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Would it be possible to add a queuing system to the STF missions?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
I think that cryptic should look into adding a Queuing system to all STF mission like we currently have for the PVP maps. There should be a Queuing system for each faction. If we had queues in place for each STF mission we would not need to spam LFG in chat anymore and we would only have to wait for our team to fill up in the queue. I feel a queuing system for the STF missions would benefit us all :)

Thanks for your time
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Not a bad idea, but it would have to account for the fact that STFs are designed to REQUIRE at least one sci officer for example.
    Unless STFs are redesigned to not be rigid excercises in cookie-cutter tactics purely random groups will get you nowhere.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Not a bad idea, but it would have to account for the fact that STFs are designed to REQUIRE at least one sci officer for example.
    Unless STFs are redesigned to not be rigid excercises in cookie-cutter tactics purely random groups will get you nowhere.

    Your right,

    I did not think about that.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Not a bad idea, but it would have to account for the fact that STFs are designed to REQUIRE at least one sci officer for example.
    Unless STFs are redesigned to not be rigid excercises in cookie-cutter tactics purely random groups will get you nowhere.

    Wait - which ones require science? I did infected in a pure Tactical/Engineer group.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Wait - which ones require science? I did infected in a pure Tactical/Engineer group.

    I don't think he means that the missions require a science officer; however, most players always want science officers.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    0Gambit0 wrote: »
    I don't think he means that the missions require a science officer; however, most players always want science officers.

    Ha! Maxing ground skills that boost shields & meds gens helps. Also, turrets can distract many a borg. Pop a bubble on each platform and you've got some dead borg souffle.
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