I have two chars, a Fed commanding an Assault Cruiser and a Klingon with a Bird of Prey.
Both are almost the opposite of each other: The Bird of Prey can turn on a dime, my Assault Cruiser not so much.
This all changes in sector space!
My Assault Cruiser drifts like some crazy guy in one of those car movies due to inertia, but it can turn around quickly with engines off.
My Bird of Prey on the other hand, which uses exactly the same kind of engine, can almost not turn at all without at least a minimum of engine power. Interestingly, it also turns much worse with zero speed in normal space.
In sector space my Bird of Prey seems also extremely unmaneuverable, while the cruisers drift like crazy. And all ships have the same speed, Warp 9.66 at Rear Admiral.
So yeah, what's wrong with navigation in Sector Space? This is just odd - the Cruiser outmaneuvers the Bird of Prey in Warp???
I hope for
1. significantly less inertia and drifting.
2. better maneuverability in sector space in general.
3. all ships behaving/maneuvering equal in sector space. They already all have the same speed, after all.
If cruisers or carriers performed in sector space like they do in normal space, it would be a chore to get to planets and do missions. A carrier doesn't do much but straight lines effectively, it can turn and maneuver, but really, that is not its strong point :-p Besides, that drifting actually makes it tough to do a lot of maneuvers. There are times I will turn my carrier, and drift sideways two or three 'lightyears' before I even start to make forward headway again.
BoPs are fine in sector space, just the right ability to hit a target lollipop.
Comments
BoPs are fine in sector space, just the right ability to hit a target lollipop.
Blue lollipops.....From hell's heart, I stab at thee.