ever got in first clicked through the dialogue screen and started the encounter. Those things never start on their own as far as i know.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    That would make since but saddly i have had it happen when alone as well.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    I have it happen solo too. Even more than if I'm teamed (at least DSEs). Its the "Defeat 5 mobs" space mission, where you first get "Enemy Confrontation" and technically kill 6 mobs.

    No warning - attacked by first mob (usually 3 Jem'Hadar Attack Ships) - Mission status: "Enemy Confrontation"; ships already target you while you get the screen with the text. After killing them, the mission status goes to "defeat 5 squadrons".
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    We tried to warn people this would happen but the crowd that wanted the Death Penalty and difficulty slider shouted us down and called us names. Well, you got what you wanted, now it's time to live with the consequenses.

    I offer the same advice we were given by the Pro-DP crowd. Learn to play smarter and you won't die as much.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    I agree with the OP... I think... or at least I agree with the first four lines, which was as far as I got.

    I suspect the rest of the unreadable text block also discusses the weird fact that in explore missions and deep space encounters the enemy can be right on top of you when you zone in... But please, paragraphs would actually make your entire post readable.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    We tried to warn people this would happen but the crowd that wanted the Death Penalty and difficulty slider shouted us down and called us names. Well, you got what you wanted, now it's time to live with the consequenses.

    I offer the same advice we were given by the Pro-DP crowd. Learn to play smarter and you won't die as much.

    Not a germane issue really. And in any case the DP is as punishing as being polished with a damp tribble so I cannot see that really matters.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    We tried to warn people this would happen but the crowd that wanted the Death Penalty and difficulty slider shouted us down and called us names. Well, you got what you wanted, now it's time to live with the consequenses.

    I offer the same advice we were given by the Pro-DP crowd. Learn to play smarter and you won't die as much.

    This has nothing to do with the DP. It happens on all dificulty levels, and is simply annoying. You can not be 'smarter' than a massive mob that fires at you before you even get the chance to do *anything* because the moment they start firing, you get a text popup.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    And yet people have only really started complaining about it after the DP and difficulty slider came into effect. Funny how it worked out that way. :rolleyes:


    Oh and just for clarification, When I use the word "you" in this thread I mean it in the generic uasage and addressing the forums in general. I'm not singling any one person out.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Maybe meanwhile the spawn camping flagships simply got worse? I also can't remember these missions were around some weeks ago. They are very similar to 'kill 5 mobs', but all of them used to start with 'bla local alien asks for help' - the Tellarite tells you to kill them - you move to the first mob. These are still around, the one with the issue is kill *6* mobs.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Stormtiger wrote: »
    I have yet to see a thread on this topic, so i thought i would start it since this really bugs me. The spawn points for enemy encounters, and certain exploration missions of the same nature as the enemy encounters need to be change, especially with the new difficulty sliders. Its not right to zone in to an exploratation map, to be blow appart the sec you're loaded into the zone, this happens quite alot in the b'tan exploration missions and almost every time you zone in to most enemy encounters, At least in my experance. We should be able to zone in and have a chance to get prepare before dealling with these kind of fight. Also respawn point should not be right in the mist of a fight, Had this problem today while doing some b'tran explorations with some of my fleet mates, we zone into a group of borg, and were wiped out, and we all kept trying to respawn it would put us right back in the middle of that group of borg, instead of being to the side so we had a chance to regroup after the defeat. it was just a loop of die respawn die, respawn, until one of use figure out how to get away from the borg group. It was like being the the tng episode cause and effect. Sure dev if you read this can we please get the spawn points relocated.

    I am only going to point out that in the case of the B'tran exploration missions with a group, if you are not the first one to enter and someone else zips through the intital message windows that this will happen. Whoever is doing that is at fault. The point is suppose to be that you are being ambushed at the start of the encounter. However, the mechanic allows you to determine or trigger the ambush by going through the dialog messages. What everyone on your team needs to do is to WAIT until you are all in the instance and then trigger the ambush by closing that last dialog.

    There actually are no B'tran exploration missions that actually has NPC's attacking you wihout some triggering the attack.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    It dpesn't matter if he had the confirmation window or not, his point is still valid in that on those maps, if you die, you spawn in the middle of the mobs (on the first group that is). Before the difficulty slider it wasn't asbig an issue as not as many people died on those spawns, now that they are it has brought this respawn issue to peoples attentions.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Spawn areas being infested with NPC mobs has been complained about since official launch, as has the 'fired upon during popup' problem. Long before DP / injury system was implemented, I queried both problems as did others. See my post here for date evidence BTW.

    For the most part it has nothing to do with how good a player you are! Even the best of us stands little chance against maybe three to five higher power mobs sitting on a spawn point and blasting us as soon as we arrive.

    One solution or partial solution may be to have four or five well spaced out spawn points that are randomly chosen as your spawn point - though may not be good for teams as they could get split up!

    This could also work against PVP spawn camping too - though I have not done much PVP lately so do not know how bad a n issue spawn camping is there!

    No one likes the whole die, respawn, die, respawn cycle that can happen no matter what difficulty level you play at.

    EDIT: The problems can occur solo or in team.

    As metioned, the problem has been complained about. Unsure as to any action taken in regards to the problems by devs.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Perhaps you should send out a request for help?

    I know this goes against the "rugged Starship Captain" image, but a a message like "This is the USS Insert Name. We are unter attack. Request assistance from any Star Fleet vessels in the Name Sector. Please respond." You would probably get 5 to 10 ships in short order armed and ready to go in with you.

    Maybe that's how this is supposed to work?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    You have 1 - 2 seconds before you explode. No time for distress calls. And bringing in more players only makes it worse in exploration.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Gruug wrote: »
    I am only going to point out that in the case of the B'tran exploration missions with a group, if you are not the first one to enter and someone else zips through the intital message windows that this will happen. Whoever is doing that is at fault. The point is suppose to be that you are being ambushed at the start of the encounter. However, the mechanic allows you to determine or trigger the ambush by going through the dialog messages. What everyone on your team needs to do is to WAIT until you are all in the instance and then trigger the ambush by closing that last dialog.

    There actually are no B'tran exploration missions that actually has NPC's attacking you wihout some triggering the attack.

    Like i said in my 4th post, the group point is mout since this has happened to me soloing the b'tran exploration missions as well. the point of the matter is that there were mobs siting right at the zone in/ spawn point. my ship was ready under attack an exploding before i even had a chance to do anything with the dialog box.

    This is also a problem with enemy encounters since you zone with mobs right on top of you half the time. and often you are under attack before you can click continue explore or the exit to sector keys, and even if you hit exit to sector theres a strong chance you will be exploding before or after the zoning process.

    The point is the spawn point need to be move so we're not zoning in to zones and being blown up the second we're in zone.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    I, um.. confess, I was that moron who clicked the text box.

    BUT in my defense, even if I hadn't clicked that, during that first fight any respawns would of been met with swift death as you literary spawned right on top of the fight.

    Details aside, that's just not cool, especially with a injury system.

    IDK why no one read my topic on the same encounter.... i had a heart felt story, polygon comedy and everything.... :(
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