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Soiund effects

SystemSystem Member, NoReporting Posts: 178,019 Arc User
It's just a little thing, but it's always seemed to me the sound effect of Disruptor Cannons is wrong in the game.

For reference, observe the following video...

http://www.youtube.com/watch?v=Tmk7jCbETIE
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    those disruptor sounds are very old compared to the newer ones from DS9/Voyager.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    they sound better than the sound effects in game too, same with the phaser effects and some torpedo effects....just doesnt sound right. One of the things I loved about the JJ film is the phaser and torpedo and impulse engine sound effects...they were awesome.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    The low hum from some of the consoles in various rooms drive me crazy.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    The tricorders. everywhere you go it's the constant tricorder sound. Someone on the dev team must be absolutely in love with that sound.

    There are other little niggling things like this that the devs should take a moment to look at.

    Another klingon example is the K'Tinga class Cruiser, old style. In the movies and on tv, the aft photon tube is on the rear of the ship. Not in STO, the aft torpedoes launch UP, then back. Also, the klingon crests are side by side on the front edge of the secondary hull instead of on the wings, where they're supposed to be.

    For that matter, I've never seen a Starfleet vessel with the UFP crest on it until STO...

    Little things, to be sure, but they add up.
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