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Difficulty settings

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Hi Sir, hi all,

The minimum age is set for 12 years, but like the difficultysettings now are, you gonna lose a lot of players CRYPTIC !

The NORMAL difficultysetting is now slightly more difficult then before the patch.

I have a proposal ; Let the players, who chose for ELITE or HARD, why don't you let them heal themselves with the tricorder ? This goes a lot faster, and is certainly more userfriendly and humanfriendly, wow, I think it is a very VERY good idea, who is in favor ? AAYE Lord of Destruction, you are THE man, lol (jokin'...).

the Wolf is Master of Illusion, and so is Wolf of Destruction


Eskaton

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Normal difficulty didn't change. "Injury" System isn't even turned on for Normal. There were some skill changes though, so depending on your build, some of your skills may have changed and that might require to to either re-spec or adjust your strategy.

    If anyone leaves because Normal mode is too 'hard', well, then I'm not sure video games are for them. :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Eskaton777 wrote: »
    Hi Sir, hi all,

    The minimum age is set for 12 years, but like the difficultysettings now are, you gonna lose a lot of players CRYPTIC !

    The NORMAL difficultysetting is now slightly more difficult then before the patch.

    I have a proposal ; Let the players, who chose for ELITE or HARD, why don't you let them heal themselves with the tricorder ? This goes a lot faster, and is certainly more userfriendly and humanfriendly, wow, I think it is a very VERY good idea, who is in favor ? AAYE Lord of Destruction, you are THE man, lol (jokin'...).

    the Wolf is Master of Illusion, and so is Wolf of Destruction


    Eskaton

    Firstly normal difficulty remains unchanged. Whilst there are aspects of the game that have changed ( such as EPS flow effectiveness etc.) The normal difficulty was the same last week as it is today.

    Also for greater difficulties being able to heal with tricorders? This defeats the objective of the difficulty slider which is to create a punishment for death ( as well as allowing for more difficult combat).
    To allow instant heal from the inventory ( without an item purchased or found ) just negates the whole thing and you may as well remove it.
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