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RSP workaround

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited May 2010 in PvP Gameplay
PvP can be fun with the right group.

Klangs will tell you "OMG L2P!" It's best not to feed them.

Feds enjoy developing workarounds to the latest Klang crutching.

Currently they are spamming RSP.

The way to defeat this is to build a Torpedo Boat. 2 Quantum torpedo Launchers and High Yield will smash right through that TRIBBLE and damage hull directly.

Also, Don't neglect your rear arc! Klangs have a thing about getting up close and personal with your aft arc. Once there, their superior maneuverability makes them hard to shake. (And they put Starfleet headquarters in San Francisco?)

Nothing soothes like feeding a rear arc lodged BoP a Quantum Torpedo laxitive! Especially a High yield one!

While I'm here, the next Klang "thing/ crutch/ cheat etc" is carrier spam. Leave them alone! Concentrate on PvP goals and ignore them. Smash the BoPs and Raptors, but you will not get through the spam and RSP that Klangs currently crutch on. If they start on you just Jam Sensor them and maybe feed them a few quantum torps and move away, concentrating on the easier killed BoPs and raptors.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    uh, the counters to rsp are quite well known at this point, TSS to disable the shields or SNB to remove shields are the most potent. Alternatively you can punish them just enough to get them to use rsp, and then turn off of them while its on, as soon as it turns off go right back to hitting on them.

    3 people stacking RSP are not nearly as scary as 3 people stacking extend shields and other heals.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Your answer to RSP is make a torpedo boat? lmao

    Torpedo boats have been proven ineffective time and again due to the fact that A) Torpedoes are very weak against shields, and B) Global torp cooldowns and abilities means you will never throw enough to get past the weakest shields.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    faithborn wrote:
    uh, the counters to rsp are quite well known at this point, TSS to disable the shields or SNB to remove shields are the most potent. Alternatively you can punish them just enough to get them to use rsp, and then turn off of them while its on, as soon as it turns off go right back to hitting on them.

    Yeah, myself and the other star cruiser in our premade have switched the tac BOs to TSS:2 to help against RSP, and our sci ships have SNB to strip it. If you get hit 2-3 copies of TSS 2 or 3, it's definitely not happy making for your shields and RSP.

    Depending on the player, RSP can actually be a non-issue. The players who use RSP as a buffer against spike damage or cooldowns are the ones who need it stripped away, because they're using RSP as a delay to heal up against incoming damage. The folks who seem to use RSP stand-alone (and don't have self heals or aren't being healed by allies) can sometimes be killed via bleedthrough or kinetic attacks despite RSP, so removing/countering RSP isn't as big an issue for those cases.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Otheym81 wrote: »
    Your answer to RSP is make a torpedo boat? lmao

    Torpedo boats have been proven ineffective time and again due to the fact that A) Torpedoes are very weak against shields, and B) Global torp cooldowns and abilities means you will never throw enough to get past the weakest shields.

    well, I didn't wanna be condescending, but this is pretty much why torpedos aren't a real counter to rsp.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Well see RSP already had counter. Target shield subsystem being one, and any other draining method (tykens rift, E-siphon). Even with the right setup a few would consider DEM a slight counter.
    Unfortunately SNB was not only added to that list, but it strips EVERYTHING, except Extend shields. Which is rediculous.

    RSP, was a problem I would agree because even it's main counter "Beam Target subsystem" was broken, overpowered, and exploited often.
    So overpowered vs overpowered. Except RSP is required until base main forms of survivability are fixed: AKA hull tanking, AKA defense, etc.

    So really what they should have done is just increase the global cooldown, big deal, not hard at all.
    Instead they made it clear what off type is their favorite, and continued on a reputation to make the majority game pop (sci players) increase in pop, and probably a drop in subs.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Ayupan wrote:
    Well see RSP already had counter. Target shield subsystem being one, and any other draining method (tykens rift, E-siphon). Even with the right setup a few would consider DEM a slight counter.
    Unfortunately SNB was not only added to that list, but it strips EVERYTHING, except Extend shields. Which is rediculous.

    RSP, was a problem I would agree because even it's main counter "Beam Target subsystem" was broken, overpowered, and exploited often.
    So overpowered vs overpowered. Except RSP is required until base main forms of survivability are fixed: AKA hull tanking, AKA defense, etc.

    So really what they should have done is just increase the global cooldown, big deal, not hard at all.
    Instead they made it clear what off type is their favorite, and continued on a reputation to make the majority game pop (sci players) increase in pop, and probably a drop in subs.

    here we go again, Ayupan making derailing another thread into an SNB discussion. :rolleyes:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Thlaylie wrote: »
    PvP can be fun with the right group.

    Klangs will tell you "OMG L2P!" It's best not to feed them.

    Feds enjoy developing workarounds to the latest Klang crutching.

    Currently they are spamming RSP.

    The way to defeat this is to build a Torpedo Boat. 2 Quantum torpedo Launchers and High Yield will smash right through that TRIBBLE and damage hull directly.

    Also, Don't neglect your rear arc! Klangs have a thing about getting up close and personal with your aft arc. Once there, their superior maneuverability makes them hard to shake. (And they put Starfleet headquarters in San Francisco?)

    Nothing soothes like feeding a rear arc lodged BoP a Quantum Torpedo laxitive! Especially a High yield one!

    While I'm here, the next Klang "thing/ crutch/ cheat etc" is carrier spam. Leave them alone! Concentrate on PvP goals and ignore them. Smash the BoPs and Raptors, but you will not get through the spam and RSP that Klangs currently crutch on. If they start on you just Jam Sensor them and maybe feed them a few quantum torps and move away, concentrating on the easier killed BoPs and raptors.

    Sorry... are you implying that its a Klingon thing to "spam RSP"?

    If this is the case then I'm going to mock you
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Cpt_Duck wrote:
    Sorry... are you implying that its a Klingon thing to "spam RSP"?

    Lol. Experience would dictate otherwise... *cough* Fed cruisers *cough*
    Thlaylie wrote:
    Currently they are spamming RSP.

    The way to defeat this is to build a Torpedo Boat. 2 Quantum torpedo Launchers and High Yield will smash right through that TRIBBLE and damage hull directly.

    As to torpedoes being a viable counter to RSP, unless you're firing a HY3 quantum or a tricobalt on a BoP or Raptor with a sliver of hull left, I don't see it working. As mentioned before, the global cooldown on torps renders them relatively ineffective unless they're used as spike damage against a target with little or no shields left. At least, that's been the case in my experience.
    Thlaylie wrote:
    While I'm here, the next Klang "thing/ crutch/ cheat etc" is carrier spam.

    Correct me if I'm wrong, but I thought they fixed/tweaked carrier spamming with the Season One patch. Again, I may be incorrect in saying that, but the number of carrier adds doesn't seem nearly as bad as it used to be.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    The carrier thing was fixed long ago.

    Vaguely related: Has anyone run with two Tricobalt launchers? Is the shared cooldown the same as other torps, or longer?
    Just thinking that having two in my aft slots might be worth it if one was almost always available...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Mock mock mock

    Everybody spams RSP if given the chance.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Naevius wrote:
    The carrier thing was fixed long ago.

    Vaguely related: Has anyone run with two Tricobalt launchers? Is the shared cooldown the same as other torps, or longer?
    Just thinking that having two in my aft slots might be worth it if one was almost always available...

    I tried loading 2 tricobalts - 1 for and 1 aft. They worked just as other multi-torp packages worked. Fired one, the other went on GCD. While the actual CD for the second launcher was shorter than the one that fired, it was still a lengthy CD. For my purposes it wasn't worth it; however, it might work as a dual aft setup where you get to dump a tri-cobalt every 30ish seconds... it'd be worth a try seeing as how it doesn't take much to get one :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Otheym81 wrote: »
    Your answer to RSP is make a torpedo boat? lmao

    Torpedo boats have been proven ineffective time and again due to the fact that A) Torpedoes are very weak against shields, and B) Global torp cooldowns and abilities means you will never throw enough to get past the weakest shields.

    Gonna have to disagree with you on torpedo boats being ineffective. Though I agree, they're useless against RSP.

    Since escorts seemed to keep getting deadlier and deadlier, I found myself in my cruiser running at full shields at least half the time (not to mention the huge jump in effectiveness of ES). But it hurt my dps so much that I was ineffective. So I switched to a 4 quantum, 4 turret build just to experiment. Wow, what a difference. I always focus fire, so their shields weren't a problem, and the steady stream of torps heading their way made it impossible for the target to block them all. Now add in about 1 in 8 torps would crit for 20 to 30 thousand damage, it works well. In cracked planet I went from 7 to 8 kills per match, to 10 to 12, and the highest damage scores I've ever had.

    Now maybe in a premade it wouldn't work, I'm not sure since I usually pug.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    faithborn wrote:
    here we go again, Ayupan making derailing another thread into an SNB discussion. :rolleyes:

    He has evolved into http://redwing.hutman.net/~mreed/warriorshtm/issues.htm
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    "Mock mock mock"

    Cryptic needs to pull all this silly science TRIBBLE outa this game and leave REAL combat with only EPS and EPW buffs.

    Too much science TRIBBLE to deal with for casual players who don't want to have to set up a keyboard scheme to deal with it.

    Most times there is a disagreement on these issues it's because people like me don't want to spend as much resources as die hard gamers do.

    I don't think the game will live with just die hard gamer's subs as most of them did the lifetime so they are done paying. Better reevaluate game playability or just take the money and run.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Naevius wrote:
    The carrier thing was fixed long ago.

    Vaguely related: Has anyone run with two Tricobalt launchers? Is the shared cooldown the same as other torps, or longer?
    Just thinking that having two in my aft slots might be worth it if one was almost always available...

    It still shares the same Torpedo Tube cooldowns as others. The Tricobalt delay is long enough to not warrant a 2nd Tricobalt Tube.

    It can still work if you're the type to hold back Tricobalt fire until the best time, especially for Cruisers. Aft Tricobalts on a Cruiser isn't a bad idea since you usually get an Escort / BoP hugging your rear. A favorite thing to do is pummel their forward shields with energy weapons fire (I love using BO), and because they're close, release a Tricobalt Torpedo to their face at point blank. Since Cruisers aren't that maneuverable, it can be okay to have that aft one, but it heavily depends on your style.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    ObieKenobi wrote: »

    Just because you lack the necessary persistence to push for things you believe in isn't my problem, it is a problem you have. You can call it all you want, call me a troll, whiner, complainer, you only flaunt your oh-so-young age (or mental age/Maturity). Another problem of yours not mine.

    I also see that you and the rest of my fan-club hate persistence so much, it unlocks an easily observable deep psychological problem that would require treatment. Perhaps you need to take a breath, and step away, Re-think your life, and find things you believe in, to fight for.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Ayupan wrote:
    Just because you lack the necessary persistence to push for things you believe in isn't my problem, it is a problem you have. You can call it all you want, call me a troll, whiner, complainer, you only flaunt your oh-so-young age (or mental age/Maturity). Another problem of yours not mine.

    I also see that you and the rest of my fan-club hate persistence so much, it unlocks an easily observable deep psychological problem that would require treatment. Perhaps you need to take a breath, and step away, Re-think your life, and find things you believe in, to fight for.

    or you can accept that its fine and that you just suck... either way
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Izzx wrote:
    Gonna have to disagree with you on torpedo boats being ineffective. Though I agree, they're useless against RSP.

    Since escorts seemed to keep getting deadlier and deadlier, I found myself in my cruiser running at full shields at least half the time (not to mention the huge jump in effectiveness of ES). But it hurt my dps so much that I was ineffective. So I switched to a 4 quantum, 4 turret build just to experiment. Wow, what a difference. I always focus fire, so their shields weren't a problem, and the steady stream of torps heading their way made it impossible for the target to block them all. Now add in about 1 in 8 torps would crit for 20 to 30 thousand damage, it works well. In cracked planet I went from 7 to 8 kills per match, to 10 to 12, and the highest damage scores I've ever had.

    Now maybe in a premade it wouldn't work, I'm not sure since I usually pug.

    Didn't say that torpedo boats were ineffective in general. I've had some success running with a beefed up torpedo rig, and the nasty crits from tactical and/or escorts with torps can be insane.

    What I DID say was that it's an ineffective counter to RSP. Tryin to bring down shields with torpedoes is the equivalent of throwing rocks at bullet-proof glass. You might chip it, but it ain't coming down.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    faithborn wrote:
    or you can accept that its fine and that you just suck... either way

    Not possible. I just realized that he's an http://redwing.hutman.net/~mreed/warriorshtm/ideologue.htm.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    ObieKenobi wrote: »
    Not possible. I just realized that he's an http://redwing.hutman.net/~mreed/warriorshtm/ideologue.htm.

    You only further, prove my point. Keep going my fan-club member.
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