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Neuro Blast - Ground PvP & etc

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited May 2010 in PvP Gameplay
Has Cryptic made a counter to this totally OP ability yet?

btw.. the que system is still found lacking on many levels.

btw.. change the chat channels to where opposing factions cannot exchange dialog.

btw.. please find a way to make ground pvp more interesting to the mainstream player.

btw.. 'instant hold + exploit + kill + I win with 1 button push' is ruining.. Ruining ground pvp fyi. perhaps that is why the population for ground pvp has dwindled to almost nothing in low to middle tiers (dunno about BG.. I stopped leveling my capt) since the latest/greatest patching.

ttfn.

:)
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Bheduwa wrote:
    Has Cryptic made a counter to this totally OP ability yet?

    Fortunately, most liberated borg are feds and you can kill them between ticks. ;)
    Bheduwa wrote:
    btw.. the que system is still found lacking on many levels.

    No, it's actually far worse since the patch.
    Bheduwa wrote:
    btw.. change the chat channels to where opposing factions cannot exchange dialog.

    No.
    Bheduwa wrote:
    btw.. please find a way to make ground pvp more interesting to the mainstream player.

    I'm not sure what you mean by mainstream player. You mean the one who min/maxes a space spec and completely ignores an entire facet of the game? Instead of using their brain and spec'ing for both, which is completely viable?
    Bheduwa wrote:
    btw.. 'instant hold + exploit + kill + I win with 1 button push' is ruining.. Ruining ground pvp fyi. perhaps that is why the population for ground pvp has dwindled to almost nothing in low to middle tiers (dunno about BG.. I stopped leveling my capt) since the latest/greatest patching.

    ttfn.

    :)

    Please learn to use personal devices.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    One of the things they should do is lower the cooldown on Vulcan Mind Meld and Nerve Pinch to 60 seconds.

    They're the only two ground CC abilities that are on ridiculous CD's as character traits.

    I've been hit by Neuro Blast (and used it on one of my other toons) a lot.

    I never found it to be OP at all. A little annoying.


    The biggest problem with ground atm is the survivability + DPS imbalance with ENGINEERS using certain kits.

    You could make an argument about the CC spamming + Exploiting but if you just simply lowered or removed it you would make Engineers even more gawd like on the ground then they already are.........
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