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Should Each Zone Have One Defend Sector Area Set To Elite?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Now that they have done the difficulty options, they have left the DSE at normal difficulty with no DP, which is right as its soo easy to get killed and sometimes other people are not there to help out.

However should each sector have one fixed location with a hard or elite defend mission (minus the DP because that would harsh). If you get a group of 5 people together the defend missions are currently very easy and not much of a challenge, but maybe adding a fixed encounter with a really hard group might be fun for those that want a challenge. These would have to be a location on the map that does not move, and you have to enter by choice, no getting sucked in by accident.

They could up the max number of people in each instance to ten, almost making it a small fleet action. Perhaps even adding a dreadnaught at the end that must be destroyed to win the round.

They could even be called something new like 'stop the invasion' just to differentiate them from the normal DSE

Thoughts?
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    sorry for the shameless bump but anyone got any thoughts on this?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    It's not the same thing but Gozer expressed interest in having an STF for each Rank (i.e Lt. 10, LtCmdr. 10, Cmdr. 10, Captain 10)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    I think it is a fabulous idea. More content is never a bad thing.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    It's not the same thing but Gozer expressed interest in having an STF for each Rank (i.e Lt. 10, LtCmdr. 10, Cmdr. 10, Captain 10)

    im not against the idea but im no fan of task forces.

    maybe if they increase in difficulty, so the Lt one is medium, the commander is tricky, the captain is fairly hard. try to acclimatise people to them and make them get a little tougher with each one
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    yes, that would be great .. have it in a fixed spot and don't let it grab you like the normal ones so there won't be any crying from people not wanting elite mobs jumping them.

    make it happen Devs 8')
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