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Intrepid-Class Cosmetic Addition

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Before I get started, does the Intrepid Class move its Nacelles when going to warp already? I only need one person to answer, so when that person does, just respond to the second and main part.

I'm sure a lot of you remember Voyager, especially the opening credits. As Voyager traveled past the planet, its nacelles moved, pivoting about 40 degrees from the standard neutral to warp position, charged the engines, and blasted on its voyage home. Star Trek Online, having already followed the history of Star Trek and has respected it, should put this in so we can re-create what it was like to serve aboard the ship who fought the Borg, the Hirogen, the Kazon, many other species, and won.

Please respond diligently and do not poke fun. This is a serious suggestion for Cryptic's evaluation and perhaps with any luck actual addition into the game.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    No complaint on the Intrepid using torpedos as its main way of propulsion?

    Because that is in this lil girls world more annoying.

    The whole nacelles not moving can be explained away with this game being set in the future where they don't need variable warp field... symmetry or whatever it was about.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    a commonly requested feature.

    Along with saucer separation and multi-vector assault mode. DO IT CRYPTIC :mad:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Chat wrote:
    No complaint on the Intrepid using torpedos as its main way of propulsion?

    Because that is in this lil girls world more annoying.

    The whole nacelles not moving can be explained away with this game being set in the future where they don't need variable warp field... symmetry or whatever it was about.

    it is a very strange graphics bug, i can't understand why the torpedo launchers are impulse engines
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Animating ship parts isn't as easy as you think. Most game engines simply can't handle it.
    For example modders for Sins of a Solar Empire wanted to put in a Babylon 5 Omega destroyer with it's rotating section, and it has been done. But only through trickery using it's weapon effects engine which has a robust editor of it's own.
    Even then it's glitchy, but it has to be done that way because the game engine doesn't support it.

    Same thing here. I don't see one ship that has any animated sections at any time. This is further complicated by the interchangable parts.
    Besides if I were to complain about anything it'd be that BoPs don't have variable wing positions.
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