Just cancelled my account and the drop boxes really didn't provide an accurate option to explain why. I know Cryptic is deleting these threads, but I really wanted to give a constructive and accurate reason as to why I didn't enjoy this game.
The bottom line is the third person flight sim aspect of the space portion of the game. The one thing I really liked the most about SWG was the multiplayer ship combat. When I found out about STO I was really hoping it was going to be like SWG in that respect -- multi-player bridge oriented. It never dawned on me that this would be a 3rd person flight sim. When I found that it was, I was sorely disappointed. Nonetheless, I gave it a whirl. I tried to like the game, but I just don't.
That's why I quit. I just don't enjoy any 3rd person flight sim, and was just not able to recover from my disappointment over the lack of a bridge-centric multi-player system.
Thanks for reading this. If you change the system, please shoot me an email and I'll be right back.
I agree, I loved that about SWG. It would be nice and add more options especially for friends/ guildies playing at different tiers if this could be implemented. Perhaps replace a BO with a player and even have the ability to relegate various weapons controls etc.
Most people don't have a problem with quitting threads, as long as they are like this.
You stated why you were leaving, in an adult manner. Some will disagree with you, whatever, but as long as it's not a "THIS GAME SUXXORSOMGZZZZZZ!!!!" or a wall of text, people shouldn't flame you.
If you act like an ******, be prepared to be treated like one. If you act like a person who doesn't like the game, lays out why in a respectable way, then, even if I disagree, I'll treat you in a respectable way.
Hopefully they will add in a bridge control system (or even just let you mouse wheel into first person view). It does seem like these are greatly desired.
Regardless, good luck!
Hopefully they will add in a bridge control system (or even just let you mouse wheel into first person view). It does seem like these are greatly desired.
That was the original concept back when Perpetual had the title license. It got slammed so hard from so many people, that they changed it way back then to a space sim concept.
Personally, I wish it had been like that. I dislike the whole "everyone's a captain" concept. There's more than enough that goes on with each station, that they really could have made it work with 5 people working a senior staff on the same ship. Gets even more ridiculous for ground missions... 5 captains from 5 different ships all beaming down together into an aggressively hostile situation.
I dunno. Personally, it's alright since it's the first Star Trek MMO. Maybe we'll see this improvement if a new title ever comes out.
Oh I agree 100% about everyone being a captain....starting a Lt.
I enjoy the game, but it does have it's flaws. Not planning on going anywhere (though at some point I will get bored, been playing MMO's for way too long).
At the very worst, hopefully CBS will see there is a huge fan base for a ST MMO, and in 8 years or so another will be launched by a company that takes it's time. I'm thinking the Star Wars franchise with their 2 MMO's. Of course, it's early days, so I still have a lot of hope for this game.
What I really want is something like SWG for space (since that's been proved to work for MMO's, even after the NGE most people didn't have a problem with space) with Bethesda doing the ground game (The Elder Scrolls, Fallout III). Though I personally don't have a problem with space, it feels like a RTS game to me, which I am a fan of. Hopefully, at some point, we will be able to give our BO's their own commands under us and lead a small squadron of ships. Then, I'd be happy as hell. Feel like an Admiral.
At least Cryptic made this skill based. I wish they would make all 3 classes open to every charactor.
If you wanted to be straight tac., you have that option, and will be able to get the admiral skills for that. If you want to be a hybrid and use some from say tac. and some from engineering, you would have that option, but wouldn't get m/any admiral skills in either. If you add science in there, you will have alot of the lower skills, but not many higher level skills. Perfect.
At least Cryptic made this skill based. I wish they would make all 3 classes open to every charactor.
If you wanted to be straight tac., you have that option, and will be able to get the admiral skills for that. If you want to be a hybrid and use some from say tac. and some from engineering, you would have that option, but wouldn't get m/any admiral skills in either. If you add science in there, you will have alot of the lower skills, but not many higher level skills. Perfect.
If they had it where ships operated with multiple players, they could even expand the classes from 3. I mean, think about it. Sciences alone could have 4, even 5 separate subclasses that a person could train into (each subclass obviously giving its own benefits). I mean, they have sort of the right idea with the tier tree system, but it could be even more than it is. Each lesser skill opening up a few more options later under that branch. As you progress along, your class and subclass benefits get stronger.
Of course, someone that does take command, when there's a mission that comes up, certain officers would provide better benefit than others. You wouldn't send an Astrometrics officer on a geological survey mission, after all. Likewise for a space mission, you wouldn't have a ship's counselor manning a science console to perform EW functions in a battle.
Of course, the flipside of that is, if you're on a ship and not being utilized during your playtime, I can imagine the game might be a bit boring.
If they had it where ships operated with multiple players,
The "they" was Perpetual, and they did not have any code down. They had not even put together a "walk and talk". Perpetual's STO was a good number of concept sketches, some digital mock-ups, and a design document. What are you speaking of is that Perpetual had the idea of multiple players crewing a single starship, not an actual game of any kind.
I to would like to see multi-player ships but I also understand how hard it would be to do that, which is harder than most people are willing to accept. I would hate to have to go to SB1 and spam "LF and engineering team so my ship will go". it is just not tenable. Trying to crew a ship to do anything in STO would be a nightmare. If you think it out you will see what I mean.
On the other hand, it might be possible to work out a satisfying multi-crew system in 2 or 3 years, maybe.
Just cancelled my account and the drop boxes really didn't provide an accurate option to explain why. I know Cryptic is deleting these threads, but I really wanted to give a constructive and accurate reason as to why I didn't enjoy this game.
The bottom line is the third person flight sim aspect of the space portion of the game. The one thing I really liked the most about SWG was the multiplayer ship combat. When I found out about STO I was really hoping it was going to be like SWG in that respect -- multi-player bridge oriented. It never dawned on me that this would be a 3rd person flight sim. When I found that it was, I was sorely disappointed. Nonetheless, I gave it a whirl. I tried to like the game, but I just don't.
That's why I quit. I just don't enjoy any 3rd person flight sim, and was just not able to recover from my disappointment over the lack of a bridge-centric multi-player system.
Thanks for reading this. If you change the system, please shoot me an email and I'll be right back.
Even though I like this game, and plan to keep a sub up, I see your point. When Perpetual was still working on the ip, I liked the direction they were going. And I know a few ppl that plan to never play STO because of the direction Cryptic went.
Now, I also keep my SWG account alive as well. To aleviate your frustration, I suggest you re-activate your SWG account, roll an Imperial pilot on Chilastra, and look up Galio- The space PVP has been really good latly :cool:
The "they" was Perpetual, and they did not have any code down. They had not even put together a "walk and talk". Perpetual's STO was a good number of concept sketches, some digital mock-ups, and a design document. What are you speaking of is that Perpetual had the idea of multiple players crewing a single starship, not an actual game of any kind.
I know this (see my first post in this thread). Was following the game design way back then.
I to would like to see multi-player ships but I also understand how hard it would be to do that, which is harder than most people are willing to accept. I would hate to have to go to SB1 and spam "LF and engineering team so my ship will go". it is just not tenable. Trying to crew a ship to do anything in STO would be a nightmare. If you think it out you will see what I mean.
On the other hand, it might be possible to work out a satisfying multi-crew system in 2 or 3 years, maybe.
The problem is, you're applying the common LFG way of thinking to this. Ideally, the crew of a ship would be a current-day STO fleet. Substitute "Crew" for "Fleet". The larger a crew (and by larger, not necessarily the number of characters, but the number of individual accounts), the larger ships that crew would be given. So it would behoove a crew to grow. To facilitate that, instead of having to spam Zonechat with constant "looking for crew", there would be an in-game application process. A new officer would submit an application for crew assignment. Then, a ship captain, first officer, or someone else in a crew with recruitment priviledges, would be able to review the applications and records of officers looking for a crew, with filters to help by such as class (and subclass, if specialization was in the game), rank, and other things that might help find someone that their crew might need.
Basically, it's to streamline the current MMO process of finding a group of people to play with.
Conversely, for those people not wanting to be part of a crew, or just want to play solo, there would be the NPC ships for them. Ships that they could do missions from with just NPC interaction, or small PUG teams. Heck, they could even employ WoW's little Random Dungeon Finder tool in some way, and have it work.
It's not that it isn't doable. It's just how much appeal that type of system would have to the general masses. I think after a while, they got the idea that not enough people would want that type of playstyle to make it worth being an MMO. Honestly, I don't see it as very viable in a mass market. Perhaps a milited multiplayer game, like NWN-style or something similar, but it's appeal as an MMO would be pretty limited. As was evident by the posts in the old startrek.com forums.
The "they" was Perpetual, and they did not have any code down. They had not even put together a "walk and talk". Perpetual's STO was a good number of concept sketches, some digital mock-ups, and a design document. What are you speaking of is that Perpetual had the idea of multiple players crewing a single starship, not an actual game of any kind.
Not strictly true - In the month before Perpetual dropped their release of 'Gods and Heroes' I interviewed for the position of Project Manager for the STO team. At that time they did have working code of the ground combat side of the game. I know this to be true because I played it in their offices. They showed me the random world generator 'Genesis' and I controlled a red shirt attacking a Gorn outpost. Both the combat style, terrain and characters were almost identical to what is now live. But it was amazing to see it for the first time and get some of that Star Trek vibe coming together. I don't know how far, if at all , they had progressed with the space combat at that time. I didn't see any but there were plenty of concept art and models in the office.
Needless to say I didnt get the position because just a few weeks later they stopped all hiring, dropped G&H, had another round of layoffs in Oct and then in Jan 08 folded. Dodged a bullet there! :eek:
Comments
You stated why you were leaving, in an adult manner. Some will disagree with you, whatever, but as long as it's not a "THIS GAME SUXXORSOMGZZZZZZ!!!!" or a wall of text, people shouldn't flame you.
If you act like an ******, be prepared to be treated like one. If you act like a person who doesn't like the game, lays out why in a respectable way, then, even if I disagree, I'll treat you in a respectable way.
Hopefully they will add in a bridge control system (or even just let you mouse wheel into first person view). It does seem like these are greatly desired.
Regardless, good luck!
That was the original concept back when Perpetual had the title license. It got slammed so hard from so many people, that they changed it way back then to a space sim concept.
Personally, I wish it had been like that. I dislike the whole "everyone's a captain" concept. There's more than enough that goes on with each station, that they really could have made it work with 5 people working a senior staff on the same ship. Gets even more ridiculous for ground missions... 5 captains from 5 different ships all beaming down together into an aggressively hostile situation.
I dunno. Personally, it's alright since it's the first Star Trek MMO. Maybe we'll see this improvement if a new title ever comes out.
I enjoy the game, but it does have it's flaws. Not planning on going anywhere (though at some point I will get bored, been playing MMO's for way too long).
At the very worst, hopefully CBS will see there is a huge fan base for a ST MMO, and in 8 years or so another will be launched by a company that takes it's time. I'm thinking the Star Wars franchise with their 2 MMO's. Of course, it's early days, so I still have a lot of hope for this game.
What I really want is something like SWG for space (since that's been proved to work for MMO's, even after the NGE most people didn't have a problem with space) with Bethesda doing the ground game (The Elder Scrolls, Fallout III). Though I personally don't have a problem with space, it feels like a RTS game to me, which I am a fan of. Hopefully, at some point, we will be able to give our BO's their own commands under us and lead a small squadron of ships. Then, I'd be happy as hell. Feel like an Admiral.
At least Cryptic made this skill based. I wish they would make all 3 classes open to every charactor.
If you wanted to be straight tac., you have that option, and will be able to get the admiral skills for that. If you want to be a hybrid and use some from say tac. and some from engineering, you would have that option, but wouldn't get m/any admiral skills in either. If you add science in there, you will have alot of the lower skills, but not many higher level skills. Perfect.
If they had it where ships operated with multiple players, they could even expand the classes from 3. I mean, think about it. Sciences alone could have 4, even 5 separate subclasses that a person could train into (each subclass obviously giving its own benefits). I mean, they have sort of the right idea with the tier tree system, but it could be even more than it is. Each lesser skill opening up a few more options later under that branch. As you progress along, your class and subclass benefits get stronger.
Of course, someone that does take command, when there's a mission that comes up, certain officers would provide better benefit than others. You wouldn't send an Astrometrics officer on a geological survey mission, after all. Likewise for a space mission, you wouldn't have a ship's counselor manning a science console to perform EW functions in a battle.
Of course, the flipside of that is, if you're on a ship and not being utilized during your playtime, I can imagine the game might be a bit boring.
The "they" was Perpetual, and they did not have any code down. They had not even put together a "walk and talk". Perpetual's STO was a good number of concept sketches, some digital mock-ups, and a design document. What are you speaking of is that Perpetual had the idea of multiple players crewing a single starship, not an actual game of any kind.
I to would like to see multi-player ships but I also understand how hard it would be to do that, which is harder than most people are willing to accept. I would hate to have to go to SB1 and spam "LF and engineering team so my ship will go". it is just not tenable. Trying to crew a ship to do anything in STO would be a nightmare. If you think it out you will see what I mean.
On the other hand, it might be possible to work out a satisfying multi-crew system in 2 or 3 years, maybe.
Even though I like this game, and plan to keep a sub up, I see your point. When Perpetual was still working on the ip, I liked the direction they were going. And I know a few ppl that plan to never play STO because of the direction Cryptic went.
Now, I also keep my SWG account alive as well. To aleviate your frustration, I suggest you re-activate your SWG account, roll an Imperial pilot on Chilastra, and look up Galio- The space PVP has been really good latly :cool:
I know this (see my first post in this thread). Was following the game design way back then.
The problem is, you're applying the common LFG way of thinking to this. Ideally, the crew of a ship would be a current-day STO fleet. Substitute "Crew" for "Fleet". The larger a crew (and by larger, not necessarily the number of characters, but the number of individual accounts), the larger ships that crew would be given. So it would behoove a crew to grow. To facilitate that, instead of having to spam Zonechat with constant "looking for crew", there would be an in-game application process. A new officer would submit an application for crew assignment. Then, a ship captain, first officer, or someone else in a crew with recruitment priviledges, would be able to review the applications and records of officers looking for a crew, with filters to help by such as class (and subclass, if specialization was in the game), rank, and other things that might help find someone that their crew might need.
Basically, it's to streamline the current MMO process of finding a group of people to play with.
Conversely, for those people not wanting to be part of a crew, or just want to play solo, there would be the NPC ships for them. Ships that they could do missions from with just NPC interaction, or small PUG teams. Heck, they could even employ WoW's little Random Dungeon Finder tool in some way, and have it work.
It's not that it isn't doable. It's just how much appeal that type of system would have to the general masses. I think after a while, they got the idea that not enough people would want that type of playstyle to make it worth being an MMO. Honestly, I don't see it as very viable in a mass market. Perhaps a milited multiplayer game, like NWN-style or something similar, but it's appeal as an MMO would be pretty limited. As was evident by the posts in the old startrek.com forums.
Not strictly true - In the month before Perpetual dropped their release of 'Gods and Heroes' I interviewed for the position of Project Manager for the STO team. At that time they did have working code of the ground combat side of the game. I know this to be true because I played it in their offices. They showed me the random world generator 'Genesis' and I controlled a red shirt attacking a Gorn outpost. Both the combat style, terrain and characters were almost identical to what is now live. But it was amazing to see it for the first time and get some of that Star Trek vibe coming together. I don't know how far, if at all , they had progressed with the space combat at that time. I didn't see any but there were plenty of concept art and models in the office.
Needless to say I didnt get the position because just a few weeks later they stopped all hiring, dropped G&H, had another round of layoffs in Oct and then in Jan 08 folded. Dodged a bullet there! :eek: