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Why ask if player wants to stay in a space encounter after you mapshift not before ?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
We've all been there. We're rushing to sibrian to join an infected mission or something, and suddenly we get kidnapped by a borg cube enemy contact into a deep space encounter, then we're asked if we wanna stay or leave by a popup.

Now if you want to give us no choice about attacking, that would be fine, but since you are asking the player if he wants to stay there, why not ask them before map shifting them into the encounter ? This would save server resources, and user frustration.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    it seems like this has been implemented. They weren't asking me direcly after 1.1, but after the follow up enahancment.

    way to go C for listening to us
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