I was recently playing STO for about 2 hours a week. Never got into it. Until I joined a fleet and was a lot more social. Then I figuired, I might as well read the mission text. So I did the episode missions and let me tell you, they were great. The story line fits right with it and the text from the missions were great. I finally stuck to a character and now im a ltc 3 (i know not that high but for me it was). All I am trying to say is, have fun while leveling. Don't always say, I need to gett RA5 now!. The missions at the end will be waiting for, just have fun.
Comments
glad you decided to stick with it, I guess
although personally I read all the mission text while levelling up anyway
I just recently thought about doing, used to play wow and i NEVER read it. But in this game, its very exciting.
It's great that you find it more engrossing now that you read the text. However you are still doing exactly the same thing as before. Again. And again.
I think the content (missions) that are in game a very good apart form a few. I enjoyed getting to RA5. The problem is there is only about 5% of these missions as they should be. We shouldnt have almsot everyone who as brought the game at RA5 in 2 months.Glad you stuck with it though
that is the nature of mmo's . come to think about it, its the nature of every game ever made.
its often the small details that make it interesting. i enjoyed the mission text and they certainly add to the game.
I agree, yet in other games they manage to vary the environment, the enemy and the specifics of what you have to do in order to complete the task ( and you can manage many tasks concurrently ). At least that removes the impression of repetitive grind and avoids the same tedium.
Unfortunately for me this game is the same 3 missions from day one. No amount of text ( and let's face it, the story-writing is hardly engrossing, it's just a few lines of lip-service to a weak story ) is going to take away the fact that I'm repeating the same thing in the same empty environment.
reading a book is the same way, you're still reading from left to right, left to right, flip the page, reading from left to right, left to right, flip the page.... how is it a book can be so engrossing with such basic repeatidty, while in sto it's boring even though you can do more things and it's more visually stimulating, instead of "this, and or he the etc etc" you have a 3d starship that shoots lazers and cannons and has a rocket engine that you can see moving around and blowing stuff up >_>;
Most MMOs however provide new content for it's player base to mitigate this. It isn't perfect, but they try.
All we've seen in STO so far is fluff (some of it is good fluff, yes. But fluff is still fluff) and STFs that half of us don't like and won't play.
but reading a book is not playing an mmo where you apparently
let's not be disingenuous here by comparing apples and oranges.
be greatful for the fluff, there really i only 5-10 guys still working on the project, everybody else moved on to different projects, it takes alot of effort to make a patch once a month for a game this big when you're only 10 guys..... they could if they wanted to not give you anything at all for 3 months while they take the time and make all the big huge updates everybody wants, like more content, higher levels, more content, etc etc etc. but then you'd be fluff less for 3 months and would probably leave before the huge update came out.
where as atleast with the fluff they're getting stuff out there in baby steps and small batches, so there is new content each month to keep us interested while they piece together the bigger stuff.
i mean, what would you prefer, fluff now and at regular intervals until there is enough fluff to make a pillow...
or waiting for atleast a few months and then just being given a pillow.....
i explored new worlds when i read the dark tower series =/ and homer takes me to ancient greece on a daily basis, it just required more imagination and less visual stimulate >_>
it's not so much comparing apples and oranges as it is comparing red and green apples... one is just more visually stimulating then the other, they both have the same basic princples videogames are just a more advanced version of imagination that have more visual stimulation, they still require a little bit of imagination to make the game enjoyable.
in any case, trying to complain about the game sucking due to repeatativity but failing to enjoy the plot line is like just flipping pages of a book but not reading it... and just like a book, if you don't like it, go get a different book... simple as that =/
And hey if that means less STFs, so be it. To hell with STFs.
Are you saying that there are 5-10 people working on STO now? That's interesting. Opening team was 50, which was increased later. I'm interested to know where your insight comes from.
it was a largely exagerated number, but i do know that after the games release atleast 50% of the team moved on to other things as stated by the gms/devs in various interviews and Q&As.... also not "EVERYBODY" on the sto team is there for game content creation, some are moderators, and some are gms, and some are there to do the paperwork so the devs have more time to do things and not get bogged down with paperwork >_>
so if you divide it up it doesn't equal as many people as you think it does =/
The only project they can move to is the next mmo that is planned.
However there are some problems with that. Industry buzz is that it's Neverwinter NIghts ( along with Baldur's Gate it's the only property Atari have rights to and talk is that bioware are somehow going to get BG ) based upon this very same engine.
But Atari are being sued by Hasbro in an action that will likely see them lose the D&D rights license (something they could have avoided, Wizards and Hasbro tried to take it to the table but as Atari have no cash I guess a deal could not be done ) then they will never again be able to produce a game based in either NWN or BG as both are in the forgotten realms D&D universe.
There is nothing else in Cryptic's books as far as I know.
honestly it could be anything that they moved onto, maybe they went back to creating "going rogue" or "guild wars 2" or a new yet unannounced exspansion for "aeon" there are alot of projects on the go the cryptic could be doing. >_>
Are you serious? Cryptic are a wholly owned subsidiary of Atari SA. They were bought last year for an initial deal of $20 odd million dollars which can rise to $75M if all bonus' are triggered.
Cryptic are no longer a separate entity. They are the in-house development team for Atari.
There is , in reality, no more Cryptic. It's just a department of Atari SA.
Internet. Professional bullcrap.
no, i went on my lunch break and then lost the thread after my last post >_>;
i wasn't aware of this, but then again i don't pay much attention to it so maybe you are right... my knowledge of cryptic is rather old in any case.
so i guess i was wrong >_>
contradicting what I say with nothing more than something you think may or may not be true is tantamount to calling me a liar and I'm always going to defend against that. Truth and factual information, rather than fictional universes is what I'm obsessive about.
like i said i wasn't aware of the merge and, to the best of my knowledge cryptic is/was a seperate entitie contracted by atari. it's not a personal shot at you as much as correction of fact based on my knowledge.... if it offended you, sorry.
on a side note, i could be demanding documentation of the buy out of cryptic by atari, since there is no mention of it on the cryptic website that i can find...similar in fashion to how you've been demanding documation for my rebuttles.... but i won't...... it's actually unimportant to me =/