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Ship interior functionality

SystemSystem Member, NoReporting Posts: 178,019 Arc User
When i am in space and am not in combat i should be able to pilot my ship from my bridge. that means being able to see out the view port which i know is something thats hard for you to do now the way you have built the game.

I should be able to tell my bridge officer to lay in a course for a system even if that system is across multiple sector blocks and have the autopilot steer me there.

While i am traveling through sector space i should be able to visit my ready room or quarters or social lounge or engineering or sickbay. Maybe make the UI LESS convenient, if i want to outfit my crew i need to visit the ships armory. if i want to change whats fitted into my ship i need to go to engineering. if i want to treat injuries i need to head to sickbay.

implementation wise:
When not on the bridge you can be on a different physical server than where your ship actually is. What i mean is that if you autopilot your ship across multiple sector blocks let the server estimate your speed and course and where and when you would have crossed a border, since you aren't on the bridge or in 3rd person (ship) mode where you actually are doesn't need to be loaded. Letting you continue to do whatever it is your are doing uninterrupted until you reach your destination (or are intercepted by an enemy contact) at which point the game loads anyway.

When in a party it should let you choose (while traveling in sector space) to stay in formation, meaning wherever the group leader goes your ship will follow. this allows you to beam over to the leader's ship or some other ship in the party and be social
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