First, when somebody cancels their sub and still has a few days left on their account before it expires, you don't shut them up on the boards the second they cancel. I must say, having to re-open my account just to be able to post on these boards is a bit lame. Now on to the feedback...
Before I get started, I want you to know that I *was* a Star Trek *and* a Cryptic Fanboi and I was proud of it. I hope that one day, you fix this game and bring me back to once again being a Cryptic Fanboi, but as of right now, you lost my confidence and here is why...Cryptic, you have a great game here that has/had a lot of promise. The trouble is, you guys are making certain changes in game and are not allowing for some of the changes to be optional. You are slowly but surely taking away Immersion and replacing it with frownable graphics. The main thing I am referring to here is the new Klingon Cloaking graphics. As you have admitted in another thread, this was not in the patch notes, therefore I was unaware to make my feelings known on the subject until I noticed the change on test server 7 hours before release of the latest patch. It did not give me enough time to make a fuss about it and it was pushed to live without a care in the world. I feel that you should be aware of how many players who play more for immersion and concept than they do for actual game play. You should also be aware that when you make graphical changes like this, it *will* chase these players off. As you can see it chased me off.
Not all of us play for the same reasons, some of us play for PvP, some play for Role Play, some play for Immersion and Concept, some play for the simple mechanics. People play for different reasons. When you change something like the graphics of Cloaking without so much as giving us an option to choose to accept those graphics or not, it pushes people away and off to other games that are a bit more stable.
At first after seeing the change to the Klingon ship, I decide, 'ok, I'm mad about it, but I'll get over it, I'll just stop playing Klingon side.' But then I get bored playing Fed side and only Fed side and then I realize that playing one side is not enough to keep me to this game. Because I came to the realization that it will only be a matter of time before some other graphic is changed for the sake of making things "easier" for people to play, without so much as even making these changes an option.
Options are the key word to keeping an MMO alive. I only hope that you guys will realize this before you loose too many Subs. I really hope this game will still be around long enough for you guys to fix these changes and turn them into options. If this is done, I will be back. If this is not done, then glad I had an opportunity to play the game *before* these changes came in to the game. I can honestly say that I played this game for countless hours back in the day when it was actually immersible. Back when it was good. Sad you are slowly loosing immersion in the game and trading it in for whatever reasons.
Sector space....there was never any immersion there to begin with. It was a constant reminder that you were trapped in a box. That this game was not vast as space should be, it was tight, closed in and had borders that you had to stop at in order to transfer to the next tight, closed in, boxed up border. I really wish you guys had went a different rout with this. I really wish you guys had made space wide open and not these "boxes". I know quite a few players (Like at around 10ish) who left your game for this very reason. I'm sure you lost more people due to this reason than *just* the 10ish players that I knew.
Controls, I wish you guys had allowed us to go up or down, flip around (If nothing else make flipping your ship taxing to your ship's systems, but could have made it have an actual purpose), and actually have real control over our ships. Unfortunately this was not the case and immersion was lost there as well.
Space PvP, you did a great job with ground PvP, I have zero complaints in that department, but space PvP is a different story. You guys should have *really* left CCs *out* of the space combat. It should have never had any CCs what-so-ever in it. Because you added CCs in space, you will now have a non-stop balance issue in PvP. This constant attempting to balance Space PvP will be an ongoing thing until the day this game shuts down. I honestly wish you guys had left that out and left space feeling like the good ol' fashion Star Trek Space Battles. But instead it is not like that. It's just way too much balancing issues. DPS vs Shields vs CCs. That's a three way balancing problem that will never be fixed. Never.
I guess that's just about it (All that's worth mentioning anyway) I know these reasons are small and there are probably better reasons for somebody to leave a game, but these reasons are the ones that stand out the most in my mind. I implore you, cryptic, please bring Immersion back into the game. You need to bring in options that will allow people to stay immersed in the game and stop trading the immersion in for mechanics.
I bid you farewell and hope you guys succeed with STO. For those of you who stay, have fun and enjoy it to it's fullest. I did. I enjoyed this game more than any of you can possibly imagine and I am happy that I was here while I was. I loved this game, sad it had to change.
Unless it's changed, you do have the option to either cancel immediately or after your sub runs out when you cancel.
It is actually default to use remaining days now. I went and did my cancel this last week and it auto defaults to using remaining instead of just kill it now.
Yeah, but for some reason after canceling my Sub, it locked me out from being able to post the boards. Not sure why, obviously you are not having the same issue or you would not be able to post.
Well, the difference is, is that I am not "rage quitting" I am simply canceling my sub until I see desirable changes in the game. So to help the Devs, I decided to instead of rage quit, give constructive feedback. Which is the way it *should* be done IMO.
The best way for Cryptic to fix balance issues is to code in a way for the game to differentiate between player and NPC targets, and have separate effects for each. For example:
Viral Matrix
Player: The new changes
NPC: The old stunlock
That way, the PvE side of the game does not have to suffer because of PvP, which is what enevitably kills most MMOs - the attempt to balance PvP drives players away because of the changes it makes to PvE.
You're leaving fleet mates over a minor graphics change?
I bet they're glad to see you go, I would if someone in my fleet was so petty.
There's no need to flame him / her over it. Fleets, guilds, corporations etc in games are a means of players joining a group of like-minded players to enjoy the game and friendships can come from it. However, if you feel that people in your fleet owe you a reason that you personally agree with before they can leave then you're going too far. Regardless of your thoughts on the reason given it's still their reason and they pay to play just as you do so they're entitled to do as they please.
There's no need to flame him / her over it. Fleets, guilds, corporations etc in games are a means of players joining a group of like-minded players to enjoy the game and friendships can come from it. However, if you feel that people in your fleet owe you a reason that you personally agree with before they can leave then you're going too far. Regardless of your thoughts on the reason given it's still their reason and they pay to play just as you do so they're entitled to do as they please.
I really don't mean to flame him / her, but honestly, quiting over such a minor detail can't be the only issue here. But, you are right, to each his or her own.
The best way for Cryptic to fix balance issues is to code in a way for the game to differentiate between player and NPC targets, and have separate effects for each. For example:
Viral Matrix
Player: The new changes
NPC: The old stunlock
That way, the PvE side of the game does not have to suffer because of PvP, which is what enevitably kills most MMOs - the attempt to balance PvP drives players away because of the changes it makes to PvE.
Really, I found VM to be absurdly overpowered in PvE, too, especially since most of the AIs don't have trivial access to science team like we do. The durations were crazy, crazy long. Knocking out a lone NPC for 30 seconds (which I accomplished easily with VM3) was more than a little nuts, and it wasn't exactly fun to wait around for 15-20 seconds if science team didn't clear it properly when a D'Deridex or Hirogen battleship popped it on me.
From a purely PvE perspective I thought all of the Big 3 were fair and balanced, and not in the Fox News sense. Aside from VM getting the nerfbat because it was just crazy-OP like the Breen secret weapon at the Second Battle of Chin'toka, SNB got what I consider to be a boost in actual usefulness by stripping buffs like FBP and FBP is now actually useful against Klingon BoP spawns and similarly armed ships. And yes, I play a sci/sci char extensively.
I really don't mean to flame him / her, but honestly, quiting over such a minor detail can't be the only issue here. But, you are right, to each his or her own.
I quit wow over the face that every character was almost identical looking and the graphics were TRIBBLE...
yeah. You have to check the box that says "cancel when my sub runs out and not immediately" ( I paraphrase )
You can post whilst your sub is active,
I do get a little smug when I see former vocal fanboys stamping their feet. It might have helped the game if we had all been on the same page from day one instead of much of the community remaining blinkered and stubborn in their belief that nothing was wrong.
A very well written "why I'm leaving" post, sir, well done.
I agree with two of your points:
Sector space doesn't feel like Star Trek at all. It's supposed to be Warp Speed, and it feels like underpowered mopeds.
Balancing PvP is all but impossible in a game with many possible power combinations, and the constant struggle to do so will drag PvE down with it if they aren't separated.
Good luck, check back in a few months, and have fun!
I do get a little smug when I see former vocal fanboys stamping their feet. It might have helped the game if we had all been on the same page from day one instead of much of the community remaining blinkered and stubborn in their belief that nothing was wrong.
This is a very good point, and to a certain degree is still the case.
I'd actually gain a great deal of respect for the devs if they would just own up to the fact that this game is a massive stinkburger and then tried to fix it.
But the devs are happy to share the sand with the lifers who continue to bury their heads in it.
Comments
please let me know ASAP...
and if you around these parts again, come check us out.
Awesome work man :cool:
fixed it for yas
No. :cool: Already gave it to my fleet mates. Should have caught me yesterday.
It is actually default to use remaining days now. I went and did my cancel this last week and it auto defaults to using remaining instead of just kill it now.
Agree with you that PVP "CC in Spaaaaaace" is a joke and should have never made it into the game.
g'luck.
Well, the difference is, is that I am not "rage quitting" I am simply canceling my sub until I see desirable changes in the game. So to help the Devs, I decided to instead of rage quit, give constructive feedback. Which is the way it *should* be done IMO.
Crowd Control. Holds (formerly Viral Matrix), roots (Chroniton weapons, a stage of Viral Matrix now, Tractor Beam kinda), confuses (Scramble Sensors), placates (Jam Sensors)
Roflcopter :cool:
Now that I'm on the same page here.....
The best way for Cryptic to fix balance issues is to code in a way for the game to differentiate between player and NPC targets, and have separate effects for each. For example:
Viral Matrix
Player: The new changes
NPC: The old stunlock
That way, the PvE side of the game does not have to suffer because of PvP, which is what enevitably kills most MMOs - the attempt to balance PvP drives players away because of the changes it makes to PvE.
You're leaving fleet mates over a minor graphics change?
I bet they're glad to see you go, I would if someone in my fleet was so petty.
There's no need to flame him / her over it. Fleets, guilds, corporations etc in games are a means of players joining a group of like-minded players to enjoy the game and friendships can come from it. However, if you feel that people in your fleet owe you a reason that you personally agree with before they can leave then you're going too far. Regardless of your thoughts on the reason given it's still their reason and they pay to play just as you do so they're entitled to do as they please.
I really don't mean to flame him / her, but honestly, quiting over such a minor detail can't be the only issue here. But, you are right, to each his or her own.
Really, I found VM to be absurdly overpowered in PvE, too, especially since most of the AIs don't have trivial access to science team like we do. The durations were crazy, crazy long. Knocking out a lone NPC for 30 seconds (which I accomplished easily with VM3) was more than a little nuts, and it wasn't exactly fun to wait around for 15-20 seconds if science team didn't clear it properly when a D'Deridex or Hirogen battleship popped it on me.
From a purely PvE perspective I thought all of the Big 3 were fair and balanced, and not in the Fox News sense. Aside from VM getting the nerfbat because it was just crazy-OP like the Breen secret weapon at the Second Battle of Chin'toka, SNB got what I consider to be a boost in actual usefulness by stripping buffs like FBP and FBP is now actually useful against Klingon BoP spawns and similarly armed ships. And yes, I play a sci/sci char extensively.
I quit wow over the face that every character was almost identical looking and the graphics were TRIBBLE...
more than we can count Skippy.....
.
You can post whilst your sub is active,
I do get a little smug when I see former vocal fanboys stamping their feet. It might have helped the game if we had all been on the same page from day one instead of much of the community remaining blinkered and stubborn in their belief that nothing was wrong.
I agree with two of your points:
Sector space doesn't feel like Star Trek at all. It's supposed to be Warp Speed, and it feels like underpowered mopeds.
Balancing PvP is all but impossible in a game with many possible power combinations, and the constant struggle to do so will drag PvE down with it if they aren't separated.
Good luck, check back in a few months, and have fun!
This is a very good point, and to a certain degree is still the case.
I'd actually gain a great deal of respect for the devs if they would just own up to the fact that this game is a massive stinkburger and then tried to fix it.
But the devs are happy to share the sand with the lifers who continue to bury their heads in it.