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Why are there upgrades

SystemSystem Member, NoReporting Posts: 178,019 Arc User
i was thinking that if you were a fed or a klingon that you would be sent out with the best available stuff.

having to buy a mark II over a MarkI is mmo stuff

finding somthing is different - but even here it should be more like you add to your ship

"i am selling this tritanium consul i found"-

"hold it - the federation thinks it might go to a gorn- maybe you should bring it back or something"

stick to trek stuff

However, to change the point entirely- the main complaints i see over and over are bridgeview and sector space

hey, programmer guy- go to sector space and click on the grid and billboards - highlight and then push
"cut" then make a first person view screen map option and push "paste"
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    I'm halfway with you here, attacko. I wish they'd found a more 'canon' way of upgrading equipment and improving your ship's current arsenal. I'd much rather do what the ships in the shows and movies did: get your Chief Engineer to whip up something or otherwise tweak your armament to be more effective. Maybe if the vendors at the starbases sold components that could be combined to make better equipment or your BOs' skills could come into play to enhance improving your ship...

    As for sector space, I don't know. I agree that's it's not a particularly elegant solution to the problem of creating an MMO 'feel' in warp space. However, it's hard for me to imagine what would work in its place. The shows used warp just as a way to get from point A to point B but in a game the travel aspect is something that's very important to socialization. It won't do to simply have the screen on the bridge to all streaky then change back once you've reached your destination.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    thanks for the reply

    seems like the grid could be replaced by those light buoy sattelites

    another main complaint is lack of freedom

    if you had no grid- it would go far - if instead of hitting an insvisible wall you just keep going and going and get a pop up saying your going nowhere like when around a planet

    fake people out in regard to exploration with the goal of a feeling of freedom

    sector space should look like when your around a planet . A rectangle map? how about a map in an odd shape of a galaxy

    throw in a comet or two and some space nebula stuff for visual difference and you scan for the nearest planet and it shows after you find it.

    they already have lots of stuff in this - and i have moaned since the get go for more deletion- not addition
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    I really don't care about the billboards, I'm thinking they are for the lowest common denominator.

    The grids could go or stay.

    But, I'm right with you on the blue "road/river" things....I assumed they were something like a known warp path where you moved faster, but nope....what they hell are they? Seriously, I'd like a dev answer (or someone who heard it from a dev)....just what they hell are those?

    They remind me of the marvel cartoons in the 80's where Iceman would travel around on these ice bridges, lol.

    Oh, and could use more "empty space" settings for instances, certainly around Sol.....all the NASA photos I've seen had none of that nebula junk near earth. Great for unknown systems, places in nebulas, etc. but earth just don't look like that.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Chompo wrote:
    But, I'm right with you on the blue "road/river" things....I assumed they were something like a known warp path where you moved faster, but nope....what they hell are they? Seriously, I'd like a dev answer (or someone who heard it from a dev)....just what they hell are those?
    The short answer Is that they are scenery, put in to make sector space look a little more interesting. The don't serve and functional purpose. Maybe you like them, maybe you don't; personally I quite like them, they remind me of tron.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Well, the "blue road" in the Sirius Sector is a merchant trade route. If you notice, you will find almost all merchants/runabouts traveling close to or on that path. The other zones out there just lack the npc ships that travel along those paths. More zones need these merchants and other ships to add life to the systems...not just enemy signal contacts.

    They could even add new missions around these paths eventually.
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