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C-Store Ship Skins

SystemSystem Member, NoReporting Posts: 178,019 Arc User
I've heard reviews of this game saying that there are so many ship skin options that you can make a very unique ship. Idk if it's just me, but having 3 different skins to mix and match in a tier doesn't really give you a plethora of choices...and Cryptic is spose to be the best at char creation.

This is y I feel, as of right now, that new skins should b free and not for c-points. I'm not opposed to selling a few unique skins, but I do wish there were more to chose from to start out with.
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Spot on.

    The ground avatar options are awsome , then you get to the ship custom options and bleh it goes downhill rapidly lol , there isnt any custom options when you think about it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    ScaryGuy wrote: »
    I've heard reviews of this game saying that there are so many ship skin options that you can make a very unique ship. Idk if it's just me, but having 3 different skins to mix and match in a tier doesn't really give you a plethora of choices...and Cryptic is spose to be the best at char creation.

    This is y I feel, as of right now, that new skins should b free and not for c-points. I'm not opposed to selling a few unique skins, but I do wish there were more to chose from to start out with.

    I agree totaly - Cheers!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Fewzz wrote: »
    Spot on.

    The ground avatar options are awsome , then you get to the ship custom options and bleh it goes downhill rapidly lol , there isnt any custom options when you think about it.

    uh, what? How is it any different than the character creator? (except for less overall options)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    I don't mind skins in the C-store, but I wish we could use skins we purchased on any ship thats RA5 level and in that class - example the new Escort skin on both the Fleet and advanced.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Fewzz wrote: »
    Spot on.

    The ground avatar options are awsome , then you get to the ship custom options and bleh it goes downhill rapidly lol , there isnt any custom options when you think about it.
    uh, what? How is it any different than the character creator? (except for less overall options)

    Not sure if this is what Fewzz meant, but this is what I got out of it,,,which I think is an awesome idea.

    Not only should there be more skins, but you should have control over size and appearance of each segment. Imagine being able to select a sovereign nacelle, and then scaling the nacelle to be either longer, shorter, fatter...much like you can do in ground char creation...minus the nacelles....nacelles don't go on ground char's:P
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    ScaryGuy wrote: »
    Not only should there be more skins, but you should have control over size and appearance of each segment. Imagine being able to select a sovereign nacelle, and then scaling the nacelle to be either longer, shorter, fatter...much like you can do in ground char creation...minus the nacelles....nacelles don't go on ground char's:P

    That kind of ship customization might be nice if we were playing the type of game where our characters owned their own personal ships and had the freedom to design them however they wanted.

    But instead we are playing Star Trek as members of either Starfleet or the KDF. These are government/military organizations which ASSIGN people to command the ships they are given. How many captains in the U.S. Navy do you think get to have a say on whether their Navy ships are 10 feet longer or shorter than someone else's ship? Or even get to say what color they are?

    Strictly speaking the level of customization we have for ships in this game is actually GREATER than we technically should have access to all things considered. I'm not against the idea of getting a few more ship skins here or there, but honestly it wouldn't really make sense for us to have "total" control over our ships' appearances in this game. *shrugs*
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    ScaryGuy wrote: »
    I've heard reviews of this game saying that there are so many ship skin options that you can make a very unique ship. Idk if it's just me, but having 3 different skins to mix and match in a tier doesn't really give you a plethora of choices...and Cryptic is spose to be the best at char creation.

    This is y I feel, as of right now, that new skins should b free and not for c-points. I'm not opposed to selling a few unique skins, but I do wish there were more to chose from to start out with.

    STO is not your run of the mill sword and sorcery MMO. The vendors here are not custom fitting a suit of armor to fit you.

    It makes perfect sense that there would be limited variety in ship design. You don't see every pilot or every ship captain in our modern armed services piloting a unique vehicle. There are classes of ships and classes of planes and they do not vary much, if at all. They also produce many of the same class. This is what happens on Star Trek.

    Limited variety in ship design fits the Trek IP. Watch the Trek shows and films sometimes and you'll see ships like the Miranda and Excelsior in service for 100 years or more.

    In STO you have literally millions of possible combinations in designing your character. That far exceeds the possibilities you have in your average spell and magic MMO.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    lothic wrote: »
    That kind of ship customization might be nice if we were playing the type of game where our characters owned their own personal ships and had the freedom to design them however they wanted.

    But instead we are playing Star Trek as members of either Starfleet or the KDF. These are government/military organizations which ASSIGN people to command the ships they are given. How many captains in the U.S. Navy do you think get to have a say on whether their Navy ships are 10 feet longer or shorter than someone else's ship? Or even get to say what color they are?

    Strictly speaking the level of customization we have for ships in this game is actually GREATER than we technically should have access to all things considered. I'm not against the idea of getting a few more ship skins here or there, but honestly it wouldn't really make sense for us to have "total" control over our ships' appearances in this game. *shrugs*
    STO is not your run of the mill sword and sorcery MMO. The vendors here are not custom fitting a suit of armor to fit you.

    It makes perfect sense that there would be limited variety in ship design. You don't see every pilot or every ship captain in our modern armed services piloting a unique vehicle. There are classes of ships and classes of planes and they do not vary much, if at all. They also produce many of the same class. This is what happens on Star Trek.

    Limited variety in ship design fits the Trek IP. Watch the Trek shows and films sometimes and you'll see ships like the Miranda and Excelsior in service for 100 years or more.

    In STO you have literally millions of possible combinations in designing your character. That far exceeds the possibilities you have in your average spell and magic MMO.

    Let me be real clear here as far as relating STO to the current real life navy......this is a GAME.
    wow.....I can't believe I just said that.

    Of course you don't see real life navy captains choosing how their ship looks, but you know what else real life captains don't choose...their uniforms. If you want STRICT cannon and as close to real life simulation, get rid of the ability to choose your own uniforms and the ability for feds to equip disruptors and then you'll be your perfect little UNIFORMED military organization.

    And as far as ships not varying, there's a LOT of variants out there. Look at a starship database somewhere and you'll see ton's a variants of specific classes. I know for a fact that the Miranda class has aprox. 5 variants.

    All I'm saying is that you can scale components and still have it look true to the class of ship. It would also facilitate role playing, where I'm sure some captains would LOVE to write out a novel in their bio stating how their 'variant' came to be.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    I do not support the last two posts who compare to present day naval designs or Star Trek IP. Cryptic has already broken such comparisons by allowing players to run around in multiple era uniforms and uniforms that they change the colour of at will....so you can have someone in hot pink, etc. If they are going to break military and Trek tradition of allowing us to customize our uniforms (which are no longer uniform) then we should be allowed to have more customization of our starship designs.

    I do support the OP.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    I do not support the last two posts who compare to present day naval designs or Star Trek IP. Cryptic has already broken such comparisons by allowing players to run around in multiple era uniforms and uniforms that they change the colour of at will....so you can have someone in hot pink, etc. If they are going to break military and Trek tradition of allowing us to customize our uniforms (which are no longer uniform) then we should be allowed to have more customization of our starship designs.

    I do support the OP.

    wow...exact same points in our posts....creepy, get out of my head:P
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    ScaryGuy wrote: »
    Let me be real clear here as far as relating STO to the current real life navy......this is a GAME.

    But it's also Star Trek, so there isn't very much in terms of creating a unique ship design. It fits the IP. Again, this is not a sword and sorcery genre MMO where an armorsmith is custom fitting some armor for your unique body style, nor forging a sword specifically for you.
    And as far as ships not varying, there's a LOT of variants out there. Look at a starship database somewhere and you'll see ton's a variants of specific classes. I know for a fact that the Miranda class has aprox. 5 variants.

    You're assuming these won't be added in the future.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    They're still working on getting canon designs into the game (Excelsior, Ambassador, Nebula, Oberth, etc.). I'd say full customization might be a bit further down the line.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    But it's also Star Trek, so there isn't very much in terms of creating a unique ship design. It fits the IP. Again, this is not a sword and sorcery genre MMO where an armorsmith is custom fitting some armor for your unique body style, nor forging a sword specifically for you.

    But there IS very much in terms of creating a unique ship design...Cryptic is doing it right now by creating their own version of Starfleet ships in the 25th century. All you need is hull material, saucer and nacelles that look similar to TNG era ships, move components around, and you have a new class of ship. I'm not saying the player should have COMPLETE control of every visual aspect of his ship, making it look like a Millennium Falcon or something completely different from other Starfleet designs ( NCC 1701-J :P ) All we're doing is taking a nacelle that is of specific visual design according to cannon...and making it a little longer.

    I feel that your analogy of sword and sorcery is quite moot since we already have an armorsmith that tailors our armor to whatever we desire. What is so different between ground char's and ship char's?

    Nehoo, even though I like the idea, original post is about more skins, lol. Pliskin said there's more on the way. If that's true, I can't wait.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    ScaryGuy wrote: »
    All we're doing is taking a nacelle that is of specific visual design according to cannon...and making it a little longer.

    You simply don't need to do this IMO. I imagine there would be those out there who would use this to great advantage to make the most ridiculously scaled variations possible. Do you really want to scale your Galaxy Class ship down to Runabout size and vice-versa?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    You simply don't need to do this IMO. I imagine there would be those out there who would use this to great advantage to make the most ridiculously scaled variations possible. Do you really want to scale your Galaxy Class ship down to Runabout size and vice-versa?

    I think we're both thinking of extremes here. You're thinking somehow a Galaxy will be a Danube size, and I'm thinking just minute changes. Obviously I wouldn't want extreme scaling like that, but something to change it up. Scale is also just ONE idea, what about translation. Choosing where the nacelles connect to the pylons would be cool. And just so there's no confusion, I'm not talking about translating the nacelle halfway down a pylon, making it look weird, just where it sits on top of the pylon.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    I think the reason the ship customizer is so limited compared to the character creator, is CBS and the approval they demand over the ship designs in the game.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    I do not support the last two posts who compare to present day naval designs or Star Trek IP. Cryptic has already broken such comparisons by allowing players to run around in multiple era uniforms and uniforms that they change the colour of at will....so you can have someone in hot pink, etc. If they are going to break military and Trek tradition of allowing us to customize our uniforms (which are no longer uniform) then we should be allowed to have more customization of our starship designs.

    I do support the OP.

    If you watch even the first star trek movie, folks walked around in multiple uniforms for the same rank. I thought as you do at first, till I rewatched it and realized that there was no clear cut uni back then.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    If you watch even the first star trek movie, folks walked around in multiple uniforms for the same rank. I thought as you do at first, till I rewatched it and realized that there was no clear cut uni back then.

    First of all, there are multiple "uniforms" in the military. You have your battle dress uniform, your class A's, your PT uniform...so I don't deny there can be 'multiple' uniforms. Each uniform, tho, is the same. ALL PT uniforms must be the same color, worn the same, etc...thats the definition of 'uniform'. To have two players with same uniforms and different colors, or two tactical officers with completely different clothing while on duty is NOT uniform. Once again, all I am saying is what is the difference between ground char and ship char.

    Second, nobody should ever base nething off of the first movie. It was their first movie, they didn't know what they were doing, they were trying to get away from the sixties thus the change in uniforms and color schemes...just a mess. There's a reason why they changed the look from wrath of khan to undiscovered country, oh and it was much more "uniform" in those movies.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    I agree that the C-Store ship skins should be free.

    Even though the ship customization is pretty good, there isnt really alot of options. At RA you can fly two different types of ships, but all the option look very similar. Atleast to me.

    Maybe its just me, but for a game that is so sparse on content that charges a Premium subscription on top of the purchase price, and then charge people extra for things like ship Skins.. Not new Ships with all new layouts and abilities... Just the Skins, seems kind of greedy to me.

    Giving the new ship skins for free would make alot of people happy.

    Atleast make the items that can be purchased in the C-Store be available to earn somehow in the game.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    lothic wrote: »
    That kind of ship customization might be nice if we were playing the type of game where our characters owned their own personal ships and had the freedom to design them however they wanted.

    But instead we are playing Star Trek as members of either Starfleet or the KDF. These are government/military organizations which ASSIGN people to command the ships they are given. How many captains in the U.S. Navy do you think get to have a say on whether their Navy ships are 10 feet longer or shorter than someone else's ship? Or even get to say what color they are?

    Strictly speaking the level of customization we have for ships in this game is actually GREATER than we technically should have access to all things considered. I'm not against the idea of getting a few more ship skins here or there, but honestly it wouldn't really make sense for us to have "total" control over our ships' appearances in this game. *shrugs*


    While this is essentially true then we should not be getting together with our buddy captains and doing missions together.

    you can't say we shouldn't be able to customize the ships because they belong to Starfleet, then be OK with the fact that Starfleet just hands them out in such an amount that you and your buds can show off your rides and do missions together.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Pliskin wrote: »
    They're still working on getting canon designs into the game (Excelsior, Ambassador, Nebula, Oberth, etc.). I'd say full customization might be a bit further down the line.

    If they manage to get Ambassador and Excelsior classes into the game, I am going to collapse, with glee, into a gibbering fan boy. LOL
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    You simply don't need to do this IMO. I imagine there would be those out there who would use this to great advantage to make the most ridiculously scaled variations possible. Do you really want to scale your Galaxy Class ship down to Runabout size and vice-versa?

    Actually we SO NEED to do this. I love my current ship aside from the fact that my nacelles lay on my hull and my center pylon intersects with my nacelles. I would 100% love to be able to tweak my pylons to move those nacelles back a bit so they are not ramming into my hull and center pylon. I 100% agree with the OP.

    Although I don't mind some skins being made available I do agree that there needs to be an infusion of options in the ship customization window before they do that. Including a slider at least for the pylons and nacelles.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Morgomir wrote: »
    Id like to see the Galaxy shovel variant seen on this page:

    That's what I'm talking about, something to where you can just change the variant of the ship. Vary it up.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    ScaryGuy wrote: »
    Let me be real clear here as far as relating STO to the current real life navy......this is a GAME.
    wow.....I can't believe I just said that.

    Of course you don't see real life navy captains choosing how their ship looks, but you know what else real life captains don't choose...their uniforms. If you want STRICT cannon and as close to real life simulation, get rid of the ability to choose your own uniforms and the ability for feds to equip disruptors and then you'll be your perfect little UNIFORMED military organization.

    And as far as ships not varying, there's a LOT of variants out there. Look at a starship database somewhere and you'll see ton's a variants of specific classes. I know for a fact that the Miranda class has aprox. 5 variants.

    All I'm saying is that you can scale components and still have it look true to the class of ship. It would also facilitate role playing, where I'm sure some captains would LOVE to write out a novel in their bio stating how their 'variant' came to be.

    Yep this is a game... based on the Star Trek universe. Wow... I can't believe I just had to say that. If you can cite anywhere in the shows, movies or books any time where any of the captains were ever able to FULLY customize their ships you let us know.

    As far as the question of uniform customization goes I actually think it's gone way, way overboard in this game. Customized outfits in a game like City of Heroes is great. Being able to have rainbow colored uniforms in this game is frankly very sad and silly IMHO. :(

    And yes even in the real world there are variants of real world navy ships, just as there are in Star Trek. But there are usually only a handful of "standardized" variants across an entire navy. Each ship of a class is never going to be 100% unique like you seem to want.

    Finally you don't have to worry: there are plenty of way to roleplay in this Star Trek based game without having to rely on allowing fully customized spaceships. This game already made a serious error allowing for things like major uniform customization. It doesn't need to compound that error by making ship skin customization any more free-form than it already is. In this case two wrongs will -not- make a right.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Thlaylie wrote: »
    While this is essentially true then we should not be getting together with our buddy captains and doing missions together.

    you can't say we shouldn't be able to customize the ships because they belong to Starfleet, then be OK with the fact that Starfleet just hands them out in such an amount that you and your buds can show off your rides and do missions together.

    What does having several captains working together on a mission have anything to do with having 100% customizable spaceships? At least there are examples in the Star Trek canon of times where multiple captains have gotten together to accomplish a single goal. I can't even think of one example where a captain was able to make his/her ship's warp nacelles 10 feet longer than the "standard" issue size.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    wrote:
    I've heard reviews of this game saying that there are so many ship skin options that you can make a very unique ship. Idk if it's just me, but having 3 different skins to mix and match in a tier doesn't really give you a plethora of choices...and Cryptic is spose to be the best at char creation.

    This is y I feel, as of right now, that new skins should b free and not for c-points. I'm not opposed to selling a few unique skins, but I do wish there were more to chose from to start out with.
    More are coming. We were just informed yesterday that the upcoming T5 Galaxy, Intrepid, and Defiant skins will be free and selectible from the Shipyard when you get your T5 shp. I'm sure there will be more lower-level ship skins also implemented for free once Cryptic begins to catch-up with it's updates a little.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    lothic wrote: »
    What does having several captains working together on a mission have anything to do with having 100% customizable spaceships? At least there are examples in the Star Trek canon of times where multiple captains have gotten together to accomplish a single goal. I can't even think of one example where a captain was able to make his/her ship's warp nacelles 10 feet longer than the "standard" issue size.


    VERY VERY VERY RARE TIMES when more than one starship was involved in a mission in a Star trek movie or show.

    STO is basically you and your buds hanging at the mall showing off your rides.

    SO after that, allowing for customization of those rides barely registered. You need to chill out and climb off the nerdy pony.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    ScaryGuy wrote: »
    I've heard reviews of this game saying that there are so many ship skin options that you can make a very unique ship. Idk if it's just me, but having 3 different skins to mix and match in a tier doesn't really give you a plethora of choices...and Cryptic is spose to be the best at char creation.

    This is y I feel, as of right now, that new skins should b free and not for c-points. I'm not opposed to selling a few unique skins, but I do wish there were more to chose from to start out with.

    I agree, you took the words right out of my head
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    lothic wrote: »
    Yep this is a game... based on the Star Trek universe. Wow... I can't believe I just had to say that. If you can cite anywhere in the shows, movies or books any time where any of the captains were ever able to FULLY customize their ships you let us know.

    As far as the question of uniform customization goes I actually think it's gone way, way overboard in this game. Customized outfits in a game like City of Heroes is great. Being able to have rainbow colored uniforms in this game is frankly very sad and silly IMHO. :(

    And yes even in the real world there are variants of real world navy ships, just as there are in Star Trek. But there are usually only a handful of "standardized" variants across an entire navy. Each ship of a class is never going to be 100% unique like you seem to want.

    Finally you don't have to worry: there are plenty of way to roleplay in this Star Trek based game without having to rely on allowing fully customized spaceships. This game already made a serious error allowing for things like major uniform customization. It doesn't need to compound that error by making ship skin customization any more free-form than it already is. In this case two wrongs will -not- make a right.

    Your opinion is logical, and I do agree with you. Your statements do have justification. Unfortunately, what I was trying to get at is, a game company doesn't expect to make a game a 100% strict simulation of a fictional story line AND have their target audience be more than the core fan base...sry, RPG'ers like to role play...and customize.

    As much as I like this idea, the original post WAS about more skins, which I hear are coming :D Are you opposed to having more options in the builder to change each component of your ship?
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