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Money sinks and difficulty slider

SystemSystem Member, NoReporting Posts: 178,019 Arc User
You are now raising the probability of aid the planet missions. You seem to be saying to those of us who do not want to spend the credits and time on such missions, "we're going to influence the game to make you have to take these missions." Therefore we have to spend credits to buy items that we may or may not need, depending on what the planet needs, and probably go back for more, wasting time in the process, to get something a previous mission may have needed. Bad game developing policy.

And again I contend that the cost of regeneraters and components are too high and constitute another sink. Yes I am a casual player and generally only have time for weekend play therefore I am not a wealthy in or out of the game.

You obviously aren't listening to the complaints about difficulty when a developer says, and I'm paraphrasing, I thought I was and elite player but I'm only an advanced. That says volumes to me. Option or not, in my opinion something that a minority can only attain is not good developing policy either. Anyway, bring the flame if you feel the need but my opinion is what it is.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    I like that they added a "gift" when you complete the mission though. I havent done one yet so I dont know how good it is but having it offered is an improvement.

    The good thing is you dont have to do ATP missions. Do you have any possible solutions in mind? I was thrilled that we can now fabricate or purchase components from vendors. I hated getting an ATP mission and dropping it because I didnt have enough of the required components.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    You are now raising the probability of aid the planet missions. You seem to be saying to those of us who do not want to spend the credits and time on such missions, "we're going to influence the game to make you have to take these missions." Therefore we have to spend credits to buy items that we may or may not need, depending on what the planet needs, and probably go back for more, wasting time in the process, to get something a previous mission may have needed. Bad game developing policy.

    And again I contend that the cost of regeneraters and components are too high and constitute another sink. Yes I am a casual player and generally only have time for weekend play therefore I am not a wealthy in or out of the game.

    You obviously aren't listening to the complaints about difficulty when a developer says, and I'm paraphrasing, I thought I was and elite player but I'm only an advanced. That says volumes to me. Option or not, in my opinion something that a minority can only attain is not good developing policy either. Anyway, bring the flame if you feel the need but my opinion is what it is.

    Play on normal and Continue to ignore aid the planet missions.

    Problem solved.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    First aid the planet mission I did after the patch I did without pre-purchasing any items beforehand. I had to replicate at a cost of 20,000 EC the items I needed. When the mission completed, I recieved an item that showed a value of 59,000 EC. So, I would say I pretty much broke even. Mission took me less time then if I had done a combat mission but the reward seemed higher.

    I think I will no longer choose to skip those missions....but that is still an option.

    As for the regenerators, they do drop as loot now even if you are playing on Normal setting.
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